comparison xrogue/encumb.c @ 220:f54901b9c39b

XRogue: convert to ANSI-style function declarations.
author John "Elwin" Edwards
date Wed, 02 Mar 2016 21:13:26 -0500
parents e6179860cb76
children 7c1cb43f346e
comparison
equal deleted inserted replaced
219:f9ef86cf22b2 220:f54901b9c39b
13 */ 13 */
14 14
15 #include <curses.h> 15 #include <curses.h>
16 #include "rogue.h" 16 #include "rogue.h"
17 17
18 int packweight(struct thing *tp);
19
18 /* 20 /*
19 * updpack: 21 * updpack:
20 * Update his pack weight and adjust fooduse accordingly 22 * Update his pack weight and adjust fooduse accordingly
21 */ 23 */
22 24
23 updpack(getmax, tp) 25 void
24 int getmax; 26 updpack(int getmax, struct thing *tp)
25 struct thing *tp;
26 { 27 {
27 28
28 reg int topcarry, curcarry; 29 reg int topcarry, curcarry;
29 30
30 if (getmax) 31 if (getmax)
50 /* 51 /*
51 * packweight: 52 * packweight:
52 * Get the total weight of the hero's pack 53 * Get the total weight of the hero's pack
53 */ 54 */
54 55
55 packweight(tp) 56 int
56 register struct thing *tp; 57 packweight(struct thing *tp)
57 { 58 {
58 reg struct object *obj; 59 reg struct object *obj;
59 reg struct linked_list *pc; 60 reg struct linked_list *pc;
60 reg int weight; 61 reg int weight;
61 62
87 /* 88 /*
88 * itemweight: 89 * itemweight:
89 * Get the weight of an object 90 * Get the weight of an object
90 */ 91 */
91 92
92 itemweight(wh) 93 int
93 reg struct object *wh; 94 itemweight(struct object *wh)
94 { 95 {
95 reg int weight; 96 reg int weight;
96 reg int ac; 97 reg int ac;
97 98
98 weight = wh->o_weight; /* get base weight */ 99 weight = wh->o_weight; /* get base weight */
118 /* 119 /*
119 * playenc: 120 * playenc:
120 * Get hero's carrying ability above norm 121 * Get hero's carrying ability above norm
121 */ 122 */
122 123
123 playenc(tp) 124 int
124 register struct thing *tp; 125 playenc(struct thing *tp)
125 { 126 {
126 register int strength; 127 register int strength;
127 128
128 if (tp == &player) strength = str_compute(); 129 if (tp == &player) strength = str_compute();
129 else strength = tp->t_stats.s_str; 130 else strength = tp->t_stats.s_str;
134 /* 135 /*
135 * totalenc: 136 * totalenc:
136 * Get total weight that the hero can carry 137 * Get total weight that the hero can carry
137 */ 138 */
138 139
139 totalenc(tp) 140 int
140 register struct thing *tp; 141 totalenc(struct thing *tp)
141 { 142 {
142 reg int wtotal; 143 reg int wtotal;
143 144
144 wtotal = NORMENCB + playenc(tp); 145 wtotal = NORMENCB + playenc(tp);
145 if (tp == &player) switch(hungry_state) { 146 if (tp == &player) switch(hungry_state) {
155 /* 156 /*
156 * whgtchk: 157 * whgtchk:
157 * See if the hero can carry his pack 158 * See if the hero can carry his pack
158 */ 159 */
159 160
160 wghtchk() 161 void
162 wghtchk(void)
161 { 163 {
162 reg int dropchk, err = TRUE; 164 reg int dropchk, err = TRUE;
163 reg char ch; 165 reg char ch;
164 int wghtchk();
165 166
166 inwhgt = TRUE; 167 inwhgt = TRUE;
167 if (pstats.s_pack > pstats.s_carry) { 168 if (pstats.s_pack > pstats.s_carry) {
168 ch = mvwinch(stdscr, hero.y, hero.x); 169 ch = mvwinch(stdscr, hero.y, hero.x);
169 if((ch != FLOOR && ch != PASSAGE)) { 170 if((ch != FLOOR && ch != PASSAGE)) {
193 * This returns a +1 hit for light pack weight 194 * This returns a +1 hit for light pack weight
194 * 0 hit for medium pack weight 195 * 0 hit for medium pack weight
195 * -1 hit for heavy pack weight 196 * -1 hit for heavy pack weight
196 */ 197 */
197 198
198 hitweight() 199 int
200 hitweight(void)
199 { 201 {
200 return(2 - foodlev); 202 return(2 - foodlev);
201 } 203 }
202 204