Mercurial > hg > early-roguelike
comparison xrogue/things.c @ 220:f54901b9c39b
XRogue: convert to ANSI-style function declarations.
author | John "Elwin" Edwards |
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date | Wed, 02 Mar 2016 21:13:26 -0500 |
parents | ce0cf824c192 |
children | e52a8a7ad4c5 |
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219:f9ef86cf22b2 | 220:f54901b9c39b |
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19 #include <curses.h> | 19 #include <curses.h> |
20 #include <ctype.h> | 20 #include <ctype.h> |
21 #include <string.h> | 21 #include <string.h> |
22 #include "rogue.h" | 22 #include "rogue.h" |
23 | 23 |
24 int pick_one(struct magic_item *magic, int nitems); | |
25 char *blesscurse(int flags); | |
26 char *p_kind(struct object *obj); | |
27 int extras(void); | |
28 | |
24 /* | 29 /* |
25 * print out the number of charges on a stick | 30 * print out the number of charges on a stick |
26 */ | 31 */ |
27 | 32 |
28 char * | 33 char * |
29 charge_str(obj) | 34 charge_str(struct object *obj) |
30 register struct object *obj; | |
31 { | 35 { |
32 static char buf[20]; | 36 static char buf[20]; |
33 | 37 |
34 if (!(obj->o_flags & ISKNOW)) | 38 if (!(obj->o_flags & ISKNOW)) |
35 buf[0] = '\0'; | 39 buf[0] = '\0'; |
45 * return the name of something as it would appear in an | 49 * return the name of something as it would appear in an |
46 * inventory. | 50 * inventory. |
47 */ | 51 */ |
48 | 52 |
49 char * | 53 char * |
50 inv_name(obj, drop) | 54 inv_name(struct object *obj, bool drop) |
51 register struct object *obj; | |
52 bool drop; | |
53 { | 55 { |
54 register char *pb; | 56 register char *pb; |
55 | 57 |
56 pb = prbuf; | 58 pb = prbuf; |
57 pb[0] = '\0'; | 59 pb[0] = '\0'; |
329 * weap_name: | 331 * weap_name: |
330 * Return the name of a weapon. | 332 * Return the name of a weapon. |
331 */ | 333 */ |
332 | 334 |
333 char * | 335 char * |
334 weap_name(obj) | 336 weap_name(struct object *obj) |
335 register struct object *obj; | |
336 { | 337 { |
337 switch (obj->o_type) { | 338 switch (obj->o_type) { |
338 case WEAPON: | 339 case WEAPON: |
339 return(weaps[obj->o_which].w_name); | 340 return(weaps[obj->o_which].w_name); |
340 when MISSILE: | 341 when MISSILE: |
363 /* | 364 /* |
364 * drop: | 365 * drop: |
365 * put something down | 366 * put something down |
366 */ | 367 */ |
367 | 368 |
368 drop(item) | 369 bool |
369 struct linked_list *item; | 370 drop(struct linked_list *item) |
370 { | 371 { |
371 register char ch = 0; | 372 register char ch = 0; |
372 register struct linked_list *obj, *nobj; | 373 register struct linked_list *obj, *nobj; |
373 register struct object *op; | 374 register struct object *op; |
374 | 375 |
471 | 472 |
472 /* | 473 /* |
473 * do special checks for dropping or unweilding|unwearing|unringing | 474 * do special checks for dropping or unweilding|unwearing|unringing |
474 */ | 475 */ |
475 | 476 |
476 dropcheck(op) | 477 bool |
477 register struct object *op; | 478 dropcheck(struct object *op) |
478 { | 479 { |
479 int save_max; | 480 int save_max; |
480 | 481 |
481 if (op == NULL) | 482 if (op == NULL) |
482 return TRUE; | 483 return TRUE; |
581 /* | 582 /* |
582 * return a new thing | 583 * return a new thing |
583 */ | 584 */ |
584 | 585 |
585 struct linked_list * | 586 struct linked_list * |
586 new_thing(thing_type, allow_curse) | 587 new_thing(int thing_type, bool allow_curse) |
587 int thing_type; | |
588 bool allow_curse; | |
589 { | 588 { |
590 register struct linked_list *item; | 589 register struct linked_list *item; |
591 register struct object *cur; | 590 register struct object *cur; |
592 register int j; | 591 register int j; |
593 register int blesschance, cursechance; | 592 register int blesschance, cursechance; |
799 /* | 798 /* |
800 * provide a new item tailored to specification | 799 * provide a new item tailored to specification |
801 */ | 800 */ |
802 | 801 |
803 struct linked_list * | 802 struct linked_list * |
804 spec_item(type, which, hit, damage) | 803 spec_item(int type, int which, int hit, int damage) |
805 int type, which, hit, damage; | |
806 { | 804 { |
807 register struct linked_list *item; | 805 register struct linked_list *item; |
808 register struct object *obj; | 806 register struct object *obj; |
809 | 807 |
810 item = new_item(sizeof *obj); | 808 item = new_item(sizeof *obj); |
875 | 873 |
876 /* | 874 /* |
877 * pick an item out of a list of nitems possible magic items | 875 * pick an item out of a list of nitems possible magic items |
878 */ | 876 */ |
879 | 877 |
880 pick_one(magic, nitems) | 878 int |
881 register struct magic_item *magic; | 879 pick_one(struct magic_item *magic, int nitems) |
882 int nitems; | |
883 { | 880 { |
884 register struct magic_item *end; | 881 register struct magic_item *end; |
885 register int i; | 882 register int i; |
886 register struct magic_item *start; | 883 register struct magic_item *start; |
887 | 884 |
906 /* blesscurse returns whether, according to the flag, the object is | 903 /* blesscurse returns whether, according to the flag, the object is |
907 * blessed, cursed, or neither | 904 * blessed, cursed, or neither |
908 */ | 905 */ |
909 | 906 |
910 char * | 907 char * |
911 blesscurse(flags) | 908 blesscurse(int flags) |
912 int flags; | |
913 { | 909 { |
914 if (flags & ISKNOW) { | 910 if (flags & ISKNOW) { |
915 if (flags & ISCURSED) return("cursed "); | 911 if (flags & ISCURSED) return("cursed "); |
916 if (flags & ISBLESSED) return("blessed "); | 912 if (flags & ISBLESSED) return("blessed "); |
917 return("normal "); | 913 return("normal "); |
920 } | 916 } |
921 | 917 |
922 /* | 918 /* |
923 * p_kind returns the type of potion for some types of identified potions; | 919 * p_kind returns the type of potion for some types of identified potions; |
924 * otherwise, it returns the color. | 920 * otherwise, it returns the color. |
921 * We assume that obj points to a potion. | |
925 */ | 922 */ |
926 | 923 |
927 char * | 924 char * |
928 p_kind(obj) | 925 p_kind(struct object *obj) |
929 struct object *obj; /* We assume that obj points to a potion */ | |
930 { | 926 { |
931 if (obj->o_which == P_ABIL) return(abilities[obj->o_kind].w_string); | 927 if (obj->o_which == P_ABIL) return(abilities[obj->o_kind].w_string); |
932 else return(p_colors[obj->o_which]); | 928 else return(p_colors[obj->o_which]); |
933 } | 929 } |
934 | 930 |
935 /* | 931 /* |
936 * extras: | 932 * extras: |
937 * Return the number of extra items to be created | 933 * Return the number of extra items to be created |
938 */ | 934 */ |
939 | 935 |
940 extras() | 936 int |
937 extras(void) | |
941 { | 938 { |
942 reg int i; | 939 reg int i; |
943 | 940 |
944 i = rnd(100); | 941 i = rnd(100); |
945 if (i < 3) /* 3% for 2 more */ | 942 if (i < 3) /* 3% for 2 more */ |