Mercurial > hg > early-roguelike
comparison arogue7/wear.c @ 219:f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
| author | John "Elwin" Edwards | 
|---|---|
| date | Fri, 19 Feb 2016 21:02:28 -0500 | 
| parents | cadff8f047a1 | 
| children | e1cd27c5464f | 
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| 218:56e748983fa8 | 219:f9ef86cf22b2 | 
|---|---|
| 24 /* | 24 /* | 
| 25 * take_off: | 25 * take_off: | 
| 26 * Get the armor off of the players back | 26 * Get the armor off of the players back | 
| 27 */ | 27 */ | 
| 28 | 28 | 
| 29 take_off() | 29 void | 
| 30 take_off(void) | |
| 30 { | 31 { | 
| 31 register struct object *obj; | 32 register struct object *obj; | 
| 32 register struct linked_list *item; | 33 register struct linked_list *item; | 
| 33 | 34 | 
| 34 /* It takes time to take things off */ | 35 /* It takes time to take things off */ | 
| 73 /* | 74 /* | 
| 74 * wear: | 75 * wear: | 
| 75 * The player wants to wear something, so let him/her put it on. | 76 * The player wants to wear something, so let him/her put it on. | 
| 76 */ | 77 */ | 
| 77 | 78 | 
| 78 wear() | 79 void | 
| 80 wear(void) | |
| 79 { | 81 { | 
| 80 register struct linked_list *item; | 82 register struct linked_list *item; | 
| 81 register struct object *obj; | 83 register struct object *obj; | 
| 82 register int i; | 84 register int i; | 
| 83 | 85 | 
| 387 /* | 389 /* | 
| 388 * dress_units: | 390 * dress_units: | 
| 389 * How many movements periods does it take to put on or remove the | 391 * How many movements periods does it take to put on or remove the | 
| 390 * given item of "clothing"? | 392 * given item of "clothing"? | 
| 391 */ | 393 */ | 
| 392 dress_units(item) | 394 int | 
| 393 struct linked_list *item; | 395 dress_units(struct linked_list *item) | 
| 394 { | 396 { | 
| 395 register struct object *obj; | 397 register struct object *obj; | 
| 396 | 398 | 
| 397 obj = OBJPTR(item); | 399 obj = OBJPTR(item); | 
| 398 | 400 | 
