diff arogue5/arogue58.html @ 63:0ed67132cf10

Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 09 Aug 2012 22:58:48 +0000
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+<!-- Advanced Rogue                                                         -->
+<!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T      -->
+<!-- All rights reserved.                                                   -->
+<!--                                                                        -->
+<!-- Based on "Rogue: Exploring the Dungeons of Doom"                       -->
+<!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman     -->
+<!-- All rights reserved.                                                   -->
+<!--                                                                        -->
+<!-- See the file LICENSE.TXT for full copyright and licensing information. -->
+<!-- Creator     : groff version 1.18.1 -->
+<!-- CreationDate: Sat Jan 21 09:55:23 2006 -->
+<h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of 
+	Doom</a></h1>
+<br>
+<h2 align="center">AT&amp;T Bell Laboratories</h2>
+<h3 align="center"><A href="http://roguelike.sourceforge.net/arogue58">http://roguelike.sourceforge.net/arogue58</A></h3>
+<br>
+<table border="0" cellpadding="3" cellspacing="3" style="BORDER-COLLAPSE: collapse" id="table1" align="center">
+    <tr>
+	<td nowrap>
+	    Advanced Rogue<br>
+	    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&amp;T<br>
+	    All rights reserved.
+	</td>
+    </tr>
+    <tr>
+	<td nowrap>
+	    Based on "Rogue: Exploring the Dungeons of Doom"<br>
+	    Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br>
+	    All rights reserved.
+	</td>
+    </tr>
+</table>
+<p align="center">See the file LICENSE.TXT for full copyright and licensing 
+    information.</p>
+<p align="center">&nbsp;</p>
+<p align="center"><b>ABSTRACT</b></p>
+<blockquote>
+	<blockquote>
+		<p align="justify">Rogue was first introduced by Michael Toy at the 
+		University of California at Berkeley as a screen-oriented fantasy game. 
+		The game had 26 types of monsters that the player could meet while 
+		exploring a dungeon generated by the computer. Scrolls, potions, rings, 
+		wands, staves, armor, and weapons helped the player to battle these 
+		monsters and to gain gold, the basis for scoring.</p>
+		<p align="justify">The version of Rogue described in this guide has been 
+		expanded to include over 110 monsters with many new capabilities. Many 
+		of the monsters are intelligent, and they, like the player, must avoid 
+		traps and decide when it is better to fight or to run. The player 
+		chooses a character class at the beginning of the game which defines the 
+		player's abilities. Experience, rather than gold, decides the player's 
+		score.</p>
+	</blockquote>
+</blockquote>
+<h2 align="justify">&nbsp;</h2>
+<h3 align="justify">1. INTRODUCTION</h3>
+<p align="justify">
+    Rogue is a screen-oriented fantasy game set in the ever-changing Dungeons of 
+	Doom. The game comes complete with monsters, spells, weapons, armor, 
+	potions, and other magical items. The dungeon's geography changes with every 
+	game, and although many magical items have certain identifiable properties, 
+	such as turning the player invisible, the physical manifestation of the 
+	magic changes each game. A red potion, for example, will cause the same 
+	reaction throughout a given game, but it may be a completely different 
+	potion in a new game.</p>
+<p align="justify">
+    Entering the dungeon with only a little food, armor, and a weapon, the 
+	player must develop a good strategy of when to fight, when to run, and how 
+	to best use any magical items found in the dungeon. To make things 
+	interesting, the player has a quest to return one of several unique 
+	artifacts, rumored to lie deep in the dungeon's bowels. Returning with this 
+	artifact brings great glory and the title of Complete Winner. But even after 
+	finding the artifact, the player may wish to continue further to match wits 
+	with an arch-devil, demon prince, or even a deity found far down in the 
+	dungeon. Defeating such a creature will gain the player many experience 
+	points, the basis for scoring in Rogue.</p>
+<p align="justify">
+    It is very difficult to return from the Dungeons of Doom. Few people ever 
+	make it out alive. Should this unlikely event occur, the player would be 
+	proclaimed a complete winner and handsomely rewarded for any booty removed 
+	from the dungeon.</p>
+<h3 align="justify">2. CHARACTER CLASSES AND ATTRIBUTES</h3>
+<p align="justify">
+    Before placing the player in the dungeon, the game requests the player to 
+	select a character class: a fighter, a magic user, a cleric, or a thief.</p>
+<p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.1 The Fighter</strong></span></p>
+<p align="justify">
+    A fighter is very strong and will have a high strength rating. This great 
+	strength gives a fighter the best odds of winning a battle with a monster. 
+	At high experience levels the fighter also gets to attack multiple times in 
+	a single turn. This obviously further increases his chances at winning 
+	battles. Intrinsic to the fighter class is a robustness which results in 1 
+	to 10 extra hit points for every new experience level.</p>
+<p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.2 The Magician</strong></span></p>
+<p align="justify">