Mercurial > hg > early-roguelike
diff arogue5/arogue58.html @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
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| date | Thu, 09 Aug 2012 22:58:48 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/arogue5/arogue58.html Thu Aug 09 22:58:48 2012 +0000 @@ -0,0 +1,953 @@ +<!-- Advanced Rogue --> +<!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T --> +<!-- All rights reserved. --> +<!-- --> +<!-- Based on "Rogue: Exploring the Dungeons of Doom" --> +<!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman --> +<!-- All rights reserved. --> +<!-- --> +<!-- See the file LICENSE.TXT for full copyright and licensing information. --> +<!-- Creator : groff version 1.18.1 --> +<!-- CreationDate: Sat Jan 21 09:55:23 2006 --> +<h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of + Doom</a></h1> +<br> +<h2 align="center">AT&T Bell Laboratories</h2> +<h3 align="center"><A href="http://roguelike.sourceforge.net/arogue58">http://roguelike.sourceforge.net/arogue58</A></h3> +<br> +<table border="0" cellpadding="3" cellspacing="3" style="BORDER-COLLAPSE: collapse" id="table1" align="center"> + <tr> + <td nowrap> + Advanced Rogue<br> + Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T<br> + All rights reserved. + </td> + </tr> + <tr> + <td nowrap> + Based on "Rogue: Exploring the Dungeons of Doom"<br> + Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br> + All rights reserved. + </td> + </tr> +</table> +<p align="center">See the file LICENSE.TXT for full copyright and licensing + information.</p> +<p align="center"> </p> +<p align="center"><b>ABSTRACT</b></p> +<blockquote> + <blockquote> + <p align="justify">Rogue was first introduced by Michael Toy at the + University of California at Berkeley as a screen-oriented fantasy game. + The game had 26 types of monsters that the player could meet while + exploring a dungeon generated by the computer. Scrolls, potions, rings, + wands, staves, armor, and weapons helped the player to battle these + monsters and to gain gold, the basis for scoring.</p> + <p align="justify">The version of Rogue described in this guide has been + expanded to include over 110 monsters with many new capabilities. Many + of the monsters are intelligent, and they, like the player, must avoid + traps and decide when it is better to fight or to run. The player + chooses a character class at the beginning of the game which defines the + player's abilities. Experience, rather than gold, decides the player's + score.</p> + </blockquote> +</blockquote> +<h2 align="justify"> </h2> +<h3 align="justify">1. INTRODUCTION</h3> +<p align="justify"> + Rogue is a screen-oriented fantasy game set in the ever-changing Dungeons of + Doom. The game comes complete with monsters, spells, weapons, armor, + potions, and other magical items. The dungeon's geography changes with every + game, and although many magical items have certain identifiable properties, + such as turning the player invisible, the physical manifestation of the + magic changes each game. A red potion, for example, will cause the same + reaction throughout a given game, but it may be a completely different + potion in a new game.</p> +<p align="justify"> + Entering the dungeon with only a little food, armor, and a weapon, the + player must develop a good strategy of when to fight, when to run, and how + to best use any magical items found in the dungeon. To make things + interesting, the player has a quest to return one of several unique + artifacts, rumored to lie deep in the dungeon's bowels. Returning with this + artifact brings great glory and the title of Complete Winner. But even after + finding the artifact, the player may wish to continue further to match wits + with an arch-devil, demon prince, or even a deity found far down in the + dungeon. Defeating such a creature will gain the player many experience + points, the basis for scoring in Rogue.</p> +<p align="justify"> + It is very difficult to return from the Dungeons of Doom. Few people ever + make it out alive. Should this unlikely event occur, the player would be + proclaimed a complete winner and handsomely rewarded for any booty removed + from the dungeon.</p> +<h3 align="justify">2. CHARACTER CLASSES AND ATTRIBUTES</h3> +<p align="justify"> + Before placing the player in the dungeon, the game requests the player to + select a character class: a fighter, a magic user, a cleric, or a thief.</p> +<p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.1 The Fighter</strong></span></p> +<p align="justify"> + A fighter is very strong and will have a high strength rating. This great + strength gives a fighter the best odds of winning a battle with a monster. + At high experience levels the fighter also gets to attack multiple times in + a single turn. This obviously further increases his chances at winning + battles. Intrinsic to the fighter class is a robustness which results in 1 + to 10 extra hit points for every new experience level.</p> +<p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.2 The Magician</strong></span></p> +<p align="justify">
