diff arogue5/rip.c @ 63:0ed67132cf10

Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 09 Aug 2012 22:58:48 +0000
parents
children 7aff18a8d508
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/arogue5/rip.c	Thu Aug 09 22:58:48 2012 +0000
@@ -0,0 +1,768 @@
+/*
+ * File for the fun ends
+ * Death or a total win
+ *
+ * Advanced Rogue
+ * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
+ * All rights reserved.
+ *
+ * Based on "Rogue: Exploring the Dungeons of Doom"
+ * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
+ * All rights reserved.
+ *
+ * See the file LICENSE.TXT for full copyright and licensing information.
+ */
+
+/* Print flags for scoring */
+#define REALLIFE 1	/* Print out machine and logname */
+#define EDITSCORE 2	/* Edit the current score file */
+#define ADDSCORE 3	/* Add a new score */
+
+#include <fcntl.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "curses.h"
+#include <time.h>
+#include <signal.h>
+#include <ctype.h>
+#include <sys/types.h>
+#include "network.h"
+#include "rogue.h"
+#include "mach_dep.h"
+
+/*
+ * If you change this structure, change the compatibility routines
+ * scoreout() and scorein() to reflect the change.  Also update SCORELEN.
+ */
+
+struct sc_ent {
+    unsigned long	sc_score;
+    char	sc_name[LINELEN];
+    char	sc_system[SYSLEN];
+    char	sc_login[LOGLEN];
+    short	sc_flgs;
+    short	sc_level;
+    short	sc_ctype;
+    short	sc_monster;
+    short	sc_quest;
+};
+
+#define SCORELEN \
+    (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
+
+static char *rip[] = {
+"                       __________",
+"                      /          \\",
+"                     /    REST    \\",
+"                    /      IN      \\",
+"                   /     PEACE      \\",
+"                  /                  \\",
+"                  |                  |",
+"                  |                  |",
+"                  |    killed by     |",
+"                  |                  |",
+"                  |       1984       |",
+"                 *|     *  *  *      | *",
+"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
+    0
+};
+
+char	*killname();
+
+
+
+
+
+void
+byebye(sig)
+int sig;
+{
+    NOOP(sig);
+    if (!isendwin()) {
+        clear();
+	endwin();
+    }
+    printf("\n");
+    exit(0);
+}
+
+
+/*
+ * death:
+ *	Do something really fun when he dies
+ */
+
+death(monst)
+register short monst;
+{
+    register char **dp = rip, *killer;
+    register struct tm *lt;
+    time_t date;
+    char buf[80];
+    struct tm *localtime();
+
+    time(&date);
+    lt = localtime(&date);
+    clear();
+    move(8, 0);
+    while (*dp)
+	printw("%s\n", *dp++);
+    mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
+    sprintf(buf, "%lu Points", pstats.s_exp );
+    mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
+    killer = killname(monst);
+    mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
+    mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
+    move(LINES-1, 0);
+    refresh();
+    score(pstats.s_exp, KILLED, monst);
+    exit(0);
+}
+
+char *
+killname(monst)
+register short monst;
+{
+    static char mons_name[LINELEN];
+    int i;
+
+    if (monst > NUMMONST) return("a strange monster");
+
+    if (monst >= 0) {
+	switch (monsters[monst].m_name[0]) {
+	    case 'a':
+	    case 'e':
+	    case 'i':
+	    case 'o':
+	    case 'u':
+		sprintf(mons_name, "an %s", monsters[monst].m_name);
+		break;
+	    default:
+		sprintf(mons_name, "a %s", monsters[monst].m_name);
+	}
+	return(mons_name);
+    }
+    for (i = 0; i< DEATHNUM; i++) {
+	if (deaths[i].reason == monst)
+	    break;
+    }
+    if (i >= DEATHNUM)
+	return ("strange death");
+    return (deaths[i].name);
+}
+
+
+/*
+ * score -- figure score and post it.
+ */
+
+/* VARARGS2 */
+score(amount, flags, monst)
+unsigned long amount;
+short monst;
+{
+    static struct sc_ent top_ten[NUMSCORE];
+    register struct sc_ent *scp;
+    register int i;
+    register struct sc_ent *sc2;
+    register FILE *outf;
+    register char *killer;
+    register int prflags = 0;
+    register int fd;
+    short upquest = 0, wintype = 0, uplevel = 0, uptype = 0;	/* For network updating */
+    char upsystem[SYSLEN], uplogin[LOGLEN];
+    char *thissys;	/* Holds the name of this system */
+    char *compatstr=NULL; /* Holds scores for writing compatible score files */
+#define REASONLEN 3
+    static char *reason[] = {
+	"killed",
+	"quit",
+	"A total winner",
+	"somehow left",
+    };
+    char *packend;
+    memset(top_ten,0,sizeof(top_ten));
+    signal(SIGINT, byebye);
+    if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
+	if (flags == CHICKEN)
+	    packend = "when you quit";
+	else
+	    packend = "at your untimely demise";
+	mvaddstr(LINES - 1, 0, retstr);
+	refresh();
+	wgetnstr(cw,prbuf,80);
+	showpack(packend);
+    }
+    purse = 0;	/* Steal all the gold */
+
+    /*
+     * Open file and read list
+     */
+
+    if ((fd = open(score_file, O_RDWR | O_CREAT, 0666)) < 0) 
+    {
+       printf("\nCannot open score_file.\n");
+       return;
+    }
+    outf = (FILE *) fdopen(fd, "w");
+
+    /* Get this system's name */
+    thissys = md_gethostname();
+
+    for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
+    {
+	scp->sc_score = 0L;
+	for (i = 0; i < 80; i++)
+	    scp->sc_name[i] = rnd(255);
+	scp->sc_quest= RN;
+	scp->sc_flgs = RN;
+	scp->sc_level = RN;
+	scp->sc_monster = RN;
+	scp->sc_ctype = 0;
+	strncpy(scp->sc_system, thissys, SYSLEN);
+	scp->sc_login[0] = '\0';
+    }
+
+    /*
+     * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
+     * endwin() call in byebye() will result in a core dump.
+     */
+    if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
+    else signal(SIGINT, byebye);
+
+    if (flags != SCOREIT && flags != UPDATE)
+    {
+	mvaddstr(LINES - 1, 0, retstr);
+	refresh();
+	fflush(stdout);
+	wgetnstr(stdscr,prbuf,80);
+    }
+
+    /* Check for special options */
+    if (strcmp(prbuf, "names") == 0)
+	prflags = REALLIFE;
+#ifdef WIZARD
+    else if (wizard) {
+	if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
+	else if (strcmp(prbuf, "add") == 0) {
+	    prflags = ADDSCORE;
+	    waswizard = FALSE;	/* We want the new score recorded */
+	}
+    }
+#endif
+
+    /* Read the score and convert it to a compatible format */
+    scorein(top_ten, fd);	/* Convert it */
+
+    /* Get some values if this is an update */
+    if (flags == UPDATE) {
+	int errcheck, errors = 0;
+
+	upquest = (short) netread(&errcheck, sizeof(short), stdin);
+	if (errcheck) errors++;
+
+	if (fread(whoami, 1, LINELEN, stdin) != LINELEN) errors++;
+
+	wintype = (short) netread(&errcheck, sizeof(short), stdin);
+	if (errcheck) errors++;
+
+	uplevel = (short) netread(&errcheck, sizeof(short), stdin);
+	if (errcheck) errors++;
+
+	uptype = (short) netread(&errcheck, sizeof(short), stdin);
+	if (errcheck) errors++;
+
+	if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
+		errors++;
+	if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
+		errors++;
+	
+	if (errors) {
+	    fclose(outf);
+	    free(compatstr);
+	    return;
+	}
+    }
+
+    /*
+     * Insert player in list if need be
+     */
+    if (!waswizard) {
+	char *login = NULL;
+
+	if (flags != UPDATE) {
+	    login = md_getusername();
+	}
+
+	if (flags == UPDATE)
+	    (void) update(top_ten, amount, upquest, whoami, wintype,
+		   uplevel, monst, uptype, upsystem, uplogin);
+	else {
+#ifdef WIZARD
+	    if (prflags == ADDSCORE) {	/* Overlay characteristic by new ones */
+	 	char buffer[80];
+		int atoi();
+
+		clear();
+		mvaddstr(1, 0, "Score: ");
+		mvaddstr(2, 0, "Quest (number): ");
+		mvaddstr(3, 0, "Name: ");
+		mvaddstr(4, 0, "System: ");
+		mvaddstr(5, 0, "Login: ");
+		mvaddstr(6, 0, "Level: ");
+		mvaddstr(7, 0, "Char type: ");
+		mvaddstr(8, 0, "Result: ");
+
+		/* Get the score */
+		move(1, 7);
+		get_str(buffer, stdscr);
+		amount = atol(buffer);
+
+		/* Get the character's quest -- must be a number */
+		move(2, 16);
+		get_str(buffer, stdscr);
+		quest_item = atoi(buffer);
+
+		/* Get the character's name */
+		move(3, 6);
+		get_str(buffer, stdscr);
+		strncpy(whoami, buffer, LINELEN);
+
+		/* Get the system */
+		move(4, 8);
+		get_str(buffer, stdscr);
+		strncpy(thissys, buffer, SYSLEN);
+
+		/* Get the login */
+		move(5, 7);
+		get_str(buffer, stdscr);
+		strncpy(login, buffer, LOGLEN);
+
+		/* Get the level */
+		move(6, 7);
+		get_str(buffer, stdscr);
+		level = max_level = (short) atoi(buffer);
+
+		/* Get the character type */
+		move(7, 11);
+		get_str(buffer, stdscr);
+		switch (buffer[0]) {
+		    case 'F':
+		    case 'f':
+		    default:
+			player.t_ctype = C_FIGHTER;
+			break;
+
+		    case 'C':
+		    case 'c':
+			player.t_ctype = C_CLERIC;
+			break;
+
+		    case 'M':
+		    case 'm':
+			player.t_ctype = C_MAGICIAN;
+			break;
+
+		    case 'T':
+		    case 't':
+			player.t_ctype = C_THIEF;
+			break;
+		}
+
+		/* Get the win type */
+		move(8, 8);
+		get_str(buffer, stdscr);
+		switch (buffer[0]) {
+		    case 'W':
+		    case 'w':
+		    case 'T':
+		    case 't':
+			flags = WINNER;
+			break;
+
+		    case 'Q':
+		    case 'q':
+			flags = CHICKEN;
+			break;
+
+		    case 'k':
+		    case 'K':
+		    default:
+			flags = KILLED;
+			break;
+		}
+
+		/* Get the monster if player was killed */
+		if (flags == KILLED) {
+		    mvaddstr(9, 0, "Death type: ");
+		    get_str(buffer, stdscr);
+		    if (buffer[0] == 'M' || buffer[0] == 'm')
+			monst = makemonster(FALSE);
+		    else monst = getdeath();
+		}
+	    }
+#endif
+
+	    if (update(top_ten, amount, (short) quest_item, whoami, flags,
+		    (flags == WINNER) ? (short) max_level : (short) level,
+		    monst, player.t_ctype, thissys, login)
+#ifdef NUMNET
+		&& fork() == 0		/* Spin off network process */
+#endif
+		) {
+#ifdef NUMNET
+		/* Send this update to the other systems in the network */
+		int i, j;
+		char cmd[256];	/* Command for remote execution */
+		FILE *rmf, *popen();	/* For input to remote command */
+
+		for (i=0; i<NUMNET; i++)
+		    if (Network[i].system[0] != '!' &&
+			strcmp(Network[i].system, thissys)) {
+			sprintf(cmd,
+			   "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null",
+				Network[i].system, Network[i].rogue);
+
+			/* Execute the command */
+			if ((rmf=popen(cmd, "w")) != NULL) {
+			    unsigned long temp;	/* Temporary value */
+
+			    /* Write out the parameters */
+			    (void) netwrite((unsigned long) amount,
+					  sizeof(unsigned long), rmf);
+
+			    (void) netwrite((unsigned long) monst,
+					  sizeof(short), rmf);
+
+			    (void) netwrite((unsigned long) quest_item,
+					sizeof(short), rmf);
+
+			    (void) fwrite(whoami, 1, strlen(whoami), rmf);
+			    for (j=strlen(whoami); j<LINELEN; j++)
+				putc('\0', rmf);
+
+			    (void) netwrite((unsigned long) flags,
+					  sizeof(short), rmf);
+
+			    temp = (unsigned long)
+				(flags==WINNER ? max_level : level);
+			    (void) netwrite(temp, sizeof(short), rmf);
+
+			    (void) netwrite((unsigned long) player.t_ctype,
+					  sizeof(short), rmf);
+
+			    (void) fwrite(thissys, 1,
+						strlen(thissys), rmf);
+			    for (j=strlen(thissys); j<SYSLEN; j++)
+				putc('\0', rmf);
+
+			    (void) fwrite(login, 1, strlen(login), rmf);
+			    for (j=strlen(login); j<LOGLEN; j++)
+				putc('\0', rmf);
+
+			    /* Close off the command */
+			    (void) pclose(rmf);
+			}
+		    }
+		    _exit(0);	/* Exit network process */
+#endif
+	    }
+	}
+    }
+
+    /*
+     * SCOREIT -- rogue -s option.  Never started curses if this option.
+     * UPDATE -- network scoring update.  Never started curses if this option.
+     * EDITSCORE -- want to delete or change a score.
+     */
+/*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
+	endwin();	*/
+
+    if (flags != UPDATE) {
+	if (flags != SCOREIT) {
+	    clear();
+	    refresh();
+	    endwin();
+	}
+	/*
+	* Print the list
+	*/
+	printf("\nTop %d Adventurers:\nRank     Score\tName\n",
+		NUMSCORE);
+
+	for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
+	    char *class;
+
+	    if (scp->sc_score != 0) {
+		switch (scp->sc_ctype) {
+		    case C_FIGHTER:	class = "fighter";
+		    when C_MAGICIAN:	class = "magician";
+		    when C_CLERIC:	class = "cleric";
+		    when C_THIEF:	class = "thief";
+		    otherwise:		class = "unknown";
+		}
+
+		/* Make sure we have an in-bound reason */
+		if (scp->sc_flgs > REASONLEN) scp->sc_flgs = REASONLEN;
+
+		printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
+		    scp->sc_score, scp->sc_name, class);
+   
+		if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
+				SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
+		printf(":\n\t\t%s on level %d", reason[scp->sc_flgs],
+			    scp->sc_level);
+
+		switch (scp->sc_flgs) {
+		    case KILLED:
+			printf(" by");
+			killer = killname(scp->sc_monster);
+			printf(" %s", killer);
+			break;
+
+		    case WINNER:
+			printf(" with the %s",
+				rel_magic[scp->sc_quest].mi_name);
+			break;
+		}
+
+		if (prflags == EDITSCORE)
+		{
+		    fflush(stdout);
+		    fgets(prbuf,80,stdin);
+		    printf("\n");
+		    if (prbuf[0] == 'd') {
+			for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
+			    *sc2 = *(sc2 + 1);
+			top_ten[NUMSCORE-1].sc_score = 0;
+			for (i = 0; i < 80; i++)
+			    top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
+			top_ten[NUMSCORE-1].sc_flgs = RN;
+			    top_ten[NUMSCORE-1].sc_level = RN;
+			    top_ten[NUMSCORE-1].sc_monster = RN;
+			    scp--;
+		    }
+		    else if (prbuf[0] == 'e') {
+			printf("Death type: ");
+			fgets(prbuf,80,stdin);
+			if (prbuf[0] == 'M' || prbuf[0] == 'm')
+			    scp->sc_monster = makemonster(FALSE);
+			else scp->sc_monster = getdeath();
+			clear();
+			refresh();
+		    }
+		}
+		else printf("\n");
+	    }
+	}
+        if ((flags != SCOREIT) && (flags != UPDATE)) {
+            printf("\n[Press return to exit]");
+            fflush(stdout);
+            fgets(prbuf,80,stdin);
+        }
+/*	if (prflags == EDITSCORE) endwin(); */	/* End editing windowing */
+    }
+    fseek(outf, 0L, 0);
+    /*
+     * Update the list file
+     */
+    scoreout(top_ten, outf);
+    fclose(outf);
+}
+
+/*
+ * scorein:
+ *	Convert a character string that has been translated from a
+ * score file by scoreout() back to a score file structure.
+ */
+scorein(scores, fd)
+struct sc_ent scores[];
+int fd;
+{
+    int i;
+    char scoreline[100];
+
+    for(i = 0; i < NUMSCORE; i++)
+    {
+        encread((char *) &scores[i].sc_name, LINELEN, fd);
+        encread((char *) &scores[i].sc_system, SYSLEN, fd);
+        encread((char *) &scores[i].sc_login, LINELEN, fd);
+        encread((char *) scoreline, 100, fd);
+        sscanf(scoreline, " %lu %d %d %d %d %d \n",
+        &scores[i].sc_score,   &scores[i].sc_flgs,
+        &scores[i].sc_level,   &scores[i].sc_ctype,
+        &scores[i].sc_monster, &scores[i].sc_quest);
+    }
+}
+
+/*
+ * scoreout:
+ *	Convert a score file structure to a character string.  We do
+ * this for compatibility sake since some machines write out fields in
+ * different orders.
+ */
+scoreout(scores, outf)
+struct sc_ent scores[];
+FILE *outf;
+{
+    int i;
+    char scoreline[100];
+
+    for(i = 0; i < NUMSCORE; i++)  {
+        memset(scoreline,0,100); 
+        encwrite((char *) scores[i].sc_name, LINELEN, outf); 
+        encwrite((char *) scores[i].sc_system, SYSLEN, outf); 
+        encwrite((char *) scores[i].sc_login, LINELEN, outf); 
+        sprintf(scoreline, " %lu %d %d %d %d %d \n", 
+            scores[i].sc_score,  scores[i].sc_flgs, 
+            scores[i].sc_level,  scores[i].sc_ctype, 
+            scores[i].sc_monster,scores[i].sc_quest);
+        encwrite((char *) scoreline, 100, outf); 
+    } 
+}
+
+/*
+ * showpack:
+ *	Display the contents of the hero's pack
+ */
+showpack(howso)
+char *howso;
+{
+	reg char *iname;
+	reg int cnt, packnum;
+	reg struct linked_list *item;
+	reg struct object *obj;
+
+	idenpack();
+	cnt = 1;
+	clear();
+	mvprintw(0, 0, "Contents of your pack %s:\n",howso);
+	packnum = 'a';
+	for (item = pack; item != NULL; item = next(item)) {
+		obj = OBJPTR(item);
+		iname = inv_name(obj, FALSE);
+		mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
+		if (++cnt >= LINES - 2 && 
+		    next(item) != NULL) {
+			cnt = 1;
+			mvaddstr(LINES - 1, 0, morestr);
+			refresh();
+			wait_for(stdscr,' ');
+			clear();
+		}
+	}
+	mvprintw(cnt + 1,0,"--- %d  Gold Pieces ---",purse);
+	refresh();
+}
+
+total_winner()
+{
+    register struct linked_list *item;
+    register struct object *obj;
+    register int worth;
+    register char c;
+    register int oldpurse;
+
+    clear();
+    standout();
+    addstr("                                                               \n");
+    addstr("  @   @               @   @           @          @@@  @     @  \n");
+    addstr("  @   @               @@ @@           @           @   @     @  \n");
+    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
+    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
+    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
+    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
+    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
+    addstr("                                                               \n");
+    addstr("     Congratulations, you have made it to the light of day!    \n");
+    standend();
+    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
+    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
+    addstr("a great profit and are appointed leader of a ");
+    switch (player.t_ctype) {
+	case C_MAGICIAN:addstr("magic user's guild.\n");
+	when C_FIGHTER:	addstr("fighters guild.\n");
+	when C_CLERIC:	addstr("monastery.\n");
+	when C_THIEF:	addstr("thief's guild.\n");
+	otherwise:	addstr("tavern.\n");
+    }
+    mvaddstr(LINES - 1, 0, spacemsg);
+    refresh();
+    wait_for(stdscr,' ');
+    clear();
+    mvaddstr(0, 0, "   Worth  Item");
+    oldpurse = purse;
+    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
+    {
+	obj = OBJPTR(item);
+	worth = get_worth(obj);
+	if (obj->o_group == 0)
+	    worth *= obj->o_count;
+	whatis(item);
+	mvprintw(c - 'a' + 1, 0, "%c) %6d  %s", c, worth, inv_name(obj, FALSE));
+	purse += worth;
+    }
+    mvprintw(c - 'a' + 1, 0,"   %5d  Gold Pieces          ", oldpurse);
+    refresh();
+    score(pstats.s_exp + (long) purse, WINNER, '\0');
+    exit(0);
+}
+
+update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
+struct sc_ent top_ten[];
+unsigned long amount;
+short quest, flags, level, monst, ctype;
+char *whoami, *system, *login;
+{
+    register struct sc_ent *scp, *sc2;
+    int retval=0;	/* 1 if a change, 0 otherwise */
+
+    for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
+	if (amount >= scp->sc_score)
+	    break;
+
+#ifdef LIMITSCORE	/* Limits player to one entry per class per uid */
+	/* If this good score is the same class and uid, then forget it */
+	if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
+	    scp->sc_ctype == ctype &&
+	    strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
+#endif
+    }
+
+    if (scp < &top_ten[NUMSCORE])
+    {
+	retval = 1;
+
+#ifdef LIMITSCORE	/* Limits player to one entry per class per uid */
+    /* If a lower scores exists for the same login and class, delete it */
+    for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
+	if (sc2->sc_score == 0L) break;	/* End of useful scores */
+
+	if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
+	    sc2->sc_ctype == ctype &&
+	    strncmp(sc2->sc_system, system, SYSLEN) == 0) {
+	    /* We want to delete this entry */
+	    while (sc2 < &top_ten[NUMSCORE-1]) {
+		*sc2 = *(sc2+1);
+		sc2++;
+	    }
+	    sc2->sc_score = 0L;
+	}
+    }
+#endif
+
+	for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
+	    *sc2 = *(sc2-1);
+	scp->sc_score = amount;
+	scp->sc_quest = quest;
+	strncpy(scp->sc_name, whoami, LINELEN);
+	scp->sc_flgs = flags;
+	scp->sc_level = level;
+	scp->sc_monster = monst;
+	scp->sc_ctype = ctype;
+	strncpy(scp->sc_system, system, SYSLEN);
+	strncpy(scp->sc_login, login, LOGLEN);
+    }
+
+    return(retval);
+}