diff rogue4/monsters.c @ 215:1b73a8641b37

rogue4: fix most GCC5 warnings. Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
author John "Elwin" Edwards
date Wed, 27 Jan 2016 19:41:05 -0500
parents 9535a08ddc39
children e52a8a7ad4c5
line wrap: on
line diff
--- a/rogue4/monsters.c	Sat Jan 23 09:35:14 2016 -0500
+++ b/rogue4/monsters.c	Wed Jan 27 19:41:05 2016 -0500
@@ -15,6 +15,8 @@
 #include <ctype.h>
 #include "rogue.h"
 
+int exp_add(THING *tp);
+
 /*
  * List of monsters in rough order of vorpalness
  *
@@ -39,8 +41,8 @@
  *	Pick a monster to show up.  The lower the level,
  *	the meaner the monster.
  */
-randmonster(wander)
-bool wander;
+char
+randmonster(bool wander)
 {
     register int d;
     register char *mons;
@@ -61,10 +63,8 @@
  * new_monster:
  *	Pick a new monster and add it to the list
  */
-new_monster(tp, type, cp)
-register THING *tp;
-char type;
-register coord *cp;
+void
+new_monster(THING *tp, char type, coord *cp)
 {
     register struct monster *mp;
     register int lev_add;
@@ -109,8 +109,8 @@
  * expadd:
  *	Experience to add for this monster's level/hit points
  */
-exp_add(tp)
-register THING *tp;
+int
+exp_add(THING *tp)
 {
     register int mod;
 
@@ -129,7 +129,8 @@
  * wanderer:
  *	Create a new wandering monster and aim it at the player
  */
-wanderer()
+void
+wanderer(void)
 {
     register int i;
     register struct room *rp;
@@ -166,8 +167,7 @@
  *	What to do when the hero steps next to a monster
  */
 THING *
-wake_monster(y, x)
-int y, x;
+wake_monster(int y, int x)
 {
     register THING *tp;
     register struct room *rp;
@@ -226,7 +226,8 @@
  * genocide:
  *	Wipe one monster out of existence (for now...)
  */
-genocide()
+void
+genocide(void)
 {
     register THING *mp;
     register char c;
@@ -270,8 +271,8 @@
  * give_pack:
  *	Give a pack to a monster if it deserves one
  */
-give_pack(tp)
-register THING *tp;
+void
+give_pack(THING *tp)
 {
     if (rnd(100) < monsters[tp->t_type-'A'].m_carry)
 	attach(tp->t_pack, new_thing());