Mercurial > hg > early-roguelike
diff srogue/rgdata.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/srogue/rgdata.c Thu Nov 25 12:21:41 2010 +0000 @@ -0,0 +1,229 @@ +/* + * Super-Rogue + * Copyright (C) 1984 Robert D. Kindelberger + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include "global.c" + +main(argc,argv) +char **argv; +int argc; +{ + char *ptr; + int i, j, k; + struct magic_item *mi; + struct init_weps *wp; + struct init_armor *ar; + struct monster *mo; + FILE *fo; + + /* + * write to desired output file + */ + if (argc > 1) { + fo = fopen(argv[1], "w"); + if (fo == NULL) { + printf("%s: %s not writable\n",argv[0],argv[1]); + exit(1); + } + } + else + fo = stdout; + + /* + * print total chances for armor, weapons, food, scrolls, etc + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t ITEM GENERAL INFO\n\n\n"); + fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n"); + for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) { + fprintf(fo,"%s\t\t",mi->mi_name); + i = mi->mi_prob / 10; + j = mi->mi_prob % 10; + fprintf(fo,"%2d.%1d %%\t\t",i,j); + i = mi->mi_wght / 10; + j = mi->mi_wght % 10; + if (i == 0 && j == 0) + fprintf(fo,"%3s\n","*"); + else + fprintf(fo,"%3d.%1d lbs\n",i,j); + } + fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n"); + fprintf(fo," - All items weigh 20%% more when cursed\n"); + + /* + * print stuff about potions + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t\t POTION INFO\n\n\n"); + fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); + for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) { + fprintf(fo,"%s\t",mi->mi_name); + k = strlen(mi->mi_name); + if (k < 8) + ptr = "\t\t\t"; + else if (k >= 16) + ptr = "\t"; + else + ptr = "\t\t"; + fprintf(fo,"%s", ptr); + i = mi->mi_prob / 10; + j = mi->mi_prob % 10; + fprintf(fo,"%2d.%1d %%\t\t",i,j); + fprintf(fo,"%3d\n",mi->mi_worth); + } + fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n"); + + + /* + * print stuff about scrolls + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t\t SCROLL INFO\n\n\n"); + fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); + for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) { + fprintf(fo,"%s\t",mi->mi_name); + k = strlen(mi->mi_name); + if (k < 8) + ptr = "\t\t\t"; + else if (k >= 16) + ptr = "\t"; + else + ptr = "\t\t"; + fprintf(fo,"%s", ptr); + i = mi->mi_prob / 10; + j = mi->mi_prob % 10; + fprintf(fo,"%2d.%1d %%\t\t",i,j); + fprintf(fo,"%3d\n",mi->mi_worth); + } + fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n"); + + + /* + * print stuff about rings + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t\t RING INFO\n\n\n"); + fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); + for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) { + fprintf(fo,"%s\t",mi->mi_name); + k = strlen(mi->mi_name); + if (k < 8) + ptr = "\t\t\t"; + else if (k >= 16) + ptr = "\t"; + else + ptr = "\t\t"; + fprintf(fo,"%s", ptr); + i = mi->mi_prob / 10; + j = mi->mi_prob % 10; + fprintf(fo,"%2d.%1d %%\t\t",i,j); + fprintf(fo,"%3d\n",mi->mi_worth); + } + fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n"); + + + /* + * print stuff about sticks + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n"); + fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); + for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) { + fprintf(fo,"%s\t",mi->mi_name); + k = strlen(mi->mi_name); + if (k < 8) + ptr = "\t\t\t"; + else if (k >= 16) + ptr = "\t"; + else + ptr = "\t\t"; + fprintf(fo,"%s", ptr); + i = mi->mi_prob / 10; + j = mi->mi_prob % 10; + fprintf(fo,"%2d.%1d %%\t\t",i,j); + fprintf(fo,"%3d\n",mi->mi_worth); + } + fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n"); + fprintf(fo," - All staffs weigh 10.0 lbs\n"); + fprintf(fo," - Wands contain from 4 to 8 charges\n"); + fprintf(fo," - Staffs contain from 5 to 12 charges\n"); + fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n"); + + + /* + * print armor info + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n"); + fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n"); + for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) { + fprintf(fo,"%s\t",ar->a_name); + k = strlen(ar->a_name); + if (k < 8) + ptr = "\t\t\t"; + else if (k >= 16) + ptr = "\t"; + else + ptr = "\t\t"; + fprintf(fo,"%s", ptr); + fprintf(fo,"%2d\t",ar->a_class); + fprintf(fo,"%2d %%\t\t",ar->a_prob); + fprintf(fo,"%3d\t\t",ar->a_worth); + fprintf(fo,"%2d lbs\n",ar->a_wght / 10); + } + fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n"); + + + /* + * print stuff about weapons + */ + fprintf(fo,"\n\n\n\n\n\n"); + fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n"); + fprintf(fo, + "NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n"); + for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) { + fprintf(fo,"%s\t",wp->w_name); + k = strlen(wp->w_name); + if (k < 8) + ptr = "\t\t"; + else if (k >= 16) + ptr = ""; + else + ptr = "\t"; + fprintf(fo,"%s", ptr); + ptr = wp->w_dam; + i = *ptr - '0'; + j = 0; + ptr += 2; + while (*ptr != NULL) { + j = j * 10 + (*ptr - '0'); + ++ptr; + } + j *= i; + fprintf(fo," %d to %d\t",i,j); + ptr = wp->w_hrl; + i = *ptr - '0'; + j = 0; + ptr += 2; + while (*ptr != NULL) { + j = j * 10 + (*ptr - '0'); + ++ptr; + } + j *= i; + fprintf(fo," %d to %d\t",i,j); + fprintf(fo,"%4d\t\t",wp->w_worth); + i = wp->w_wght / 10; + j = wp->w_wght % 10; + fprintf(fo,"%2d.%1d lbs\n",i,j); + } + fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n"); + + + /* + * print stuff about the monsters + */ +}