Mercurial > hg > early-roguelike
diff srogue/state.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Thu, 25 Nov 2010 12:21:41 +0000 |
parents | |
children | 3aa87373c908 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/srogue/state.c Thu Nov 25 12:21:41 2010 +0000 @@ -0,0 +1,2320 @@ +/* + state.c - Portable Rogue Save State Code + + Copyright (C) 1999, 2000, 2005 Nicholas J. Kisseberth + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + 1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + 3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND + ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + SUCH DAMAGE. +*/ + +/************************************************************************/ +/* Save State Code */ +/************************************************************************/ + +#define RSID_STATS 0xABCD0001 +#define RSID_THING 0xABCD0002 +#define RSID_THING_NULL 0xDEAD0002 +#define RSID_OBJECT 0xABCD0003 +#define RSID_MAGICITEMS 0xABCD0004 +#define RSID_KNOWS 0xABCD0005 +#define RSID_GUESSES 0xABCD0006 +#define RSID_OBJECTLIST 0xABCD0007 +#define RSID_BAGOBJECT 0xABCD0008 +#define RSID_MONSTERLIST 0xABCD0009 +#define RSID_MONSTERSTATS 0xABCD000A +#define RSID_MONSTERS 0xABCD000B +#define RSID_TRAP 0xABCD000C +#define RSID_WINDOW 0xABCD000D +#define RSID_DAEMONS 0xABCD000E +#define RSID_IWEAPS 0xABCD000F +#define RSID_IARMOR 0xABCD0010 +#define RSID_SPELLS 0xABCD0011 +#define RSID_ILIST 0xABCD0012 +#define RSID_HLIST 0xABCD0013 +#define RSID_DEATHTYPE 0xABCD0014 +#define RSID_CTYPES 0XABCD0015 +#define RSID_COORDLIST 0XABCD0016 +#define RSID_ROOMS 0XABCD0017 + + +#include <curses.h> +#include <sys/stat.h> +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> +#include "rogue.h" +#include "rogue.ext" + +#define READSTAT ((format_error == 0) && (read_error == 0)) +#define WRITESTAT (write_error == 0) + +int read_error = FALSE; +int write_error = FALSE; +int format_error = FALSE; +int end_of_file = FALSE; +int big_endian = 0; +const char *fmterr = ""; + +char encstr[] = "\354\251\243\332A\201|\301\321p\210\251\327\"\257\365t\341%3\271^`~\203z{\341};\f\341\231\222e\234\351]\321"; + +/* + * perform an encrypted write + */ +encwrite(starta, size, outf) +register void *starta; +unsigned int size; +register FILE *outf; +{ + register char *ep; + register char *start = starta; + + ep = encstr; + + while (size--) + { + putc(*start++ ^ *ep++, outf); + if (*ep == '\0') + ep = encstr; + } +} + +/* + * perform an encrypted read + */ +encread(starta, size, inf) +register void *starta; +unsigned int size; +register int inf; +{ + register char *ep; + register int read_size; + register char *start = starta; + + if ((read_size = read(inf, start, size)) == -1 || read_size == 0) + return read_size; + + ep = encstr; + + while (size--) + { + *start++ ^= *ep++; + if (*ep == '\0') + ep = encstr; + } + return read_size; +} + +void * +get_list_item(struct linked_list *l, int i) +{ + int count = 0; + + while(l != NULL) + { + if (count == i) + return(l->l_data); + + l = l->l_next; + + count++; + } + + return(NULL); +} + +int +find_list_ptr(struct linked_list *l, void *ptr) +{ + int count = 0; + + while(l != NULL) + { + if (l->l_data == ptr) + return(count); + + l = l->l_next; + count++; + } + + return(-1); +} + +int +list_size(struct linked_list *l) +{ + int count = 0; + + while(l != NULL) + { + if (l->l_data == NULL) + return(count); + + count++; + + l = l->l_next; + } + + return(count); +} + +int +rs_write(FILE *savef, void *ptr, int size) +{ + if (!write_error) + encwrite(ptr,size,savef); + + if (0) + write_error = TRUE; + + assert(write_error == 0); + + return(WRITESTAT); +} + +int +rs_write_char(FILE *savef, char c) +{ + rs_write(savef, &c, 1); + + return(WRITESTAT); +} + +int +rs_write_boolean(FILE *savef, bool c) +{ + unsigned char buf = (c == 0) ? 0 : 1; + + rs_write(savef, &buf, 1); + + return(WRITESTAT); +} + +int +rs_write_booleans(FILE *savef, bool *c, int count) +{ + int n = 0; + + rs_write_int(savef,count); + + for(n = 0; n < count; n++) + rs_write_boolean(savef,c[n]); + + return(WRITESTAT); +} + +int +rs_write_shint(FILE *savef, unsigned char c) +{ + unsigned char buf = c; + + rs_write(savef, &buf, 1); + + return(WRITESTAT); +} + +int +rs_write_short(FILE *savef, short c) +{ + unsigned char bytes[2]; + unsigned char *buf = (unsigned char *) &c; + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + rs_write(savef, buf, 2); + + return(WRITESTAT); +} + +int +rs_write_shorts(FILE *savef, short *c, int count) +{ + int n = 0; + + rs_write_int(savef,count); + + for(n = 0; n < count; n++) + rs_write_short(savef,c[n]); + + return(WRITESTAT); +} + +int +rs_write_ushort(FILE *savef, unsigned short c) +{ + unsigned char bytes[2]; + unsigned char *buf = (unsigned char *) &c; + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + rs_write(savef, buf, 2); + + return(WRITESTAT); +} + +int +rs_write_int(FILE *savef, int c) +{ + unsigned char bytes[4]; + unsigned char *buf = (unsigned char *) &c; + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); + + return(WRITESTAT); +} + +int +rs_write_ints(FILE *savef, int *c, int count) +{ + int n = 0; + + rs_write_int(savef,count); + + for(n = 0; n < count; n++) + rs_write_int(savef,c[n]); + + return(WRITESTAT); +} + +int +rs_write_uint(FILE *savef, unsigned int c) +{ + unsigned char bytes[4]; + unsigned char *buf = (unsigned char *) &c; + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); + + return(WRITESTAT); +} + +int +rs_write_long(FILE *savef, long c) +{ + int c2; + unsigned char bytes[4]; + unsigned char *buf = (unsigned char *)&c; + + if (sizeof(long) == 8) + { + c2 = c; + buf = (unsigned char *) &c2; + } + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); + + return(WRITESTAT); +} + +int +rs_write_longs(FILE *savef, long *c, int count) +{ + int n = 0; + + rs_write_int(savef,count); + + for(n = 0; n < count; n++) + rs_write_long(savef,c[n]); + + return(WRITESTAT); +} + +int +rs_write_ulong(FILE *savef, unsigned long c) +{ + unsigned int c2; + unsigned char bytes[4]; + unsigned char *buf = (unsigned char *)&c; + + if ( (sizeof(long) == 8) && (sizeof(int) == 4) ) + { + c2 = c; + buf = (unsigned char *) &c2; + } + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); + + return(WRITESTAT); +} + +int +rs_write_ulongs(FILE *savef, unsigned long *c, int count) +{ + int n = 0; + + rs_write_int(savef,count); + + for(n = 0; n < count; n++) + rs_write_ulong(savef,c[n]); + + return(WRITESTAT); +} + +int +rs_write_string(FILE *savef, char *s) +{ + int len = 0; + + len = (s == NULL) ? 0 : strlen(s) + 1; + + rs_write_int(savef, len); + rs_write(savef, s, len); + + return(WRITESTAT); +} + +int +rs_write_string_index(FILE *savef, char *master[], int max, char *str) +{ + int i; + + for(i = 0; i < max; i++) + { + if (str == master[i]) + { + rs_write_int(savef,i); + return(WRITESTAT); + } + } + + rs_write_int(savef,-1); + + return(WRITESTAT); +} + +int +rs_write_strings(FILE *savef, char *s[], int count) +{ + int len = 0; + int n = 0; + + rs_write_int(savef,count); + + for(n = 0; n < count; n++) + { + len = (s[n] == NULL) ? 0L : strlen(s[n]) + 1; + rs_write_int(savef, len); + rs_write(savef, s[n], len); + } + + return(WRITESTAT); +} + +int +rs_read(int inf, void *ptr, int size) +{ + int actual; + + end_of_file = FALSE; + + if (!read_error && !format_error) + { + actual = encread(ptr, size, inf); + + if ((actual == 0) && (size != 0)) + end_of_file = TRUE; + } + + if (read_error) + { + printf("read error has occurred. restore short-circuited.\n"); + abort(); + } + + if (format_error) + { + printf("format error: %s\r\n", fmterr); + printf("game format invalid. restore short-circuited.\n"); + abort(); + } + + return(READSTAT); +} + +int +rs_read_char(int inf, char *c) +{ + rs_read(inf, c, 1); + + return(READSTAT); +} + +int +rs_read_boolean(int inf, bool *i) +{ + unsigned char buf; + + rs_read(inf, &buf, 1); + + *i = (bool) buf; + + return(READSTAT); +} + +int +rs_read_booleans(int inf, bool *i, int count) +{ + int n = 0, value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + { + printf("Invalid booleans block. %d != requested %d\n",value,count); + format_error = TRUE; + } + else + { + for(n = 0; n < value; n++) + rs_read_boolean(inf, &i[n]); + } + } + + return(READSTAT); +} + +int +rs_read_shint(int inf, unsigned char *i) +{ + unsigned char buf; + + rs_read(inf, &buf, 1); + + *i = (unsigned char) buf; + + return(READSTAT); +} + +int +rs_read_short(int inf, short *i) +{ + unsigned char bytes[2]; + short input; + unsigned char *buf = (unsigned char *)&input; + + rs_read(inf, &input, 2); + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + *i = *((short *) buf); + + return(READSTAT); +} + +int +rs_read_shorts(int inf, short *i, int count) +{ + int n = 0, value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + format_error = TRUE; + else + { + for(n = 0; n < value; n++) + rs_read_short(inf, &i[n]); + } + } + + return(READSTAT); +} + +int +rs_read_ushort(int inf, unsigned short *i) +{ + unsigned char bytes[2]; + unsigned short input; + unsigned char *buf = (unsigned char *)&input; + + rs_read(inf, &input, 2); + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + *i = *((unsigned short *) buf); + + return(READSTAT); +} + +int +rs_read_int(int inf, int *i) +{ + unsigned char bytes[4]; + int input; + unsigned char *buf = (unsigned char *)&input; + + rs_read(inf, &input, 4); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((int *) buf); + + return(READSTAT); +} + +int +rs_read_ints(int inf, int *i, int count) +{ + int n = 0, value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + format_error = TRUE; + else + { + for(n = 0; n < value; n++) + rs_read_int(inf, &i[n]); + } + } + + return(READSTAT); +} + +int +rs_read_uint(int inf, unsigned int *i) +{ + unsigned char bytes[4]; + int input; + unsigned char *buf = (unsigned char *)&input; + + rs_read(inf, &input, 4); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((unsigned int *) buf); + + return(READSTAT); +} + +int +rs_read_long(int inf, long *i) +{ + unsigned char bytes[4]; + long input; + unsigned char *buf = (unsigned char *) &input; + + rs_read(inf, &input, 4); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((long *) buf); + + return(READSTAT); +} + +int +rs_read_longs(int inf, long *i, int count) +{ + int n = 0, value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + format_error = TRUE; + else + { + for(n = 0; n < value; n++) + rs_read_long(inf, &i[n]); + } + } + + return(READSTAT); +} + +int +rs_read_ulong(int inf, unsigned long *i) +{ + unsigned char bytes[4]; + unsigned long input; + unsigned char *buf = (unsigned char *) &input; + + rs_read(inf, &input, 4); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((unsigned long *) buf); + + return(READSTAT); +} + +int +rs_read_ulongs(int inf, unsigned long *i, int count) +{ + int n = 0, value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + format_error = TRUE; + else + { + for(n = 0; n < value; n++) + rs_read_ulong(inf, &i[n]); + } + } + + return(READSTAT); +} + +int +rs_read_string(int inf, char *s, int max) +{ + int len = 0; + + if (rs_read_int(inf, &len) != FALSE) + { + if (len > max) + { + printf("String too long to restore. %d > %d\n",len,max); + printf("Sorry, invalid save game format\n"); + format_error = TRUE; + } + + rs_read(inf, s, len); + } + + return(READSTAT); +} + +int +rs_read_new_string(int inf, char **s) +{ + int len=0; + char *buf=0; + + if (rs_read_int(inf, &len) != 0) + { + if (len == 0) + *s = NULL; + else + { + buf = malloc(len); + + if (buf == NULL) + read_error = TRUE; + else + { + rs_read(inf, buf, len); + *s = buf; + } + } + } + + return(READSTAT); +} + +int +rs_read_string_index(int inf, char *master[], int maxindex, char **str) +{ + int i; + + if (rs_read_int(inf,&i) != 0) + { + if (i > maxindex) + { + printf("String index is out of range. %d > %d\n", i, maxindex); + printf("Sorry, invalid save game format\n"); + format_error = TRUE; + } + else if (i >= 0) + *str = master[i]; + else + *str = NULL; + } + + return(READSTAT); +} + +int +rs_read_strings(int inf, char **s, int count, int max) +{ + int len = 0; + int n = 0; + int value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + { + printf("Incorrect number of strings in block. %d > %d.", + value, count); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + { + for(n = 0; n < value; n++) + { + rs_read_string(inf, s[n], max); + } + } + } + + return(READSTAT); +} + +int +rs_read_new_strings(int inf, char **s, int count) +{ + int len = 0; + int n = 0; + int value = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value != count) + { + printf("Incorrect number of new strings in block. %d > %d.", + value,count);abort(); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + for(n=0; n<value; n++) + { + rs_read_int(inf, &len); + + if (len == 0) + s[n]=0; + else + { + s[n] = malloc(len); + rs_read(inf,s[n],len); + } + } + } + + return(READSTAT); +} + +/******************************************************************************/ + +int +rs_write_coord(FILE *savef, struct coord c) +{ + rs_write_int(savef, c.x); + rs_write_int(savef, c.y); + + return(WRITESTAT); +} + +int +rs_read_coord(int inf, struct coord *c) +{ + rs_read_int(inf,&c->x); + rs_read_int(inf,&c->y); + + return(READSTAT); +} + +int +rs_write_window(FILE *savef, WINDOW *win) +{ + int row,col,height,width; + width = getmaxx(win); + height = getmaxy(win); + + rs_write_int(savef,RSID_WINDOW); + rs_write_int(savef,height); + rs_write_int(savef,width); + + for(row=0;row<height;row++) + for(col=0;col<width;col++) + rs_write_int(savef, mvwinch(win,row,col)); +} + +int +rs_read_window(int inf, WINDOW *win) +{ + int id,row,col,maxlines,maxcols,value,width,height; + + width = getmaxx(win); + height = getmaxy(win); + + if (rs_read_int(inf, &id) != 0) + { + if (id != RSID_WINDOW) + { + printf("Invalid head id. %x != %x(RSID_WINDOW)\n", id, RSID_WINDOW); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + { + rs_read_int(inf,&maxlines); + rs_read_int(inf,&maxcols); + if (maxlines > height) + abort(); + if (maxcols > width) + abort(); + + for(row=0;row<maxlines;row++) + for(col=0;col<maxcols;col++) + { + rs_read_int(inf, &value); + mvwaddch(win,row,col,value); + } + } + } + + return(READSTAT); +} + +int +rs_write_daemons(FILE *savef, struct delayed_action *d_list, int count) +{ + int i = 0; + int func = 0; + + rs_write_int(savef, RSID_DAEMONS); + rs_write_int(savef, count); + + for(i = 0; i < count; i++) + { + if (d_list[i].d_func == rollwand) + func = 1; + else if (d_list[i].d_func == doctor) + func = 2; + else if (d_list[i].d_func == stomach) + func = 3; + else if (d_list[i].d_func == runners) + func = 4; + else if (d_list[i].d_func == swander) + func = 5; + else if (d_list[i].d_func == nohaste) + func = 6; + else if (d_list[i].d_func == unconfuse) + func = 7; + else if (d_list[i].d_func == unsee) + func = 8; + else if (d_list[i].d_func == sight) + func = 9; + else if (d_list[i].d_func == noteth) + func = 10; + else if (d_list[i].d_func == sapem) + func = 11; + else if (d_list[i].d_func == notslow) + func = 12; + else if (d_list[i].d_func == notregen) + func = 13; + else if (d_list[i].d_func == notinvinc) + func = 14; + else if (d_list[i].d_func == rchg_str) + func = 15; + else if (d_list[i].d_func == wghtchk) + func = 16; + else if (d_list[i].d_func == status) + func = 17; + else + func = 0; + + rs_write_int(savef, d_list[i].d_type); + rs_write_int(savef, func); + rs_write_int(savef, d_list[i].d_arg); + rs_write_int(savef, d_list[i].d_time); + } + + return(WRITESTAT); +} + +int +rs_read_daemons(int inf, struct delayed_action *d_list, int count) +{ + int i = 0; + int func = 0; + int value = 0; + int id = 0; + + if (d_list == NULL) + printf("HELP THERE ARE NO DAEMONS\n"); + + if (rs_read_int(inf, &id) != 0) + { + if (id != RSID_DAEMONS) + { + printf("Invalid id. %x != %x(RSID_DAEMONS)\n", id, RSID_DAEMONS); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else if (rs_read_int(inf, &value) != 0) + { + if (value > count) + { + printf("Incorrect number of daemons in block. %d > %d.", + value, count); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + { + for(i=0; i < value; i++) + { + func = 0; + rs_read_int(inf, &d_list[i].d_type); + rs_read_int(inf, &func); + rs_read_int(inf, &d_list[i].d_arg); + rs_read_int(inf, &d_list[i].d_time); + + switch(func) + { + case 1: d_list[i].d_func = rollwand; + break; + case 2: d_list[i].d_func = doctor; + break; + case 3: d_list[i].d_func = stomach; + break; + case 4: d_list[i].d_func = runners; + break; + case 5: d_list[i].d_func = swander; + break; + case 6: d_list[i].d_func = nohaste; + break; + case 7: d_list[i].d_func = unconfuse; + break; + case 8: d_list[i].d_func = unsee; + break; + case 9: d_list[i].d_func = sight; + break; + case 10: d_list[i].d_func = noteth; + break; + case 11: d_list[i].d_func = sapem; + break; + case 12: d_list[i].d_func = notslow; + break; + case 13: d_list[i].d_func = notregen; + break; + case 14: d_list[i].d_func = notinvinc; + break; + case 15: d_list[i].d_func = rchg_str; + break; + case 16: d_list[i].d_func = wghtchk; + break; + case 17: d_list[i].d_func = status; + break; + default: d_list[i].d_func = NULL; + break; + } + } + } + } + } + + return(READSTAT); +} + +int +rs_write_room_reference(FILE *savef, struct room *rp) +{ + int i, room = -1; + + for (i = 0; i < MAXROOMS; i++) + if (&rooms[i] == rp) + room = i; + + rs_write_int(savef, room); + + return(WRITESTAT); +} + +int +rs_read_room_reference(int inf, struct room **rp) +{ + int i; + + rs_read_int(inf, &i); + + *rp = &rooms[i]; + + return(READSTAT); +} + +int +rs_write_rooms(FILE *savef, struct room r[], int count) +{ + int n = 0; + + rs_write_int(savef, count); + + for(n=0; n<count; n++) + { + rs_write_coord(savef, r[n].r_pos); + rs_write_coord(savef, r[n].r_max); + rs_write_coord(savef, r[n].r_gold); + rs_write_coord(savef, r[n].r_exit[0]); + rs_write_coord(savef, r[n].r_exit[1]); + rs_write_coord(savef, r[n].r_exit[2]); + rs_write_coord(savef, r[n].r_exit[3]); + rs_write_room_reference(savef,r[n].r_ptr[0]); + rs_write_room_reference(savef,r[n].r_ptr[1]); + rs_write_room_reference(savef,r[n].r_ptr[2]); + rs_write_room_reference(savef,r[n].r_ptr[3]); + rs_write_int(savef, r[n].r_goldval); + rs_write_int(savef, r[n].r_flags); + rs_write_int(savef, r[n].r_nexits); + } + + return(WRITESTAT); +} + +int +rs_read_rooms(int inf, struct room *r, int count) +{ + int value = 0, n = 0; + + if (rs_read_int(inf,&value) != 0) + { + if (value > count) + { + printf("Incorrect number of rooms in block. %d > %d.", + value,count); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + for(n = 0; n < value; n++) + { + rs_read_coord(inf,&r[n].r_pos); + rs_read_coord(inf,&r[n].r_max); + rs_read_coord(inf,&r[n].r_gold); + rs_read_coord(inf,&r[n].r_exit[0]); + rs_read_coord(inf,&r[n].r_exit[1]); + rs_read_coord(inf,&r[n].r_exit[2]); + rs_read_coord(inf,&r[n].r_exit[3]); + rs_read_room_reference(inf,&r[n].r_ptr[0]); + rs_read_room_reference(inf,&r[n].r_ptr[1]); + rs_read_room_reference(inf,&r[n].r_ptr[2]); + rs_read_room_reference(inf,&r[n].r_ptr[3]); + rs_read_int(inf,&r[n].r_goldval); + rs_read_int(inf,&r[n].r_flags); + rs_read_int(inf,&r[n].r_nexits); + } + } + + return(READSTAT); +} + +int +rs_write_monlev(FILE *savef, struct monlev m) +{ + rs_write_int(savef, m.l_lev); + rs_write_int(savef, m.h_lev); + rs_write_boolean(savef, m.d_wand); + + return(WRITESTAT); +} + +int +rs_read_monlev(int inf, struct monlev *m) +{ + rs_read_int(inf, &m->l_lev); + rs_read_int(inf, &m->h_lev); + rs_read_boolean(inf, &m->d_wand); + + return(READSTAT); +} + +int +rs_write_magic_items(FILE *savef, struct magic_item *i, int count) +{ + int n; + + rs_write_int(savef, RSID_MAGICITEMS); + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + { + /* mi_name is constant, defined at compile time in all cases */ + rs_write_int(savef,i[n].mi_prob); + } + + return(WRITESTAT); +} + +int +rs_read_magic_items(int inf, struct magic_item *mi, int count) +{ + int id; + int n; + int value; + + if (rs_read_int(inf, &id) != 0) + { + if (id != RSID_MAGICITEMS) + { + printf("Invalid id. %x != %x(RSID_MAGICITEMS)\n", + id, RSID_MAGICITEMS); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else if (rs_read_int(inf, &value) != 0) + { + if (value > count) + { + printf("Incorrect number of magic items in block. %d > %d.", + value, count); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + { + for(n = 0; n < value; n++) + { + rs_read_int(inf,&mi[n].mi_prob); + } + } + } + } + + return(READSTAT); +} + + +int +rs_write_real(FILE *savef, struct real r) +{ + rs_write_int(savef, r.a_str); + rs_write_int(savef, r.a_dex); + rs_write_int(savef, r.a_wis); + rs_write_int(savef, r.a_con); + + return(WRITESTAT); +} + +int +rs_read_real(int inf, struct real *r) +{ + rs_read_int(inf,&r->a_str); + rs_read_int(inf,&r->a_dex); + rs_read_int(inf,&r->a_wis); + rs_read_int(inf,&r->a_con); + + return(READSTAT); +} + +int +rs_write_stats(FILE *savef, struct stats *s) +{ + rs_write_int(savef, RSID_STATS); + rs_write_real(savef, s->s_re); + rs_write_real(savef, s->s_ef); + rs_write_long(savef, s->s_exp); + rs_write_int(savef, s->s_lvl); + rs_write_int(savef, s->s_arm); + rs_write_int(savef, s->s_hpt); + rs_write_int(savef, s->s_maxhp); + rs_write_int(savef, s->s_pack); + rs_write_int(savef, s->s_carry); + rs_write(savef, s->s_dmg, sizeof(s->s_dmg)); + + return(WRITESTAT); +} + +int +rs_read_stats(int inf, struct stats *s) +{ + int id; + + rs_read_int(inf, &id); + rs_read_real(inf, &s->s_re); + rs_read_real(inf, &s->s_ef); + + rs_read_long(inf,&s->s_exp); + rs_read_int(inf,&s->s_lvl); + rs_read_int(inf,&s->s_arm); + rs_read_int(inf,&s->s_hpt); + rs_read_int(inf,&s->s_maxhp); + rs_read_int(inf,&s->s_pack); + rs_read_int(inf,&s->s_carry); + + rs_read(inf,s->s_dmg,sizeof(s->s_dmg)); + + return(READSTAT); +} + +int +rs_write_monster_reference(FILE *savef, struct monster *m) +{ + int i, mon = -1; + + for (i = 0; i < (MAXMONS+1); i++) + if (&monsters[i] == m) + mon = i; + + rs_write_int(savef, mon); + + return(WRITESTAT); +} + +int +rs_read_monster_reference(int inf, struct monster **mp) +{ + int i; + + rs_read_int(inf, &i); + + if (i < 0) + *mp = NULL; + else + *mp = &monsters[i]; + + return(READSTAT); +} + +int +rs_write_monster_references(FILE *savef, struct monster *marray[], int count) +{ + int i; + + for(i = 0; i < count; i++) + rs_write_monster_reference(savef, marray[i]); +} + +int +rs_read_monster_references(int inf, struct monster *marray[], int count) +{ + int i; + + for(i = 0; i < count; i++) + rs_read_monster_reference(inf, &marray[i]); +} + +int +rs_write_object(FILE *savef, struct object *o) +{ + rs_write_int(savef, RSID_OBJECT); + rs_write_coord(savef, o->o_pos); + rs_write(savef, o->o_damage, sizeof(o->o_damage)); + rs_write(savef, o->o_hurldmg, sizeof(o->o_hurldmg)); + + if (o->o_type == ARMOR) + assert( strcmp(o->o_typname,things[TYP_ARMOR].mi_name) == 0 ); + else if (o->o_type == FOOD) + assert( strcmp(o->o_typname,things[TYP_FOOD].mi_name) == 0 ); + else if (o->o_type == RING) + assert( strcmp(o->o_typname,things[TYP_RING].mi_name) == 0 ); + else if (o->o_type == WEAPON) + assert( strcmp(o->o_typname,things[TYP_WEAPON].mi_name) == 0 ); + else if (o->o_type == POTION) + assert( strcmp(o->o_typname,things[TYP_POTION].mi_name) == 0 ); + else if (o->o_type == SCROLL) + assert( strcmp(o->o_typname,things[TYP_SCROLL].mi_name) == 0 ); + else if (o->o_type == STICK) + assert( strcmp(o->o_typname,things[TYP_STICK].mi_name) == 0 ); + else if (o->o_type == AMULET) + assert( strcmp(o->o_typname,things[TYP_AMULET].mi_name) == 0 ); + else + assert(0 == 1); + + rs_write_int(savef, o->o_type); + rs_write_int(savef, o->o_count); + rs_write_int(savef, o->o_which); + rs_write_int(savef, o->o_hplus); + rs_write_int(savef, o->o_dplus); + rs_write_int(savef, o->o_ac); + rs_write_int(savef, o->o_flags); + rs_write_int(savef, o->o_group); + rs_write_int(savef, o->o_weight); + rs_write_int(savef, o->o_vol); + + rs_write_char(savef, o->o_launch); + + return(WRITESTAT); +} + +int +rs_read_object(int inf, struct object *o) +{ + int id; + + if (rs_read_int(inf, &id) != 0) + { + if (id != RSID_OBJECT) + { + printf("Invalid id. %x != %x(RSID_OBJECT)\n", + id,RSID_OBJECT); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else + { + rs_read_coord(inf, &o->o_pos); + rs_read(inf, &o->o_damage, sizeof(o->o_damage)); + rs_read(inf, &o->o_hurldmg, sizeof(o->o_hurldmg)); + rs_read_int(inf, &o->o_type); + + if (o->o_type == ARMOR) + o->o_typname = things[TYP_ARMOR].mi_name; + else if (o->o_type == FOOD) + o->o_typname = things[TYP_FOOD].mi_name; + else if (o->o_type == RING) + o->o_typname = things[TYP_RING].mi_name; + else if (o->o_type == WEAPON) + o->o_typname = things[TYP_WEAPON].mi_name; + else if (o->o_type == POTION) + o->o_typname = things[TYP_POTION].mi_name; + else if (o->o_type == SCROLL) + o->o_typname = things[TYP_SCROLL].mi_name; + else if (o->o_type == STICK) + o->o_typname = things[TYP_STICK].mi_name; + else if (o->o_type == AMULET) + o->o_typname = things[TYP_AMULET].mi_name; + else + assert(0 == 1); + + rs_read_int(inf, &o->o_count); + rs_read_int(inf, &o->o_which); + rs_read_int(inf, &o->o_hplus); + rs_read_int(inf, &o->o_dplus); + rs_read_int(inf, &o->o_ac); + rs_read_int(inf, &o->o_flags); + rs_read_int(inf, &o->o_group); + rs_read_int(inf, &o->o_weight); + rs_read_int(inf, &o->o_vol); + rs_read_char(inf, &o->o_launch); + } + } + + return(READSTAT); +} + +int +rs_read_object_list(int inf, struct linked_list **list) +{ + int id; + int i, cnt; + struct linked_list *l = NULL, *previous = NULL, *head = NULL; + + if (rs_read_int(inf,&id) != 0) + { + if (rs_read_int(inf,&cnt) != 0) + { + for (i = 0; i < cnt; i++) + { + l = new_item(sizeof(struct object)); + memset(l->l_data,0,sizeof(struct object)); + l->l_prev = previous; + if (previous != NULL) + previous->l_next = l; + rs_read_object(inf,(struct object *) l->l_data); + if (previous == NULL) + head = l; + previous = l; + } + + if (l != NULL) + l->l_next = NULL; + + *list = head; + } + else + format_error = TRUE; + } + else + format_error = TRUE; + + + return(READSTAT); +} + +int +rs_write_object_list(FILE *savef, struct linked_list *l) +{ + rs_write_int(savef, RSID_OBJECTLIST); + rs_write_int(savef, list_size(l)); + + while (l != NULL) + { + rs_write_object(savef, (struct object *) l->l_data); + l = l->l_next; + } + + return(WRITESTAT); +} + +int +rs_write_traps(FILE *savef, struct trap *trap,int count) +{ + int n; + + rs_write_int(savef, RSID_TRAP); + rs_write_int(savef, count); + + for(n=0; n<count; n++) + { + rs_write_coord(savef, trap[n].tr_pos); + rs_write_coord(savef, trap[n].tr_goto); + rs_write_int(savef, trap[n].tr_flags); + rs_write_char(savef, trap[n].tr_type); + } +} + +rs_read_traps(int inf, struct trap *trap, int count) +{ + int id = 0, value = 0, n = 0; + + if (rs_read_int(inf,&id) != 0) + { + if (id != RSID_TRAP) + { + printf("Invalid id. %x != %x(RSID_TRAP)\n", + id,RSID_TRAP); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else if (rs_read_int(inf,&value) != 0) + { + if (value > count) + { + printf("Incorrect number of traps in block. %d > %d.", + value,count); + printf("Sorry, invalid save game format\n"); + format_error = TRUE; + } + else + { + for(n=0;n<value;n++) + { + rs_read_coord(inf,&trap[n].tr_pos); + rs_read_coord(inf,&trap[n].tr_goto); + rs_read_int(inf,&trap[n].tr_flags); + rs_read_char(inf,&trap[n].tr_type); + } + } + } + else + format_error = TRUE; + } + + return(READSTAT); +} + +int +rs_write_monsters(FILE * savef, struct monster * m, int count) +{ + int n; + + rs_write_int(savef, RSID_MONSTERS); + rs_write_int(savef, count); + + for(n=0;n<count;n++) + { + rs_write_monlev(savef, m[n].m_lev); + rs_write_stats(savef, &m[n].m_stats); + } + + return(WRITESTAT); +} + +int +rs_read_monsters(int inf, struct monster *m, int count) +{ + int id = 0, value = 0, n = 0; + + if (rs_read_int(inf, &id) != 0) + { + if (id != RSID_MONSTERS) + { + printf("Invalid id. %x != %x(RSID_MONSTERS)\n", + id,RSID_MONSTERS); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else if (rs_read_int(inf, &value) != 0) + { + for(n=0;n<value;n++) + { + rs_read_monlev(inf, &m[n].m_lev); + rs_read_stats(inf, &m[n].m_stats); + } + } + else + format_error = TRUE; + } + + return(READSTAT); +} + +int +find_thing_coord(struct linked_list *monlist, struct coord *c) +{ + struct linked_list *mitem; + struct thing *tp; + int i = 0; + + for(mitem = monlist; mitem != NULL; mitem = mitem->l_next) + { + tp = THINGPTR(mitem); + if (c == &tp->t_pos) + return(i); + i++; + } + + return(-1); +} + +int +find_object_coord(struct linked_list *objlist, struct coord *c) +{ + struct linked_list *oitem; + struct object *obj; + int i = 0; + + for(oitem = objlist; oitem != NULL; oitem = oitem->l_next) + { + obj = OBJPTR(oitem); + if (c == &obj->o_pos) + return(i); + i++; + } + + return(-1); +} + +void +rs_fix_thing(struct thing *t) +{ + struct linked_list *item; + struct thing *tp; + + if (t->t_reserved < 0) + return; + + item = get_list_item(mlist,t->t_reserved); + + if (item != NULL) + { + tp = THINGPTR(item); + t->t_dest = &tp->t_pos; + } +} + +int +find_room_coord(struct room *rmlist, struct coord *c, int n) +{ + int i = 0; + + for(i=0; i < n; i++) + if(&rmlist[i].r_gold == c) + return(i); + + return(-1); +} + +int +rs_write_thing(FILE *savef, struct thing *t) +{ + int i = -1; + + if (t == NULL) + { + rs_write_int(savef, RSID_THING_NULL); + return(WRITESTAT); + } + + rs_write_int(savef, RSID_THING); + + rs_write_stats(savef, &t->t_stats); + rs_write_coord(savef, t->t_pos); + rs_write_coord(savef, t->t_oldpos); + + /* + t_dest can be: + 0,0: NULL + 0,1: location of hero + 0,3: global coord 'delta' + 1,i: location of a thing (monster) + 2,i: location of an object + 3,i: location of gold in a room + + We need to remember what we are chasing rather than + the current location of what we are chasing. + */ + + if (t->t_dest == &hero) + { + rs_write_int(savef,0); + rs_write_int(savef,1); + } + else if (t->t_dest != NULL) + { + i = find_thing_coord(mlist, t->t_dest); + + if (i >=0 ) + { + rs_write_int(savef,1); + rs_write_int(savef,i); + } + else + { + i = find_object_coord(lvl_obj, t->t_dest); + + if (i >= 0) + { + rs_write_int(savef,2); + rs_write_int(savef,i); + } + else + { + i = find_room_coord(rooms, t->t_dest, MAXROOMS); + + if (i >= 0) + { + rs_write_int(savef,3); + rs_write_int(savef,i); + } + else + { + rs_write_int(savef, 0); + rs_write_int(savef,1); /* chase the hero anyway */ + } + } + } + } + else + { + rs_write_int(savef,0); + rs_write_int(savef,0); + } + + rs_write_object_list(savef, t->t_pack); + rs_write_room_reference(savef, t->t_room); + rs_write_long(savef, t->t_flags); + rs_write_int(savef, t->t_indx); + rs_write_int(savef, t->t_nomove); + rs_write_int(savef, t->t_nocmd); + rs_write_boolean(savef, t->t_turn); + rs_write_char(savef, t->t_type); + rs_write_char(savef, t->t_disguise); + rs_write_char(savef, t->t_oldch); + + return(WRITESTAT); +} + +int +rs_read_thing(int inf, struct thing *t) +{ + int id; + int listid = 0, index = -1; + struct linked_list *item; + + if (rs_read_int(inf, &id) != 0) + { + if ((id != RSID_THING) && (id != RSID_THING_NULL)) { + fmterr = "RSID_THING mismatch"; + format_error = TRUE; + } + else if (id == RSID_THING_NULL) + { + printf("NULL Thing?\n\r"); + } + else + { + rs_read_stats(inf, &t->t_stats); + rs_read_coord(inf, &t->t_pos); + rs_read_coord(inf, &t->t_oldpos); + + /* + t_dest can be (listid,index): + 0,0: NULL + 0,1: location of hero + 1,i: location of a thing (monster) + 2,i: location of an object + 3,i: location of gold in a room + + We need to remember what we are chasing rather than + the current location of what we are chasing. + */ + + rs_read_int(inf, &listid); + rs_read_int(inf, &index); + t->t_reserved = -1; + + if (listid == 0) /* hero or NULL */ + { + if (index == 1) + t->t_dest = &hero; + else + t->t_dest = NULL; + } + else if (listid == 1) /* monster/thing */ + { + t->t_dest = NULL; + t->t_reserved = index; + } + else if (listid == 2) /* object */ + { + struct object *obj; + + item = get_list_item(lvl_obj, index); + + if (item != NULL) + { + obj = OBJPTR(item); + t->t_dest = &obj->o_pos; + } + } + else if (listid == 3) /* gold */ + { + t->t_dest = &rooms[index].r_gold; + } + else + t->t_dest = NULL; + + rs_read_object_list(inf, &t->t_pack); + rs_read_room_reference(inf, &t->t_room); + rs_read_long(inf, &t->t_flags); + rs_read_int(inf, &t->t_indx); + rs_read_int(inf, &t->t_nomove); + rs_read_int(inf, &t->t_nocmd); + rs_read_boolean(inf, &t->t_turn); + rs_read_char(inf, &t->t_type); + rs_read_char(inf, &t->t_disguise); + rs_read_char(inf, &t->t_oldch); + } + } + else format_error = TRUE; + + return(READSTAT); +} + +rs_fix_monster_list(list) +struct linked_list *list; +{ + struct linked_list *item; + + for(item = list; item != NULL; item = item->l_next) + rs_fix_thing(THINGPTR(item)); +} + +int +rs_write_monster_list(FILE *savef, struct linked_list *l) +{ + int cnt = 0; + + rs_write_int(savef, RSID_MONSTERLIST); + + cnt = list_size(l); + + rs_write_int(savef, cnt); + + if (cnt < 1) + return(WRITESTAT); + + while (l != NULL) { + rs_write_thing(savef, (struct thing *)l->l_data); + l = l->l_next; + } + + return(WRITESTAT); +} + +int +rs_read_monster_list(int inf, struct linked_list **list) +{ + int id; + int i, cnt; + struct linked_list *l = NULL, *previous = NULL, *head = NULL; + + if (rs_read_int(inf,&id) != 0) + { + if (id != RSID_MONSTERLIST) + { + printf("Invalid id. %x != %x(RSID_MONSTERLIST)\n", + id,RSID_MONSTERLIST); + printf("Sorry, invalid save game format"); + format_error = TRUE; + } + else if (rs_read_int(inf,&cnt) != 0) + { + for (i = 0; i < cnt; i++) + { + l = new_item(sizeof(struct thing)); + l->l_prev = previous; + if (previous != NULL) + previous->l_next = l; + rs_read_thing(inf,(struct thing *)l->l_data); + if (previous == NULL) + head = l; + previous = l; + } + + + if (l != NULL) + l->l_next = NULL; + + *list = head; + } + } + else format_error = TRUE; + + return(READSTAT); +} + +int +rs_write_object_reference(FILE *savef, struct linked_list *list, + struct object *item) +{ + int i; + + i = find_list_ptr(list, item); + rs_write_int(savef, i); + + return(WRITESTAT); +} + +rs_read_object_reference(int inf, struct linked_list *list, + struct object **item) +{ + int i; + + rs_read_int(inf, &i); + *item = get_list_item(list,i); + + return(READSTAT); +} + + + +int +rs_read_scrolls(int inf) +{ + int i; + + for(i = 0; i < MAXSCROLLS; i++) + { + rs_read_new_string(inf,&s_names[i]); + rs_read_boolean(inf,&s_know[i]); + rs_read_new_string(inf,&s_guess[i]); + } + + return(READSTAT); +} + +int +rs_write_scrolls(FILE *savef) +{ + int i; + + for(i = 0; i < MAXSCROLLS; i++) + { + rs_write_string(savef,s_names[i]); + rs_write_boolean(savef,s_know[i]); + rs_write_string(savef,s_guess[i]); + } + return(READSTAT); +} + +int +rs_read_potions(int inf) +{ + int i; + + for(i = 0; i < MAXPOTIONS; i++) + { + rs_read_string_index(inf,rainbow,NCOLORS,&p_colors[i]); + rs_read_boolean(inf,&p_know[i]); + rs_read_new_string(inf,&p_guess[i]); + } + + return(READSTAT); +} + +int +rs_write_potions(FILE *savef) +{ + int i; + + for(i = 0; i < MAXPOTIONS; i++) + { + rs_write_string_index(savef,rainbow,NCOLORS,p_colors[i]); + rs_write_boolean(savef,p_know[i]); + rs_write_string(savef,p_guess[i]); + } + + return(WRITESTAT); +} + +int +rs_read_rings(int inf) +{ + int i; + + for(i = 0; i < MAXRINGS; i++) + { + rs_read_string_index(inf,stones,NSTONES,&r_stones[i]); + rs_read_boolean(inf,&r_know[i]); + rs_read_new_string(inf,&r_guess[i]); + } + + return(READSTAT); +} + +int +rs_write_rings(FILE *savef) +{ + int i; + + for(i = 0; i < MAXRINGS; i++) + { + rs_write_string_index(savef,stones,NSTONES,r_stones[i]); + rs_write_boolean(savef,r_know[i]); + rs_write_string(savef,r_guess[i]); + } + + return(WRITESTAT); +} + +int +rs_write_sticks(FILE *savef) +{ + int i; + + for (i = 0; i < MAXSTICKS; i++) + { + if (strcmp(ws_stuff[i].ws_type,"staff") == 0) + { + rs_write_int(savef,0); + rs_write_string_index(savef, wood, NWOOD, ws_stuff[i].ws_made); + } + else + { + rs_write_int(savef,1); + rs_write_string_index(savef, metal, NMETAL, ws_stuff[i].ws_made); + } + rs_write_int(savef, ws_stuff[i].ws_vol); + rs_write_int(savef, ws_stuff[i].ws_wght); + rs_write_boolean(savef, ws_know[i]); + rs_write_string(savef, ws_guess[i]); + } + + return(WRITESTAT); +} + +int +rs_read_sticks(int inf) +{ + int i = 0, list = 0; + + for(i = 0; i < MAXSTICKS; i++) + { + rs_read_int(inf,&list); + if (list == 0) + { + rs_read_string_index(inf,wood,NWOOD,&ws_stuff[i].ws_made); + ws_stuff[i].ws_type = "staff"; + } + else + { + rs_read_string_index(inf,metal,NMETAL,&ws_stuff[i].ws_made); + ws_stuff[i].ws_type = "wand"; + } + rs_read_int(inf, &ws_stuff[i].ws_vol); + rs_read_int(inf, &ws_stuff[i].ws_wght); + + rs_read_boolean(inf, &ws_know[i]); + rs_read_new_string(inf, &ws_guess[i]); + } + + return(READSTAT); +} + +int +rs_save_file(FILE *savef) +{ + int endian = 0x01020304; + big_endian = ( *((char *)&endian) == 0x01 ); + + rs_write_daemons(savef, d_list, MAXDAEMONS); + rs_write_int(savef, between); + rs_write_rooms(savef, rooms, MAXROOMS); + rs_write_room_reference(savef, oldrp); + rs_write_monster_list(savef, mlist); + rs_write_thing(savef, &player); + rs_write_stats(savef,&max_stats); + rs_write_object_list(savef, lvl_obj); + rs_write_object_reference(savef, player.t_pack, cur_weapon); + rs_write_object_reference(savef, player.t_pack, cur_armor); + rs_write_object_reference(savef, player.t_pack, cur_ring[0]); + rs_write_object_reference(savef, player.t_pack, cur_ring[1]); + assert(him == &player.t_stats); + rs_write_traps(savef, traps, MAXTRAPS); + rs_write_int(savef, level); + rs_write_int(savef, levcount); + rs_write_int(savef, levtype); + rs_write_int(savef, trader); + rs_write_int(savef, curprice); + rs_write_int(savef, purse); + rs_write_int(savef, ntraps); + rs_write_int(savef, packvol); + rs_write_int(savef, demoncnt); + rs_write_int(savef, lastscore); + rs_write_int(savef, no_food); + rs_write_int(savef, seed); + rs_write_int(savef, dnum); + rs_write_int(savef, count); + rs_write_int(savef, fung_hit); + rs_write_int(savef, quiet); + rs_write_int(savef, max_level); + rs_write_int(savef, food_left); + rs_write_int(savef, group); + rs_write_int(savef, hungry_state); + rs_write_int(savef, foodlev); + rs_write_int(savef, ringfood); + rs_write_char(savef, take); + rs_write_char(savef, runch); + rs_write(savef, curpurch, 15); + + rs_write(savef, prbuf, LINLEN); + rs_write(savef, whoami, LINLEN); + rs_write(savef, fruit, LINLEN); + + rs_write_boolean(savef, isfight); + rs_write_boolean(savef, nlmove); + rs_write_boolean(savef, inpool); + rs_write_boolean(savef, inwhgt); + rs_write_boolean(savef, running); + rs_write_boolean(savef, playing); +#ifdef WIZARD + rs_write_boolean(savef, wizard); +#else + rs_write_boolean(savef, 0); +#endif + rs_write_boolean(savef, after); + rs_write_boolean(savef, door_stop); + rs_write_boolean(savef, firstmove); + rs_write_boolean(savef, waswizard); + rs_write_boolean(savef, amulet); + rs_write_boolean(savef, in_shell); + rs_write_boolean(savef, nochange); + + rs_write_coord(savef, oldpos); + rs_write_coord(savef, delta); + rs_write_coord(savef, stairs); + rs_write_coord(savef, rndspot); + + rs_write_monsters(savef, monsters, MAXMONS+1); + rs_write_monster_references(savef, mtlev, MONRANGE); + + rs_write_scrolls(savef); + rs_write_potions(savef); + rs_write_rings(savef); + rs_write_sticks(savef); + + rs_write_magic_items(savef, things, NUMTHINGS+1); + rs_write_magic_items(savef, a_magic, MAXARMORS+1); + rs_write_magic_items(savef, w_magic, MAXWEAPONS+1); + rs_write_magic_items(savef, s_magic, MAXSCROLLS+1); + rs_write_magic_items(savef, p_magic, MAXPOTIONS+1); + rs_write_magic_items(savef, r_magic, MAXRINGS+1); + rs_write_magic_items(savef, ws_magic, MAXSTICKS+1); + + rs_write_window(savef, cw); + rs_write_window(savef, mw); + rs_write_window(savef, stdscr); + + fflush(savef); + + return(WRITESTAT); +} + +rs_restore_file(int inf) +{ + bool junk; + int endian = 0x01020304; + big_endian = ( *((char *)&endian) == 0x01 ); + + rs_read_daemons(inf, d_list, MAXDAEMONS); + rs_read_int(inf, &between); + rs_read_rooms(inf, rooms, MAXROOMS); + rs_read_room_reference(inf, &oldrp); + rs_read_monster_list(inf, &mlist); + rs_read_thing(inf, &player); + rs_read_stats(inf,&max_stats); + rs_read_object_list(inf, &lvl_obj); + rs_read_object_reference(inf, player.t_pack, &cur_weapon); + rs_read_object_reference(inf, player.t_pack, &cur_armor); + rs_read_object_reference(inf, player.t_pack, &cur_ring[0]); + rs_read_object_reference(inf, player.t_pack, &cur_ring[1]); + him = &player.t_stats; + rs_read_traps(inf, traps, MAXTRAPS); + + rs_read_int(inf, &level); + rs_read_int(inf, &levcount); + rs_read_int(inf, &levtype); + rs_read_int(inf, &trader); + rs_read_int(inf, &curprice); + rs_read_int(inf, &purse); + rs_read_int(inf, &ntraps); + rs_read_int(inf, &packvol); + rs_read_int(inf, &demoncnt); + rs_read_int(inf, &lastscore); + rs_read_int(inf, &no_food); + rs_read_int(inf, &seed); + rs_read_int(inf, &dnum); + rs_read_int(inf, &count); + rs_read_int(inf, &fung_hit); + rs_read_int(inf, &quiet); + rs_read_int(inf, &max_level); + rs_read_int(inf, &food_left); + rs_read_int(inf, &group); + rs_read_int(inf, &hungry_state); + rs_read_int(inf, &foodlev); + rs_read_int(inf, &ringfood); + rs_read_char(inf, &take); + rs_read_char(inf, &runch); + rs_read(inf, curpurch, 15); + + rs_read(inf, prbuf, LINLEN); + rs_read(inf, whoami, LINLEN); + rs_read(inf, fruit, LINLEN); + + rs_read_boolean(inf, &isfight); + rs_read_boolean(inf, &nlmove); + rs_read_boolean(inf, &inpool); + rs_read_boolean(inf, &inwhgt); + rs_read_boolean(inf, &running); + rs_read_boolean(inf, &playing); +#ifdef WIZARD + rs_read_boolean(inf, &wizard); +#else + rs_read_boolean(inf, &junk); +#endif + rs_read_boolean(inf, &after); + rs_read_boolean(inf, &door_stop); + rs_read_boolean(inf, &firstmove); + rs_read_boolean(inf, &waswizard); + rs_read_boolean(inf, &amulet); + rs_read_boolean(inf, &in_shell); + rs_read_boolean(inf, &nochange); + + rs_read_coord(inf, &oldpos); + rs_read_coord(inf, &delta); + rs_read_coord(inf, &stairs); + rs_read_coord(inf, &rndspot); + + rs_read_monsters(inf, monsters, MAXMONS+1); + rs_read_monster_references(inf, mtlev, MONRANGE); + + rs_read_scrolls(inf); + rs_read_potions(inf); + rs_read_rings(inf); + rs_read_sticks(inf); + + rs_read_magic_items(inf, things, NUMTHINGS+1); + rs_read_magic_items(inf, a_magic, MAXARMORS+1); + rs_read_magic_items(inf, w_magic, MAXWEAPONS+1); + rs_read_magic_items(inf, s_magic, MAXSCROLLS+1); + rs_read_magic_items(inf, p_magic, MAXPOTIONS+1); + rs_read_magic_items(inf, r_magic, MAXRINGS+1); + rs_read_magic_items(inf, ws_magic, MAXSTICKS+1); + + rs_read_window(inf, cw); + rs_read_window(inf, mw); + rs_read_window(inf, stdscr); + + return(READSTAT); +}