Mercurial > hg > early-roguelike
diff rogue3/main.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | b4856d4d4c4e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/main.c Tue Oct 13 13:33:34 2009 +0000 @@ -0,0 +1,475 @@ +/* + * @(#)main.c 3.27 (Berkeley) 6/15/81 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include "curses.h" +#include <time.h> +#include <signal.h> +#include <limits.h> +#include <stdlib.h> +#include <stdarg.h> +#include <string.h> +#include "machdep.h" +#include "rogue.h" + +int num_checks = 0; /* times we've gone over in checkout() */ +WINDOW *cw; /* Window that the player sees */ +WINDOW *hw; /* Used for the help command */ +WINDOW *mw; /* Used to store mosnters */ +FILE *scoreboard = NULL; + +main(argc, argv, envp) +char **argv; +char **envp; +{ + char *env; + struct linked_list *item; + struct object *obj; + int lowtime; + time_t now; + + md_init(MD_STRIP_CTRL_KEYPAD); + + open_score(); + + /* + * Drop setuid/setgid after opening the scoreboard file. + */ + + md_normaluser(); + + /* + * check for print-score option + */ + if (argc == 2 && strcmp(argv[1], "-s") == 0) + { + waswizard = TRUE; + score(0, -1, 0); + exit(0); + } + /* + * Check to see if he is a wizard + */ + if (argc >= 2 && argv[1][0] == '\0') + if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0) + { + wizard = TRUE; + argv++; + argc--; + } + + /* + * get home and options from environment + */ + strcpy(home, md_gethomedir()); + + if (strlen(home) > PATH_MAX - strlen("rogue.save") - 1) + *home = 0; + + strcpy(file_name, home); + strcat(file_name, "rogue.save"); + + if ((env = getenv("ROGUEOPTS")) != NULL) + parse_opts(env); + if (env == NULL || whoami[0] == '\0') + strucpy(whoami, md_getusername(), strlen(md_getusername())); + if (env == NULL || fruit[0] == '\0') + strcpy(fruit, "slime-mold"); + + if (too_much() && !wizard && !author()) + { + printf("Sorry, %s, but the system is too loaded now.\n", whoami); + printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", + vowelstr(fruit), fruit); + exit(1); + } + + if (argc == 2) + if (!restore(argv[1], envp)) /* Note: restore will never return */ + exit(1); + + time(&now); + lowtime = (int) now; + + env = getenv("SEED"); + + if (env) + seed = atoi(env); + else + seed = 0; + + if (seed > 0) + { + waswizard = 1; /* don't save scores if SEED specified */ + dnum = seed; + } + else + dnum = lowtime + md_getpid(); + + if (wizard || env) + printf("Hello %s, welcome to dungeon #%d", whoami, dnum); + else + printf("Hello %s, just a moment while I dig the dungeon...", whoami); + + fflush(stdout); + seed = dnum; + init_player(); /* Roll up the rogue */ + init_things(); /* Set up probabilities of things */ + init_names(); /* Set up names of scrolls */ + init_colors(); /* Set up colors of potions */ + init_stones(); /* Set up stone settings of rings */ + init_materials(); /* Set up materials of wands */ + initscr(); /* Start up cursor package */ + + if (COLS < 70) + { + endwin(); + printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami); + printf("Your terminal has %d columns, needs 70.\n",COLS); + exit(1); + } + if (LINES < 22) + { + endwin(); + printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami); + printf("Your terminal has %d lines, needs 22.\n",LINES); + exit(1); + } + + + setup(); + /* + * Set up windows + */ + cw = newwin(LINES, COLS, 0, 0); + mw = newwin(LINES, COLS, 0, 0); + hw = newwin(LINES, COLS, 0, 0); + keypad(cw,1); + waswizard = wizard; + new_level(); /* Draw current level */ + /* + * Start up daemons and fuses + */ + start_daemon(doctor, 0, AFTER); + fuse(swander, 0, WANDERTIME, AFTER); + start_daemon(stomach, 0, AFTER); + start_daemon(runners, 0, AFTER); + /* + * Give the rogue his weaponry. First a mace. + */ + item = new_item(sizeof *obj); + obj = (struct object *) ldata(item); + obj->o_type = WEAPON; + obj->o_which = MACE; + init_weapon(obj, MACE); + obj->o_hplus = 1; + obj->o_dplus = 1; + obj->o_flags |= ISKNOW; + add_pack(item, TRUE); + cur_weapon = obj; + /* + * Now a +1 bow + */ + item = new_item(sizeof *obj); + obj = (struct object *) ldata(item); + obj->o_type = WEAPON; + obj->o_which = BOW; + init_weapon(obj, BOW); + obj->o_hplus = 1; + obj->o_dplus = 0; + obj->o_flags |= ISKNOW; + add_pack(item, TRUE); + /* + * Now some arrows + */ + item = new_item(sizeof *obj); + obj = (struct object *) ldata(item); + obj->o_type = WEAPON; + obj->o_which = ARROW; + init_weapon(obj, ARROW); + obj->o_count = 25+rnd(15); + obj->o_hplus = obj->o_dplus = 0; + obj->o_flags |= ISKNOW; + add_pack(item, TRUE); + /* + * And his suit of armor + */ + item = new_item(sizeof *obj); + obj = (struct object *) ldata(item); + obj->o_type = ARMOR; + obj->o_which = RING_MAIL; + obj->o_ac = a_class[RING_MAIL] - 1; + obj->o_flags |= ISKNOW; + cur_armor = obj; + add_pack(item, TRUE); + /* + * Give him some food too + */ + item = new_item(sizeof *obj); + obj = (struct object *) ldata(item); + obj->o_type = FOOD; + obj->o_count = 1; + obj->o_which = 0; + add_pack(item, TRUE); + playit(); +} + +/* + * endit: + * Exit the program abnormally. + */ + +void +endit(int p) +{ + fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); +} + +/* + * fatal: + * Exit the program, printing a message. + */ + +void +fatal(char *s) +{ + clear(); + move(LINES-2, 0); + printw("%s", s); + draw(stdscr); + endwin(); + exit(0); +} + +/* + * rnd: + * Pick a very random number. + */ + +int +rnd(int range) +{ + return range == 0 ? 0 : abs(RN) % range; +} + +/* + * roll: + * roll a number of dice + */ + +int +roll(int number, int sides) +{ + int dtotal = 0; + + while(number--) + dtotal += rnd(sides)+1; + return dtotal; +} +/* + * handle stop and start signals + */ + +void +tstp(int p) +{ +#ifdef SIGTSTP + signal(SIGTSTP, SIG_IGN); +#endif + mvcur(0, COLS - 1, LINES - 1, 0); + endwin(); + fflush(stdout); +#ifdef SIGTSTP + signal(SIGTSTP, SIG_DFL); + kill(0, SIGTSTP); + signal(SIGTSTP, tstp); +#endif + crmode(); + noecho(); + clearok(curscr, TRUE); + touchwin(cw); + draw(cw); + flush_type(); /* flush input */ +} + +void +setup() +{ +#ifdef SIGHUP + signal(SIGHUP, auto_save); +#endif + signal(SIGILL, auto_save); +#ifdef SIGTRAP + signal(SIGTRAP, auto_save); +#endif +#ifdef SIGIOT + signal(SIGIOT, auto_save); +#endif +#ifdef SIGEMT + signal(SIGEMT, auto_save); +#endif + signal(SIGFPE, auto_save); +#ifdef SIGBUS + signal(SIGBUS, auto_save); +#endif + signal(SIGSEGV, auto_save); +#ifdef SIGSYS + signal(SIGSYS, auto_save); +#endif +#ifdef SIGPIPE + signal(SIGPIPE, auto_save); +#endif + signal(SIGTERM, auto_save); + signal(SIGINT, quit); +#ifdef SIGQUIT + signal(SIGQUIT, endit); +#endif +#ifdef SIGTSTP + signal(SIGTSTP, tstp); +#endif + + if (!author()) + { +#ifdef SIGALRM + signal(SIGALRM, checkout); + alarm(CHECKTIME * 60); +#endif + num_checks = 0; + } + + crmode(); /* Cbreak mode */ + noecho(); /* Echo off */ +} + +/* + * playit: + * The main loop of the program. Loop until the game is over, + * refreshing things and looking at the proper times. + */ + +void +playit() +{ + char *opts; + + /* + * set up defaults for slow terminals + */ + + + if (baudrate() < 1200) + { + terse = TRUE; + jump = TRUE; + } + + /* + * parse environment declaration of options + */ + if ((opts = getenv("ROGUEOPTS")) != NULL) + parse_opts(opts); + + + oldpos = hero; + oldrp = roomin(&hero); + while (playing) + command(); /* Command execution */ + endit(-1); +} + +/* + * see if the system is being used too much for this game + */ +int +too_much() +{ + double avec[3]; + + if (md_loadav(avec) == 0) + return (avec[2] > (MAXLOAD / 10.0)); + else + return (md_ucount() > MAXUSERS); +} + +/* + * see if a user is an author of the program + */ +int +author() +{ + switch (md_getuid()) + { + case AUTHORUID: + return TRUE; + default: + return FALSE; + } +} + +void +checkout(int p) +{ + static char *msgs[] = { + "The load is too high to be playing. Please leave in %d minutes", + "Please save your game. You have %d minutes", + "Last warning. You have %d minutes to leave", + }; + int checktime; +#ifdef SIGALRM + signal(SIGALRM, checkout); +#endif + if (too_much()) + { + if (num_checks >= 3) + fatal("Sorry. You took to long. You are dead\n"); + checktime = CHECKTIME / (num_checks + 1); + if (num_checks < 3) + chmsg(msgs[num_checks++], checktime); +#ifdef SIGALRM + alarm(checktime * 60); +#endif + } + else + { + if (num_checks) + { + chmsg("The load has dropped back down. You have a reprieve."); + num_checks = 0; + } +#ifdef SIGALRM + alarm(CHECKTIME * 60); +#endif + } +} + +/* + * checkout()'s version of msg. If we are in the middle of a shell, do a + * printf instead of a msg to avoid the refresh. + */ +void +chmsg(char *fmt, ...) +{ + va_list args; + + if (in_shell) + { + va_start(args, fmt); + vprintf(fmt, args); + va_end(args); + putchar('\n'); + fflush(stdout); + } + else + { + va_start(args, fmt); + doadd(fmt, args); + va_end(args); + endmsg(); + } +}