Mercurial > hg > early-roguelike
diff rogue3/rogue36.doc @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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children | b343f42c1f01 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/rogue36.doc Tue Oct 13 13:33:34 2009 +0000 @@ -0,0 +1,660 @@ + + + + + + + + + + A Guide to the Dungeons of Doom + + Michael C. Toy + Computer Systems Research Group + Department of Electrical Engineering and Computer Science + University of California + Berkeley, California 94720 + + + + ABSTRACT + + Rogue is a visual CRT based fantasy game + which runs under the UNIX timesharing system. + This paper describes how to play rogue and gives a + few hints for those who might otherwise get lost + in the Dungeons of Doom. + + + +11 July 2006 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A Guide to the Dungeons of Doom + + Michael C. Toy + Computer Systems Research Group + Department of Electrical Engineering and Computer Science + University of California + Berkeley, California 94720 + + +1. Introduction + + You have just finished your years as a student at the +local fighter's guild. After much practice and sweat you +have finally completed your training and are ready to embark +upon a perilous adventure. As a test of your skills, the +local guildmasters have sent you into the Dungeons of Doom. +Your task is to return with the Amulet of Yendor. Your +reward for the completion of this task will be a full mem- +bership in the local guild. In addition, you are allowed to +keep all the loot you bring back from the dungeons. + + In preparation for your journey, you are given an +enchanted sword, taken from a dragon's hoard in the far off +Dark Mountains. You are also outfitted with elf-crafted +armor and given enough food to reach the dungeons. You say +goodbye to family and friends for what may be the last time +and head up the road. + + You set out on your way to the dungeons and after sev- +eral days of uneventful travel, you see the ancient ruins +that mark the entrance to the Dungeons of Doom. It is late +at night so you make camp at the entrance and spend the +night sleeping under the open skies. In the morning you +gather your sword, put on your armor, eat what is almost +your last food and enter the dungeons. + +2. What is going on here? + + You have just begun a game of rogue. Your goal is to +grab as much treasure as you can, find the Amulet of Yendor, +and get out of the Dungeons of Doom alive. On the screen, a +map of where you have been and what you have seen on the +current dungeon level is kept. As you explore more of the +level, it appears on the screen in front of you. + + Rogue differs from most computer fantasy games in that +it is screen oriented. Commands are all one or two +keystrokes and the results of your commands are displayed +graphically on the screen rather than being explained in +----------- +As opposed to pseudo English sentences. + + + + - 1 - + + + + + + A Guide to the Dungeons of Doom + + +words. + + Another major difference between rogue and other com- +puter fantasy games is that once you have solved all the +puzzles in a standard fantasy game, it has lost most of its +excitement and it ceases to be fun. Rogue on the other hand +generates a new dungeon every time you play it and even the +author finds it an entertaining and exciting game. + +3. What do all those things on the screen mean? + + In order to understand what is going on in rogue you +have to first get some grasp of what rogue is doing with the +screen. The rogue screen is intended to replace the "You +can see ..." descriptions of standard fantasy games. Here +is a sample of what a rogue screen might look like. + --------------------- + |...................+ + |...@...........[...| + |........B..........| + |...................| + --------+------------ + + + Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 + +3.1. The bottom line + + At the bottom line of the screen is a few pieces of +cryptic information, describing your current status. Here +is an explanation of what these things mean: + +Level This number indicates how deep you have gone in the + dungeon. It starts at one and goes up forever. + +Gold The number of gold pieces you have managed to find + and keep with you so far. + +Hp Your current and maximum hit points. Hit points + indicate how much damage you can take before you + die. The more you get hit in a fight, the lower + they get. You can regain hit points by resting. The + number in parentheses is the maximum number your hit + points can reach. + +Str Your current strength. This can be any integer less + than or equal to eighteen. The higher the number, + the stronger you are. + +Ac Your current armor class. This number indicates how + effective your armor is in stopping blows from + unfriendly creatures. The lower this number is, the +----------- +Or until you get killed or decide to quit. + + + + - 2 - + + + + + + A Guide to the Dungeons of Doom + + + more effective the armor. + +Exp These two numbers give your current experience level + and experience points. As you do things, you gain + experience points. At certain experience point + totals, you gain an experience level. The more + experienced you are, the better you are able to + fight and to withstand magical attacks. + +3.2. The top line + + The top line of the screen is reserved for printing +messages that describe things that are impossible to repre- +sent visually. If you see a "--More--" on the top line, +this means that rogue wants to print another message on the +screen, but it wants to make certain that you have read the +one that is there first. To read the next message, just +press a space. + +3.3. The rest of the screen + + The rest of the screen is the map of the level as you +have explored it so far. Each symbol on the screen repre- +sents something. Here is a list of what the various symbols +mean: + +@ This symbol represents you, the adventurer. + +-| These symbols represent the walls of rooms. + ++ A door to/from a room. + +. The floor of a room. + +# The floor of a passage between rooms. + +* A pile or pot of gold. + +) A weapon of some sort. + +] A piece of armor. + +! A flask containing a magic potion. + +? A piece of paper, usually a magic scroll. + +^ A trap, watch out for these. + +% The passage leading down to the next level. + +: A piece of food. + +A-Z The uppercase letters represent the various inhabi- + tants of the Dungeons of Doom. Watch out, they can be + + + + - 3 - + + + + + + A Guide to the Dungeons of Doom + + + mean. + +4. Commands + + Commands are given to rogue by pressing single letters. +Most commands can be preceded by a count to repeat them +(e.g. typing "10s" will do ten searches) The list of com- +mands is rather long, but it can be read at any time during +the game with the ? command. Here it is for reference, with +a short explanation of each command. + +? The help command. Asks for a character to give help + on. If you type a "*", it will list all the commands, + otherwise it will explain what the character you typed + does. + +/ This is the "What is that on the screen?" command. A + "/" followed by any character that you see on the + level, will tell you what that character is. For + instance, typing "/@" will tell you that the @ symbol + represents you, the player. + +h , H Move left. You move one space to the left. If you + use upper case h, you will continue to move left until + you run into something. This works for all movement + commands (e.g. "L" means run in direction "l") + +j Move down. + +k Move up. + +l Move right. + +y Move diagonally up and left. + +u Move diagonally up and right. + +b Move diagonally down and left. + +n Move diagonally down and right.