Mercurial > hg > early-roguelike
diff rogue3/state.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
---|---|
date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | 09db0cf536af |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/state.c Tue Oct 13 13:33:34 2009 +0000 @@ -0,0 +1,1385 @@ +/* + state.c - Portable Rogue Save State Code + + Copyright (C) 1999, 2000, 2005, 2007, 2008 Nicholas J. Kisseberth + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + 1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + 3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND + ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + SUCH DAMAGE. +*/ + +#include <stdlib.h> +#include <string.h> +#include <curses.h> +#include <errno.h> +#include "rogue.h" + +/************************************************************************/ +/* Save State Code */ +/************************************************************************/ + +#define RSID_STATS 0xABCD0001 +#define RSID_THING 0xABCD0002 +#define RSID_THING_NULL 0xDEAD0002 +#define RSID_OBJECT 0xABCD0003 +#define RSID_MAGICITEMS 0xABCD0004 +#define RSID_KNOWS 0xABCD0005 +#define RSID_GUESSES 0xABCD0006 +#define RSID_OBJECTLIST 0xABCD0007 +#define RSID_BAGOBJECT 0xABCD0008 +#define RSID_MONSTERLIST 0xABCD0009 +#define RSID_MONSTERSTATS 0xABCD000A +#define RSID_MONSTERS 0xABCD000B +#define RSID_TRAP 0xABCD000C +#define RSID_WINDOW 0xABCD000D +#define RSID_DAEMONS 0xABCD000E +#define RSID_IWEAPS 0xABCD000F +#define RSID_IARMOR 0xABCD0010 +#define RSID_SPELLS 0xABCD0011 +#define RSID_ILIST 0xABCD0012 +#define RSID_HLIST 0xABCD0013 +#define RSID_DEATHTYPE 0xABCD0014 +#define RSID_CTYPES 0XABCD0015 +#define RSID_COORDLIST 0XABCD0016 +#define RSID_ROOMS 0XABCD0017 + +#define READSTAT (format_error || read_error ) +#define WRITESTAT (write_error) + +static int read_error = FALSE; +static int write_error = FALSE; +static int format_error = FALSE; +static int endian = 0x01020304; +#define big_endian ( *((char *)&endian) == 0x01 ) + +void +rs_write(FILE *savef, const void *ptr, size_t size) +{ + encwrite(ptr, size, savef); +} + +void +rs_read(FILE *savef, void *ptr, size_t size) +{ + encread(ptr, size, savef); +} + +void +rs_write_int(FILE *savef, int c) +{ + char bytes[4]; + char *buf = (char *) &c; + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); +} + +void +rs_read_int(FILE *savef, int *i) +{ + char bytes[4]; + int input = 0; + char *buf = (char *)&input; + + rs_read(savef, &input, 4); + + if (encerror()) + return; + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((int *) buf); +} + +void +rs_write_uint(FILE *savef, unsigned int c) +{ + char bytes[4]; + char *buf = (char *) &c; + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); +} + +void +rs_read_uint(FILE *savef, unsigned int *i) +{ + char bytes[4]; + int input = 0; + char *buf = (char *)&input; + + rs_read(savef, &input, 4); + + if (encerror()) + return; + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((unsigned int *) buf); +} + +void +rs_write_chars(FILE *savef, const char *c, int cnt) +{ + rs_write_int(savef, cnt); + rs_write(savef, c, cnt); +} + +void +rs_read_chars(FILE *savef, char *i, int cnt) +{ + int value = 0; + + rs_read_int(savef, &value); + + if (!encerror() && (value != cnt)) + encseterr(EILSEQ); + + rs_read(savef, i, cnt); +} + +void +rs_write_ints(FILE *savef, int *c, int cnt) +{ + int n = 0; + + rs_write_int(savef, cnt); + + for(n = 0; n < cnt; n++) + rs_write_int(savef,c[n]); +} + +void +rs_read_ints(FILE *savef, int *i, int cnt) +{ + int n, value; + + rs_read_int(savef,&value); + + if (!encerror() && (value != cnt)) + encseterr(EILSEQ); + + for(n = 0; n < cnt; n++) + rs_read_int(savef, &i[n]); +} + +void +rs_write_marker(FILE *savef, int id) +{ + rs_write_int(savef, id); +} + +void +rs_read_marker(FILE *savef, int id) +{ + int nid; + + rs_read_int(savef, &nid); + + if (!encerror() && (id != nid)) + encseterr(EILSEQ); +} + +/******************************************************************************/ + +void +rs_write_string(FILE *savef, const char *s) +{ + int len = 0; + + len = (s == NULL) ? 0 : (int) strlen(s) + 1; + + rs_write_int(savef, len); + rs_write_chars(savef, s, len); +} + +void +rs_read_string(FILE *savef, char *s, int max) +{ + int len = 0; + + rs_read_int(savef, &len); + + if (!encerror() && (len > max)) + encseterr(EILSEQ); + + rs_read_chars(savef, s, len); +} + +void +rs_read_new_string(FILE *savef, char **s) +{ + int len=0; + char *buf=0; + + rs_read_int(savef, &len); + + if (encerror()) + return; + + if (len == 0) + buf = NULL; + else + { + buf = malloc(len); + + if (buf == NULL) + encseterr(ENOMEM); + } + + rs_read_chars(savef, buf, len); + + *s = buf; +} + +void +rs_write_string_index(FILE *savef, char *master[], int max, char *str) +{ + int i; + + for(i = 0; i < max; i++) + if (str == master[i]) + { + rs_write_int(savef, i); + return; + } + + rs_write_int(savef,-1); +} + +void +rs_read_string_index(FILE *savef, char *master[], int maxindex, char **str) +{ + int i; + + rs_read_int(savef, &i); + + if (!encerror() && (i > maxindex)) + encseterr(EILSEQ); + else if (i >= 0) + *str = master[i]; + else + *str = NULL; +} + +void +rs_write_coord(FILE *savef, coord c) +{ + rs_write_int(savef, c.x); + rs_write_int(savef, c.y); +} + +void +rs_read_coord(FILE *savef, coord *c) +{ + coord in; + + rs_read_int(savef,&in.x); + rs_read_int(savef,&in.y); + + if (!encerror()) + { + c->x = in.x; + c->y = in.y; + } +} + +void +rs_write_str_t(FILE *savef, str_t str) +{ + rs_write_int(savef, str.st_str); + rs_write_int(savef, str.st_add); +} + +void +rs_read_str_t(FILE *savef, str_t *str) +{ + str_t in; + + rs_read_int(savef,&in.st_str); + rs_read_int(savef,&in.st_add); + + if (!encerror()) + { + str->st_str = in.st_str; + str->st_add = in.st_add; + } +} + +void +rs_write_window(FILE *savef, WINDOW *win) +{ + int row,col,height,width; + + width = getmaxx(win); + height = getmaxy(win); + + rs_write_marker(savef,RSID_WINDOW); + rs_write_int(savef,height); + rs_write_int(savef,width); + + for(row=0;row<height;row++) + for(col=0;col<width;col++) + rs_write_int(savef, mvwinch(win,row,col)); +} + +void +rs_read_window(FILE *savef, WINDOW *win) +{ + int row,col,maxlines,maxcols,value,width,height; + + width = getmaxx(win); + height = getmaxy(win); + + rs_read_marker(savef, RSID_WINDOW); + + rs_read_int(savef, &maxlines); + rs_read_int(savef, &maxcols); + + if (encerror()) + return; + + for(row = 0; row < maxlines; row++) + for(col = 0; col < maxcols; col++) + { + rs_read_int(savef, &value); + + if ((row < height) && (col < width)) + mvwaddch(win,row,col,value); + } +} + +/******************************************************************************/ + +void * +get_list_item(struct linked_list *l, int i) +{ + int cnt; + + for(cnt = 0; l != NULL; cnt++, l = l->l_next) + if (cnt == i) + return(l->l_data); + + return(NULL); +} + +int +find_list_ptr(struct linked_list *l, void *ptr) +{ + int cnt; + + for(cnt = 0; l != NULL; cnt++, l = l->l_next) + if (l->l_data == ptr) + return(cnt); + + return(-1); +} + +int +list_size(struct linked_list *l) +{ + int cnt; + + for(cnt = 0; l != NULL; cnt++, l = l->l_next) + if (l->l_data == NULL) + return(cnt); + + return(cnt); +} + +/******************************************************************************/ + +void +rs_write_stats(FILE *savef, struct stats *s) +{ + rs_write_marker(savef, RSID_STATS); + rs_write_str_t(savef, s->s_str); + rs_write_int(savef, s->s_exp); + rs_write_int(savef, s->s_lvl); + rs_write_int(savef, s->s_arm); + rs_write_int(savef, s->s_hpt); + rs_write_chars(savef, s->s_dmg, sizeof(s->s_dmg)); +} + + +void +rs_read_stats(FILE *savef, struct stats *s) +{ + rs_read_marker(savef, RSID_STATS); + rs_read_str_t(savef,&s->s_str); + rs_read_int(savef,&s->s_exp); + rs_read_int(savef,&s->s_lvl); + rs_read_int(savef,&s->s_arm); + rs_read_int(savef,&s->s_hpt); + rs_read_chars(savef,s->s_dmg,sizeof(s->s_dmg)); +} + + +void +rs_write_scrolls(FILE *savef) +{ + int i; + + for(i = 0; i < MAXSCROLLS; i++) + { + rs_write_string(savef,s_names[i]); + rs_write_int(savef,s_know[i]); + rs_write_string(savef,s_guess[i]); + } +} + +void +rs_read_scrolls(FILE *savef) +{ + int i; + + for(i = 0; i < MAXSCROLLS; i++) + { + rs_read_new_string(savef,&s_names[i]); + rs_read_int(savef,&s_know[i]); + rs_read_new_string(savef,&s_guess[i]); + } +} + +void +rs_write_potions(FILE *savef) +{ + int i; + + for(i = 0; i < MAXPOTIONS; i++) + { + rs_write_string_index(savef, rainbow, cNCOLORS, p_colors[i]); + rs_write_int(savef,p_know[i]); + rs_write_string(savef,p_guess[i]); + } +} + +void +rs_read_potions(FILE *savef) +{ + int i; + + for(i = 0; i < MAXPOTIONS; i++) + { + rs_read_string_index(savef, rainbow, cNCOLORS, &p_colors[i]); + rs_read_int(savef,&p_know[i]); + rs_read_new_string(savef,&p_guess[i]); + } +} + +void +rs_write_rings(FILE *savef) +{ + int i; + + for(i = 0; i < MAXRINGS; i++) + { + rs_write_string_index(savef, stones, cNSTONES, r_stones[i]); + rs_write_int(savef,r_know[i]); + rs_write_string(savef,r_guess[i]); + } +} + +void +rs_read_rings(FILE *savef) +{ + int i; + + for(i = 0; i < MAXRINGS; i++) + { + rs_read_string_index(savef, stones, cNSTONES, &r_stones[i]); + rs_read_int(savef,&r_know[i]); + rs_read_new_string(savef,&r_guess[i]); + } +} + +void +rs_write_sticks(FILE *savef) +{ + int i; + + for (i = 0; i < MAXSTICKS; i++) + { + if (strcmp(ws_type[i],"staff") == 0) + { + rs_write_int(savef,0); + rs_write_string_index(savef, wood, cNWOOD, ws_made[i]); + } + else + { + rs_write_int(savef,1); + rs_write_string_index(savef, metal, cNMETAL, ws_made[i]); + } + rs_write_int(savef, ws_know[i]); + rs_write_string(savef, ws_guess[i]); + } +} + +void +rs_read_sticks(FILE *savef) +{ + int i = 0, list = 0; + + for(i = 0; i < MAXSTICKS; i++) + { + rs_read_int(savef,&list); + + if (list == 0) + { + rs_read_string_index(savef, wood, cNWOOD, &ws_made[i]); + ws_type[i] = "staff"; + } + else + { + rs_read_string_index(savef, metal, cNMETAL, &ws_made[i]); + ws_type[i] = "wand"; + } + rs_read_int(savef, &ws_know[i]); + rs_read_new_string(savef, &ws_guess[i]); + } +} + +void +rs_write_daemons(FILE *savef, struct delayed_action *dlist, int cnt) +{ + int i = 0; + int func = 0; + + rs_write_marker(savef, RSID_DAEMONS); + rs_write_int(savef, cnt); + + for(i = 0; i < cnt; i++) + { + if (dlist[i].d_func == rollwand) + func = 1; + else if (dlist[i].d_func == doctor) + func = 2; + else if (dlist[i].d_func == stomach) + func = 3; + else if (dlist[i].d_func == runners) + func = 4; + else if (dlist[i].d_func == swander) + func = 5; + else if (dlist[i].d_func == nohaste) + func = 6; + else if (dlist[i].d_func == unconfuse) + func = 7; + else if (dlist[i].d_func == unsee) + func = 8; + else if (dlist[i].d_func == sight) + func = 9; + else if (dlist[i].d_func == NULL) + func = 0; + else + func = -1; + + rs_write_int(savef, dlist[i].d_type); + rs_write_int(savef, func); + rs_write_int(savef, dlist[i].d_arg); + rs_write_int(savef, dlist[i].d_time); + } +} + +void +rs_read_daemons(FILE *savef, struct delayed_action *dlist, int cnt) +{ + int i = 0; + int func = 0; + int value = 0; + + rs_read_marker(savef, RSID_DAEMONS); + rs_read_int(savef, &value); + + if (!encerror() && (value > cnt)) + { + encseterr(EILSEQ); + return; + } + + for(i=0; i < cnt; i++) + { + func = 0; + rs_read_int(savef, &dlist[i].d_type); + rs_read_int(savef, &func); + rs_read_int(savef, &dlist[i].d_arg); + rs_read_int(savef, &dlist[i].d_time); + + if (encerror()) + return; + + switch(func) + { + case 1: dlist[i].d_func = rollwand; + break; + case 2: dlist[i].d_func = doctor; + break; + case 3: dlist[i].d_func = stomach; + break; + case 4: dlist[i].d_func = runners; + break; + case 5: dlist[i].d_func = swander; + break; + case 6: dlist[i].d_func = nohaste; + break; + case 7: dlist[i].d_func = unconfuse; + break; + case 8: dlist[i].d_func = unsee; + break; + case 9: dlist[i].d_func = sight; + break; + default:dlist[i].d_func = NULL; + break; + } + } + + if (dlist[i].d_func == NULL) + { + dlist[i].d_type = 0; + dlist[i].d_arg = 0; + dlist[i].d_time = 0; + } +} + +void +rs_write_room(FILE *savef, struct room *r) +{ + rs_write_coord(savef, r->r_pos); + rs_write_coord(savef, r->r_max); + rs_write_coord(savef, r->r_gold); + rs_write_int(savef, r->r_goldval); + rs_write_int(savef, r->r_flags); + rs_write_int(savef, r->r_nexits); + rs_write_coord(savef, r->r_exit[0]); + rs_write_coord(savef, r->r_exit[1]); + rs_write_coord(savef, r->r_exit[2]); + rs_write_coord(savef, r->r_exit[3]); +} + +void +rs_read_room(FILE *savef, struct room *r) +{ + rs_read_coord(savef,&r->r_pos); + rs_read_coord(savef,&r->r_max); + rs_read_coord(savef,&r->r_gold); + rs_read_int(savef,&r->r_goldval); + rs_read_int(savef,&r->r_flags); + rs_read_int(savef,&r->r_nexits); + rs_read_coord(savef,&r->r_exit[0]); + rs_read_coord(savef,&r->r_exit[1]); + rs_read_coord(savef,&r->r_exit[2]); + rs_read_coord(savef,&r->r_exit[3]); +} + +void +rs_write_rooms(FILE *savef, struct room r[], int cnt) +{ + int n = 0; + + rs_write_int(savef, cnt); + + for(n = 0; n < cnt; n++) + rs_write_room(savef, &r[n]); +} + +void +rs_read_rooms(FILE *savef, struct room *r, int cnt) +{ + int value = 0, n = 0; + + rs_read_int(savef,&value); + + if (!encerror() && (value > cnt)) + encseterr(EILSEQ); + else + for(n = 0; n < value; n++) + rs_read_room(savef,&r[n]); +} + +void +rs_write_room_reference(FILE *savef, struct room *rp) +{ + int i, room = -1; + + for (i = 0; i < MAXROOMS; i++) + if (&rooms[i] == rp) + room = i; + + rs_write_int(savef, room); +} + +void +rs_read_room_reference(FILE *savef, struct room **rp) +{ + int i; + + rs_read_int(savef, &i); + + if (!encerror()) + *rp = &rooms[i]; +} + +void +rs_write_object(FILE *savef, struct object *o) +{ + rs_write_marker(savef, RSID_OBJECT); + rs_write_int(savef, o->o_type); + rs_write_coord(savef, o->o_pos); + rs_write_int(savef, o->o_launch); + rs_write_chars(savef, o->o_damage, sizeof(o->o_damage)); + rs_write_chars(savef, o->o_hurldmg, sizeof(o->o_hurldmg)); + rs_write_int(savef, o->o_count); + rs_write_int(savef, o->o_which); + rs_write_int(savef, o->o_hplus); + rs_write_int(savef, o->o_dplus); + rs_write_int(savef, o->o_ac); + rs_write_int(savef, o->o_flags); + rs_write_int(savef, o->o_group); +} + +void +rs_read_object(FILE *savef, struct object *o) +{ + rs_read_marker(savef, RSID_OBJECT); + rs_read_int(savef, &o->o_type); + rs_read_coord(savef, &o->o_pos); + rs_read_int(savef, &o->o_launch); + rs_read_chars(savef, o->o_damage, sizeof(o->o_damage)); + rs_read_chars(savef, o->o_hurldmg, sizeof(o->o_hurldmg)); + rs_read_int(savef, &o->o_count); + rs_read_int(savef, &o->o_which); + rs_read_int(savef, &o->o_hplus); + rs_read_int(savef, &o->o_dplus); + rs_read_int(savef,&o->o_ac); + rs_read_int(savef,&o->o_flags); + rs_read_int(savef,&o->o_group); +} + +void +rs_write_object_list(FILE *savef, struct linked_list *l) +{ + rs_write_marker(savef, RSID_OBJECTLIST); + rs_write_int(savef, list_size(l)); + + for( ;l != NULL; l = l->l_next) + rs_write_object(savef, (struct object *) l->l_data); +} + +void +rs_read_object_list(FILE *savef, struct linked_list **list) +{ + int i, cnt; + struct linked_list *l = NULL, *previous = NULL, *head = NULL; + + rs_read_marker(savef, RSID_OBJECTLIST); + rs_read_int(savef, &cnt); + + if (encerror()) + return; + + for (i = 0; i < cnt; i++) + { + l = new_item(sizeof(struct object)); + + memset(l->l_data,0,sizeof(struct object)); + + l->l_prev = previous; + + if (previous != NULL) + previous->l_next = l; + + rs_read_object(savef,(struct object *) l->l_data); + + if (previous == NULL) + head = l; + + previous = l; + } + + if (l != NULL) + l->l_next = NULL; + + *list = head; +} + +void +rs_write_object_reference(FILE *savef, struct linked_list *list, struct object *item) +{ + int i; + + i = find_list_ptr(list, item); + + rs_write_int(savef, i); +} + +void +rs_read_object_reference(FILE *savef, struct linked_list *list, struct object **item) +{ + int i; + + rs_read_int(savef, &i); + + if (!encerror()) + *item = get_list_item(list,i); + else + *item = NULL; +} + +int +find_room_coord(const struct room *rmlist, const coord *c, int n) +{ + int i = 0; + + for(i = 0; i < n; i++) + if(&rmlist[i].r_gold == c) + return(i); + + return(-1); +} + +int +find_thing_coord(struct linked_list *monlist, coord *c) +{ + struct linked_list *mitem; + struct thing *tp; + int i = 0; + + for(mitem = monlist; mitem != NULL; mitem = mitem->l_next) + { + tp = THINGPTR(mitem); + + if (c == &tp->t_pos) + return(i); + + i++; + } + + return(-1); +} + +int +find_object_coord(struct linked_list *objlist, coord *c) +{ + struct linked_list *oitem; + struct object *obj; + int i = 0; + + for(oitem = objlist; oitem != NULL; oitem = oitem->l_next) + { + obj = OBJPTR(oitem); + + if (c == &obj->o_pos) + return(i); + + i++; + } + + return(-1); +} + +void +rs_write_thing(FILE *savef, struct thing *t) +{ + int i = -1; + + rs_write_marker(savef, RSID_THING); + + if (t == NULL) + { + rs_write_int(savef, 0); + return; + } + + rs_write_int(savef, 1); + rs_write_coord(savef, t->t_pos); + rs_write_int(savef, t->t_turn); + rs_write_int(savef, t->t_type); + rs_write_int(savef, t->t_disguise); + rs_write_int(savef, t->t_oldch); + + /* + t_dest can be: + 0,0: NULL + 0,1: location of hero + 1,i: location of a thing (monster) + 2,i: location of an object + 3,i: location of gold in a room + + We need to remember what we are chasing rather than + the current location of what we are chasing. + */ + + if (t->t_dest == &hero) + { + rs_write_int(savef,0); + rs_write_int(savef,1); + } + else if (t->t_dest != NULL) + { + i = find_thing_coord(mlist, t->t_dest); + + if (i >=0 ) + { + rs_write_int(savef,1); + rs_write_int(savef,i); + } + else + { + i = find_object_coord(lvl_obj, t->t_dest); + + if (i >= 0) + { + rs_write_int(savef,2); + rs_write_int(savef,i); + } + else + { + i = find_room_coord(rooms, t->t_dest, MAXROOMS); + + if (i >= 0) + { + rs_write_int(savef,3); + rs_write_int(savef,i); + } + else + { + rs_write_int(savef, 0); + rs_write_int(savef,1); /* chase the hero anyway */ + } + } + } + } + else + { + rs_write_int(savef,0); + rs_write_int(savef,0); + } + + rs_write_int(savef, t->t_flags); + rs_write_stats(savef, &t->t_stats); + rs_write_object_list(savef, t->t_pack); +} + +void +rs_read_thing(FILE *savef, struct thing *t) +{ + int listid = 0, index = -1; + struct linked_list *item; + + rs_read_marker(savef, RSID_THING); + rs_read_int(savef, &index); + + if (encerror()) + return; + + if (index == 0) + return; + + rs_read_coord(savef,&t->t_pos); + rs_read_int(savef,&t->t_turn); + rs_read_int(savef,&t->t_type); + rs_read_int(savef,&t->t_disguise); + rs_read_int(savef,&t->t_oldch); + + /* + t_dest can be (listid,index): + 0,0: NULL + 0,1: location of hero + 1,i: location of a thing (monster) + 2,i: location of an object + 3,i: location of gold in a room + + We need to remember what we are chasing rather than + the current location of what we are chasing. + */ + + rs_read_int(savef, &listid); + rs_read_int(savef, &index); + t->t_reserved = -1; + + if (encerror()) + return; + + if (listid == 0) /* hero or NULL */ + { + if (index == 1) + t->t_dest = &hero; + else + t->t_dest = NULL; + } + else if (listid == 1) /* monster/thing */ + { + t->t_dest = NULL; + t->t_reserved = index; + } + else if (listid == 2) /* object */ + { + struct object *obj; + + item = get_list_item(lvl_obj,index); + + if (item != NULL) + { + obj = OBJPTR(item); + t->t_dest = &obj->o_pos; + } + } + else if (listid == 3) /* gold */ + { + t->t_dest = &rooms[index].r_gold; + } + else + t->t_dest = NULL; + + rs_read_int(savef,&t->t_flags); + rs_read_stats(savef,&t->t_stats); + rs_read_object_list(savef,&t->t_pack); +} + +void +rs_fix_thing(struct thing *t) +{ + struct linked_list *item; + struct thing *tp; + + if (t->t_reserved < 0) + return; + + item = get_list_item(mlist,t->t_reserved); + + if (item != NULL) + { + tp = THINGPTR(item); + t->t_dest = &tp->t_pos; + } +} + +void +rs_write_thing_list(FILE *savef, struct linked_list *l) +{ + int cnt = 0; + + rs_write_marker(savef, RSID_MONSTERLIST); + + cnt = list_size(l); + + rs_write_int(savef, cnt); + + if (cnt < 1) + return; + + while (l != NULL) { + rs_write_thing(savef, (struct thing *)l->l_data); + l = l->l_next; + } +} + +void +rs_read_thing_list(FILE *savef, struct linked_list **list) +{ + int i, cnt; + struct linked_list *l = NULL, *previous = NULL, *head = NULL; + + rs_read_marker(savef, RSID_MONSTERLIST); + rs_read_int(savef, &cnt); + + if (encerror()) + return; + + for (i = 0; i < cnt; i++) + { + l = new_item(sizeof(struct thing)); + + l->l_prev = previous; + + if (previous != NULL) + previous->l_next = l; + + rs_read_thing(savef,(struct thing *)l->l_data); + + if (previous == NULL) + head = l; + + previous = l; + } + + if (l != NULL) + l->l_next = NULL; + + *list = head; +} + +void +rs_fix_thing_list(struct linked_list *list) +{ + struct linked_list *item; + + for(item = list; item != NULL; item = item->l_next) + rs_fix_thing(THINGPTR(item)); +} + +void +rs_fix_magic_items(struct magic_item *mi, int cnt) +{ + int i; + + for (i = 0; i < cnt; i++) + if (i > 0) + mi[i].mi_prob += mi[i-1].mi_prob; +} + +void +rs_fix_monsters(struct monster mons[26]) +{ + sprintf(mons['F'-'A'].m_stats.s_dmg,"%dd1",fung_hit); +} + +void +rs_write_trap(FILE *savef, struct trap *trap) +{ + rs_write_coord(savef, trap->tr_pos); + rs_write_int(savef, trap->tr_type); + rs_write_int(savef, trap->tr_flags); +} + +void +rs_read_trap(FILE *savef, struct trap *trap) +{ + rs_read_coord(savef,&trap->tr_pos); + rs_read_int(savef,&trap->tr_type); + rs_read_int(savef,&trap->tr_flags); +} + +void +rs_write_traps(FILE *savef, struct trap t[], int cnt) +{ + int n = 0; + + rs_write_marker(savef, RSID_MONSTERS); + rs_write_int(savef, cnt); + + for(n = 0; n < cnt; n++) + rs_write_trap(savef, &t[n]); +} + +void +rs_read_traps(FILE *savef, struct trap *t, int cnt) +{ + int value = 0, n = 0; + + rs_read_marker(savef, RSID_MONSTERS); + + rs_read_int(savef,&value); + + if (!encerror() && (value > cnt)) + encseterr(EILSEQ); + + for(n = 0; n < value; n++) + rs_read_trap(savef,&t[n]); +} + +int +rs_save_file(FILE *savef) +{ + encclearerr(); + + rs_write_thing(savef, &player); + rs_write_object_list(savef, lvl_obj); + rs_write_thing_list(savef, mlist); + rs_write_traps(savef, traps, MAXTRAPS); + rs_write_rooms(savef, rooms, MAXROOMS); + rs_write_room_reference(savef, oldrp); + rs_write_stats(savef,&max_stats); + rs_write_object_reference(savef, player.t_pack, cur_weapon); + rs_write_object_reference(savef, player.t_pack, cur_armor); + rs_write_object_reference(savef, player.t_pack, cur_ring[0]); + rs_write_object_reference(savef, player.t_pack, cur_ring[1]); + rs_write_int(savef, level); + rs_write_int(savef, purse); + rs_write_int(savef, mpos); + rs_write_int(savef, ntraps); + rs_write_int(savef, no_move); + rs_write_int(savef, no_command); + rs_write_int(savef, inpack); + rs_write_int(savef, max_hp); + rs_write_int(savef, total); + rs_write_int(savef, lastscore); + rs_write_int(savef, no_food); + rs_write_int(savef, seed); + rs_write_int(savef, count); + rs_write_int(savef, dnum); + rs_write_int(savef, fung_hit); + rs_write_int(savef, quiet); + rs_write_int(savef, max_level); + rs_write_int(savef, food_left); + rs_write_int(savef, group); + rs_write_int(savef, hungry_state); + rs_write_int(savef, take); + rs_write_int(savef, runch); + rs_write_scrolls(savef); + rs_write_potions(savef); + rs_write_rings(savef); + rs_write_sticks(savef); + rs_write_chars(savef,whoami,80); + rs_write_chars(savef,fruit,80); + rs_write_window(savef, cw); + rs_write_window(savef, mw); + rs_write_window(savef, stdscr); + rs_write_int(savef, running); + rs_write_int(savef, playing); + rs_write_int(savef, wizard); + rs_write_int(savef, after); + rs_write_int(savef, notify); + rs_write_int(savef, fight_flush); + rs_write_int(savef, terse); + rs_write_int(savef, door_stop); + rs_write_int(savef, jump); + rs_write_int(savef, slow_invent); + rs_write_int(savef, firstmove); + rs_write_int(savef, waswizard); + rs_write_int(savef, askme); + rs_write_int(savef, amulet); + rs_write_int(savef, in_shell); + rs_write_coord(savef, oldpos); + rs_write_coord(savef, delta); + rs_write_coord(savef, ch_ret); /* chase.c */ + rs_write_daemons(savef, &d_list[0], 20); /* daemon.c */ + rs_write_int(savef,between); /* daemons.c */ + rs_write_int(savef,num_checks); /* main.c */ + rs_write_chars(savef,lvl_mons,sizeof(lvl_mons)); /* monsters.c */ + rs_write_chars(savef,wand_mons,sizeof(wand_mons)); /* monsters.c */ + + return( encclearerr() ); +} + +int +rs_restore_file(FILE *savef) +{ + encclearerr(); + + rs_read_thing(savef, &player); + rs_read_object_list(savef, &lvl_obj); + rs_read_thing_list(savef, &mlist); + rs_fix_thing(&player); + rs_fix_thing_list(mlist); + rs_read_traps(savef, traps, MAXTRAPS); + rs_read_rooms(savef, rooms, MAXROOMS); + rs_read_room_reference(savef, &oldrp); + rs_read_stats(savef,&max_stats); + rs_read_object_reference(savef, player.t_pack, &cur_weapon); + rs_read_object_reference(savef, player.t_pack, &cur_armor); + rs_read_object_reference(savef, player.t_pack, &cur_ring[0]); + rs_read_object_reference(savef, player.t_pack, &cur_ring[1]); + rs_fix_magic_items(things,NUMTHINGS); + rs_fix_magic_items(s_magic,MAXSCROLLS); + rs_fix_magic_items(p_magic,MAXPOTIONS); + rs_fix_magic_items(r_magic,MAXRINGS); + rs_fix_magic_items(ws_magic,MAXSTICKS); + rs_read_int(savef, &level); + rs_read_int(savef, &purse); + rs_read_int(savef, &mpos); + rs_read_int(savef, &ntraps); + rs_read_int(savef, &no_move); + rs_read_int(savef, &no_command); + rs_read_int(savef, &inpack); + rs_read_int(savef, &max_hp); + rs_read_int(savef, &total); + rs_read_int(savef, &lastscore); + rs_read_int(savef, &no_food); + rs_read_int(savef, &seed); + rs_read_int(savef, &count); + rs_read_int(savef, &dnum); + rs_read_int(savef, &fung_hit); + rs_read_int(savef, &quiet); + rs_read_int(savef, &max_level); + rs_read_int(savef, &food_left); + rs_read_int(savef, &group); + rs_read_int(savef, &hungry_state); + rs_read_int(savef, &take); + rs_read_int(savef, &runch); + rs_read_scrolls(savef); + rs_read_potions(savef); + rs_read_rings(savef); + rs_read_sticks(savef); + rs_read_chars(savef,whoami,80); + rs_read_chars(savef,fruit,80); + rs_read_window(savef, cw); + rs_read_window(savef, mw); + rs_read_window(savef, stdscr); + rs_read_int(savef, &running); + rs_read_int(savef, &playing); + rs_read_int(savef, &wizard); + rs_read_int(savef, &after); + rs_read_int(savef, ¬ify); + rs_read_int(savef, &fight_flush); + rs_read_int(savef, &terse); + rs_read_int(savef, &door_stop); + rs_read_int(savef, &jump); + rs_read_int(savef, &slow_invent); + rs_read_int(savef, &firstmove); + rs_read_int(savef, &waswizard); + rs_read_int(savef, &askme); + rs_read_int(savef, &amulet); + rs_read_int(savef, &in_shell); + rs_read_coord(savef,&oldpos); + rs_read_coord(savef,&delta); + rs_read_coord(savef, &ch_ret); /* chase.c */ + rs_read_daemons(savef, d_list, 20); /* daemon.c */ + rs_read_int(savef,&between); /* daemons.c */ + rs_read_int(savef,&num_checks); /* main.c */ + rs_read_chars(savef, lvl_mons, sizeof(lvl_mons)); /* monsters.c */ + rs_read_chars(savef, wand_mons, sizeof(wand_mons)); /* monsters.c */ + rs_fix_monsters(monsters); + + return( encclearerr() ); +}