Mercurial > hg > early-roguelike
diff rogue3/things.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | 0250220d8cdd |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue3/things.c Tue Oct 13 13:33:34 2009 +0000 @@ -0,0 +1,381 @@ +/* + * Contains functions for dealing with things like + * potions and scrolls + * + * @(#)things.c 3.37 (Berkeley) 6/15/81 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include "curses.h" +#include <ctype.h> +#include <string.h> +#include "rogue.h" + +/* + * inv_name: + * return the name of something as it would appear in an + * inventory. + */ +char * +inv_name(struct object *obj, int drop) +{ + char *pb; + + switch(obj->o_type) + { + case SCROLL: + if (obj->o_count == 1) + strcpy(prbuf, "A scroll "); + else + sprintf(prbuf, "%d scrolls ", obj->o_count); + pb = &prbuf[strlen(prbuf)]; + if (s_know[obj->o_which]) + sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); + else if (s_guess[obj->o_which]) + sprintf(pb, "called %s", s_guess[obj->o_which]); + else + sprintf(pb, "titled '%s'", s_names[obj->o_which]); + when POTION: + if (obj->o_count == 1) + strcpy(prbuf, "A potion "); + else + sprintf(prbuf, "%d potions ", obj->o_count); + pb = &prbuf[strlen(prbuf)]; + if (p_know[obj->o_which]) + sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, + p_colors[obj->o_which]); + else if (p_guess[obj->o_which]) + sprintf(pb, "called %s(%s)", p_guess[obj->o_which], + p_colors[obj->o_which]); + else if (obj->o_count == 1) + sprintf(prbuf, "A%s %s potion", + vowelstr(p_colors[obj->o_which]), + p_colors[obj->o_which]); + else + sprintf(prbuf, "%d %s potions", obj->o_count, + p_colors[obj->o_which]); + when FOOD: + if (obj->o_which == 1) + if (obj->o_count == 1) + sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit); + else + sprintf(prbuf, "%d %ss", obj->o_count, fruit); + else + if (obj->o_count == 1) + strcpy(prbuf, "Some food"); + else + sprintf(prbuf, "%d rations of food", obj->o_count); + when WEAPON: + if (obj->o_count > 1) + sprintf(prbuf, "%d ", obj->o_count); + else + strcpy(prbuf, "A "); + pb = &prbuf[strlen(prbuf)]; + if (obj->o_flags & ISKNOW) + sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus), + w_names[obj->o_which]); + else + sprintf(pb, "%s", w_names[obj->o_which]); + if (obj->o_count > 1) + strcat(prbuf, "s"); + when ARMOR: + if (obj->o_flags & ISKNOW) + sprintf(prbuf, "%s %s", + num(a_class[obj->o_which] - obj->o_ac, 0), + a_names[obj->o_which]); + else + sprintf(prbuf, "%s", a_names[obj->o_which]); + when AMULET: + strcpy(prbuf, "The Amulet of Yendor"); + when STICK: + sprintf(prbuf, "A %s ", ws_type[obj->o_which]); + pb = &prbuf[strlen(prbuf)]; + if (ws_know[obj->o_which]) + sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name, + charge_str(obj), ws_made[obj->o_which]); + else if (ws_guess[obj->o_which]) + sprintf(pb, "called %s(%s)", ws_guess[obj->o_which], + ws_made[obj->o_which]); + else + sprintf(&prbuf[2], "%s %s", ws_made[obj->o_which], + ws_type[obj->o_which]); + when RING: + if (r_know[obj->o_which]) + sprintf(prbuf, "A%s ring of %s(%s)", ring_num(obj), + r_magic[obj->o_which].mi_name, r_stones[obj->o_which]); + else if (r_guess[obj->o_which]) + sprintf(prbuf, "A ring called %s(%s)", + r_guess[obj->o_which], r_stones[obj->o_which]); + else + sprintf(prbuf, "A%s %s ring", vowelstr(r_stones[obj->o_which]), + r_stones[obj->o_which]); + otherwise: + debug("Picked up something funny"); + sprintf(prbuf, "Something bizarre %s", unctrl(obj->o_type)); + } + if (obj == cur_armor) + strcat(prbuf, " (being worn)"); + if (obj == cur_weapon) + strcat(prbuf, " (weapon in hand)"); + if (obj == cur_ring[LEFT]) + strcat(prbuf, " (on left hand)"); + else if (obj == cur_ring[RIGHT]) + strcat(prbuf, " (on right hand)"); + if (drop && isupper(prbuf[0])) + prbuf[0] = tolower(prbuf[0]); + else if (!drop && islower(*prbuf)) + *prbuf = toupper(*prbuf); + if (!drop) + strcat(prbuf, "."); + return prbuf; +} + +/* + * money: + * Add to characters purse + */ +void +money() +{ + struct room *rp; + + for (rp = rooms; rp <= &rooms[MAXROOMS-1]; rp++) + if (ce(hero, rp->r_gold)) + { + if (notify) + { + if (!terse) + addmsg("You found "); + msg("%d gold pieces.", rp->r_goldval); + } + purse += rp->r_goldval; + rp->r_goldval = 0; + cmov(rp->r_gold); + addch(FLOOR); + return; + } + msg("That gold must have been counterfeit"); +} + +/* + * drop: + * put something down + */ +void +drop() +{ + int ch; + struct linked_list *obj, *nobj; + struct object *op; + + ch = mvwinch(stdscr, hero.y, hero.x); + if (ch != FLOOR && ch != PASSAGE) + { + msg("There is something there already"); + return; + } + if ((obj = get_item("drop", 0)) == NULL) + return; + op = (struct object *) ldata(obj); + if (!dropcheck(op)) + return; + /* + * Take it out of the pack + */ + if (op->o_count >= 2 && op->o_type != WEAPON) + { + nobj = new_item(sizeof *op); + op->o_count--; + op = (struct object *) ldata(nobj); + *op = *((struct object *) ldata(obj)); + op->o_count = 1; + obj = nobj; + if (op->o_group != 0) + inpack++; + } + else + detach(pack, obj); + inpack--; + /* + * Link it into the level object list + */ + attach(lvl_obj, obj); + mvaddch(hero.y, hero.x, op->o_type); + op->o_pos = hero; + msg("Dropped %s", inv_name(op, TRUE)); +} + +/* + * do special checks for dropping or unweilding|unwearing|unringing + */ +int +dropcheck(struct object *op) +{ + str_t save_max; + + if (op == NULL) + return TRUE; + if (op != cur_armor && op != cur_weapon + && op != cur_ring[LEFT] && op != cur_ring[RIGHT]) + return TRUE; + if (op->o_flags & ISCURSED) + { + msg("You can't. It appears to be cursed."); + return FALSE; + } + if (op == cur_weapon) + cur_weapon = NULL; + else if (op == cur_armor) + { + waste_time(); + cur_armor = NULL; + } + else if (op == cur_ring[LEFT] || op == cur_ring[RIGHT]) + { + switch (op->o_which) + { + case R_ADDSTR: + save_max = max_stats.s_str; + chg_str(-op->o_ac); + max_stats.s_str = save_max; + break; + case R_SEEINVIS: + player.t_flags &= ~CANSEE; + extinguish(unsee); + light(&hero); + mvwaddch(cw, hero.y, hero.x, PLAYER); + break; + } + cur_ring[op == cur_ring[LEFT] ? LEFT : RIGHT] = NULL; + } + return TRUE; +} + +/* + * return a new thing + */ +struct linked_list * +new_thing() +{ + struct linked_list *item; + struct object *cur; + int j, k; + + item = new_item(sizeof *cur); + cur = (struct object *) ldata(item); + cur->o_hplus = cur->o_dplus = 0; + strcpy(cur->o_damage,"0d0"); + strcpy(cur->o_hurldmg,"0d0"); + cur->o_ac = 11; + cur->o_count = 1; + cur->o_group = 0; + cur->o_flags = 0; + /* + * Decide what kind of object it will be + * If we haven't had food for a while, let it be food. + */ + switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS)) + { + case 0: + cur->o_type = POTION; + cur->o_which = pick_one(p_magic, MAXPOTIONS); + when 1: + cur->o_type = SCROLL; + cur->o_which = pick_one(s_magic, MAXSCROLLS); + when 2: + no_food = 0; + cur->o_type = FOOD; + if (rnd(100) > 10) + cur->o_which = 0; + else + cur->o_which = 1; + when 3: + cur->o_type = WEAPON; + cur->o_which = rnd(MAXWEAPONS); + init_weapon(cur, cur->o_which); + if ((k = rnd(100)) < 10) + { + cur->o_flags |= ISCURSED; + cur->o_hplus -= rnd(3)+1; + } + else if (k < 15) + cur->o_hplus += rnd(3)+1; + when 4: + cur->o_type = ARMOR; + for (j = 0, k = rnd(100); j < MAXARMORS; j++) + if (k < a_chances[j]) + break; + if (j == MAXARMORS) + { + debug("Picked a bad armor %d", k); + j = 0; + } + cur->o_which = j; + cur->o_ac = a_class[j]; + if ((k = rnd(100)) < 20) + { + cur->o_flags |= ISCURSED; + cur->o_ac += rnd(3)+1; + } + else if (k < 28) + cur->o_ac -= rnd(3)+1; + when 5: + cur->o_type = RING; + cur->o_which = pick_one(r_magic, MAXRINGS); + switch (cur->o_which) + { + case R_ADDSTR: + case R_PROTECT: + case R_ADDHIT: + case R_ADDDAM: + if ((cur->o_ac = rnd(3)) == 0) + { + cur->o_ac = -1; + cur->o_flags |= ISCURSED; + } + when R_AGGR: + case R_TELEPORT: + cur->o_flags |= ISCURSED; + } + when 6: + cur->o_type = STICK; + cur->o_which = pick_one(ws_magic, MAXSTICKS); + fix_stick(cur); + otherwise: + debug("Picked a bad kind of object"); + wait_for(stdscr, ' '); + } + return item; +} + +/* + * pick an item out of a list of nitems possible magic items + */ +int +pick_one(struct magic_item *magic, int nitems) +{ + struct magic_item *end; + int i; + struct magic_item *start; + + start = magic; + for (end = &magic[nitems], i = rnd(100); magic < end; magic++) + if (i < magic->mi_prob) + break; + if (magic == end) + { + if (wizard) + { + msg("bad pick_one: %d from %d items", i, nitems); + for (magic = start; magic < end; magic++) + msg("%s: %d%%", magic->mi_name, magic->mi_prob); + } + magic = start; + } + return (int) (magic - start); +}