diff arogue5/pack.c @ 218:56e748983fa8

Advanced Rogue 5: convert to ANSI function declarations. This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
author John "Elwin" Edwards
date Sun, 07 Feb 2016 14:39:21 -0500
parents 0ed67132cf10
children
line wrap: on
line diff
--- a/arogue5/pack.c	Sun Jan 31 13:45:07 2016 -0500
+++ b/arogue5/pack.c	Sun Feb 07 14:39:21 2016 -0500
@@ -18,15 +18,15 @@
 
 char outstring[512];	/* ridiculously long string for use with msg */
 
+bool is_type (struct object *obj, int type);
+
 /*
  * add_pack:
  *	Pick up an object and add it to the pack.  If the argument is non-null
  * use it as the linked_list pointer instead of gettting it off the ground.
  */
 bool
-add_pack(item, silent, packret)
-register struct linked_list *item, **packret;
-bool silent;
+add_pack(struct linked_list *item, bool silent, struct linked_list **packret)
 {
     register struct linked_list *ip, *lp = NULL, *ap;
     register struct object *obj, *op = NULL;
@@ -305,9 +305,8 @@
  * inventory:
  *	list what is in the pack
  */
-inventory(list, type)
-register struct linked_list *list;
-register int type;
+bool
+inventory(struct linked_list *list, int type)
 {
     register struct object *obj;
     register char ch;
@@ -390,8 +389,8 @@
  * pick_up:
  *	Add something to characters pack.
  */
-pick_up(ch)
-char ch;
+void
+pick_up(char ch)
 {
     switch (ch) {
 	default:
@@ -416,7 +415,7 @@
  *	Allow player to inventory a single item
  */
 void
-picky_inven()
+picky_inven(void)
 {
     register struct linked_list *item;
     register char ch, mch;
@@ -471,12 +470,10 @@
 /*
  * get_item:
  *	pick something out of a pack for a purpose
+ * 	purpose: NULL if we should be silent (no prompts) *
  */
 struct linked_list *
-get_item(list, purpose, type)
-reg struct linked_list *list;
-char *purpose;	/* NULL if we should be silent (no prompts) */
-int type;
+get_item(struct linked_list *list, char *purpose, int type)
 {
     reg struct linked_list *item;
     reg struct object *obj;
@@ -610,9 +607,8 @@
     }
 }
 
-pack_char(list, obj)
-register struct object *obj;
-struct linked_list *list;
+char
+pack_char(struct linked_list *list, struct object *obj)
 {
     register struct linked_list *item;
     register char c;
@@ -634,8 +630,8 @@
  * cur_null:
  *	This updates cur_weapon etc for dropping things
  */
-cur_null(op)
-reg struct object *op;
+void
+cur_null(struct object *op)
 {
 	if (op == cur_weapon)			cur_weapon = NULL;
 	else if (op == cur_armor)		cur_armor = NULL;
@@ -659,7 +655,8 @@
  * idenpack:
  *	Identify all the items in the pack
  */
-idenpack()
+void
+idenpack(void)
 {
 	reg struct linked_list *pc;
 
@@ -667,9 +664,8 @@
 		whatis(pc);
 }
 
-is_type (obj, type)
-register struct object *obj;
-register int type;
+bool
+is_type (struct object *obj, int type)
 {
     register bool current;
 
@@ -804,8 +800,8 @@
     return(FALSE);
 }
 
-del_pack(item)
-register struct linked_list *item;
+void
+del_pack(struct linked_list *item)
 {
     register struct object *obj;
 
@@ -827,9 +823,8 @@
  * it to him.
  */
 
-carry_obj(mp, chance)
-register struct thing *mp;
-int chance;
+void
+carry_obj(struct thing *mp, int chance)
 {
     reg struct linked_list *item;
     reg struct object *obj;
@@ -851,74 +846,74 @@
      * avoid it
      */
     if (on(*mp, CARRYDAGGER)) {
-	item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL);
+	item = spec_item(RELIC, MUSTY_DAGGER, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYCLOAK)) {
-	item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL);
+	item = spec_item(RELIC, EMORI_CLOAK, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYANKH)) {
-	item = spec_item(RELIC, HEIL_ANKH, NULL, NULL);
+	item = spec_item(RELIC, HEIL_ANKH, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYSTAFF)) {
-	item = spec_item(RELIC, MING_STAFF, NULL, NULL);
+	item = spec_item(RELIC, MING_STAFF, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYWAND)) {
-	item = spec_item(RELIC, ORCUS_WAND, NULL, NULL);
+	item = spec_item(RELIC, ORCUS_WAND, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYROD)) {
-	item = spec_item(RELIC, ASMO_ROD, NULL, NULL);
+	item = spec_item(RELIC, ASMO_ROD, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYAMULET)) {
-	item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL);
+	item = spec_item(RELIC, YENDOR_AMULET, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
 
     if (on(*mp, CARRYMANDOLIN)) {
-	item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL);
+	item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
     if (on(*mp, CARRYMSTAR)) {
-	item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL);
+	item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
     if (on(*mp, CARRYFLAIL)) {
-	item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL);
+	item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
     }
     if (on(*mp, CARRYHORN)) {
-	item = spec_item(RELIC, GERYON_HORN, NULL, NULL);
+	item = spec_item(RELIC, GERYON_HORN, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_pos = mp->t_pos;
 	attach(mp->t_pack, item);
@@ -927,7 +922,7 @@
      * If it carries gold, give it some
      */
     if (on(*mp, CARRYGOLD) && rnd(100) < chance) {
-	    item = spec_item(GOLD, NULL, NULL, NULL);
+	    item = spec_item(GOLD, 0, 0, 0);
 	    obj = OBJPTR(item);
 	    obj->o_count = GOLDCALC + GOLDCALC;
 	    obj->o_pos = mp->t_pos;
@@ -938,7 +933,7 @@
      * If it carries food, give it some
      */
     if (on(*mp, CARRYFOOD) && rnd(100) < chance) {
-	item = spec_item(FOOD, NULL, NULL, NULL);
+	item = spec_item(FOOD, 0, 0, 0);
 	obj = OBJPTR(item);
 	obj->o_weight = things[TYP_FOOD].mi_wght;
 	obj->o_pos = mp->t_pos;
@@ -1041,8 +1036,8 @@
  *	he wants (* means everything).
  */
 
-grab(y, x)
-register y, x;
+int
+grab(int y, int x)
 {
     register struct linked_list *next_item, *item;
     register struct object *obj;