Mercurial > hg > early-roguelike
diff arogue5/potions.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
---|---|
date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | 34a87d84ea31 |
children |
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--- a/arogue5/potions.c Sun Jan 31 13:45:07 2016 -0500 +++ b/arogue5/potions.c Sun Feb 07 14:39:21 2016 -0500 @@ -17,14 +17,16 @@ #include <stdlib.h> #include <string.h> +void res_intelligence(void); +void res_wisdom(void); /* * Increase player's constitution */ -add_const(cursed) -bool cursed; +void +add_const(bool cursed) { /* Do the potion */ if (cursed) { @@ -47,8 +49,8 @@ * Increase player's dexterity */ -add_dexterity(cursed) -bool cursed; +void +add_dexterity(bool cursed) { int ring_str; /* Value of ring strengths */ @@ -80,8 +82,8 @@ * add a haste to the player */ -add_haste(blessed) -bool blessed; +void +add_haste(bool blessed) { int hasttime; @@ -110,8 +112,8 @@ /* * Increase player's intelligence */ -add_intelligence(cursed) -bool cursed; +void +add_intelligence(bool cursed) { int ring_str; /* Value of ring strengths */ @@ -141,7 +143,8 @@ /* * this routine makes the hero move slower */ -add_slow() +void +add_slow(void) { if (on(player, ISHASTE)) { /* Already sped up */ extinguish(nohaste); @@ -164,8 +167,8 @@ * Increase player's strength */ -add_strength(cursed) -bool cursed; +void +add_strength(bool cursed) { if (cursed) { @@ -182,8 +185,8 @@ * Increase player's wisdom */ -add_wisdom(cursed) -bool cursed; +void +add_wisdom(bool cursed) { int ring_str; /* Value of ring strengths */ @@ -215,8 +218,8 @@ * Lower a level of experience */ -lower_level(who) -short who; +void +lower_level(short who) { int fewer, nsides = 0; @@ -239,10 +242,8 @@ death(who); } -quaff(which, flag, is_potion) -int which; -int flag; -bool is_potion; +void +quaff(int which, int flag, bool is_potion) { register struct object *obj = NULL; register struct linked_list *item, *titem; @@ -625,8 +626,8 @@ * if called with zero the restore fully */ -res_dexterity(howmuch) -int howmuch; +void +res_dexterity(int howmuch) { short save_max; int ring_str; @@ -656,7 +657,8 @@ * Restore player's intelligence */ -res_intelligence() +void +res_intelligence(void) { short save_max; int ring_str; @@ -680,7 +682,8 @@ * Restore player's wisdom */ -res_wisdom() +void +res_wisdom(void) { short save_max; int ring_str;