Mercurial > hg > early-roguelike
diff xrogue/misc.c @ 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
author | John "Elwin" Edwards |
---|---|
date | Mon, 07 Mar 2016 20:44:01 -0500 |
parents | f54901b9c39b |
children | e1cd27c5464f |
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--- a/xrogue/misc.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/misc.c Mon Mar 07 20:44:01 2016 -0500 @@ -82,11 +82,11 @@ * if he becomes a spell caster of some kind, give him a fuse */ if (*newclass == C_MAGICIAN || *newclass == C_RANGER) - fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(spell_recovery, NULL, SPELLTIME, AFTER); if (*newclass == C_DRUID || *newclass == C_MONK) - fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(chant_recovery, NULL, SPELLTIME, AFTER); if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) - fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); + fuse(prayer_recovery, NULL, SPELLTIME, AFTER); /* * if he's changing from a fighter, ranger, or paladin then we * may have to change his sword since only these types can wield @@ -132,7 +132,7 @@ */ if (*newclass == C_THIEF || *newclass == C_ASSASSIN || *newclass == C_MONK) - start_daemon(trap_look, (VOID *)NULL, AFTER); + start_daemon(trap_look, NULL, AFTER); /* adjust stats */ char_type = player.t_ctype = *newclass; @@ -1029,7 +1029,7 @@ else msg("Ahh.. Ahh... Choo!! "); if (!find_slot(dust_appear)) { turn_on(player, ISINVIS); - fuse(dust_appear, (VOID *)NULL, DUSTTIME, AFTER); + fuse(dust_appear, NULL, DUSTTIME, AFTER); PLAYER = IPLAYER; light(&hero); } @@ -1059,7 +1059,7 @@ if (find_slot(unchoke)) lengthen(unchoke, DUSTTIME); else - fuse(unchoke, (VOID *)NULL, DUSTTIME, AFTER); + fuse(unchoke, NULL, DUSTTIME, AFTER); turn_on(player, ISHUH); turn_on(player, ISBLIND); light(&hero);