Mercurial > hg > early-roguelike
diff xrogue/potions.c @ 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
author | John "Elwin" Edwards |
---|---|
date | Mon, 07 Mar 2016 20:44:01 -0500 |
parents | b67b99f6c92b |
children | 0250220d8cdd |
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--- a/xrogue/potions.c Mon Mar 07 19:26:08 2016 -0500 +++ b/xrogue/potions.c Mon Mar 07 20:44:01 2016 -0500 @@ -172,7 +172,7 @@ else { msg("You feel yourself moving %sfaster.", blessed ? "much " : ""); turn_on(player, ISHASTE); - fuse(nohaste, (VOID *)NULL, roll(hasttime, hasttime), AFTER); + fuse(nohaste, NULL, roll(hasttime, hasttime), AFTER); } } @@ -232,7 +232,7 @@ lengthen(noslow, roll(HASTETIME,HASTETIME)); else { turn_on(player, ISSLOW); - fuse(noslow, (VOID *)NULL, roll(HASTETIME,HASTETIME), AFTER); + fuse(noslow, NULL, roll(HASTETIME,HASTETIME), AFTER); } } } @@ -353,7 +353,7 @@ } else { /* Just light a fuse for how long player is safe */ if (off(player, ISCLEAR)) { - fuse(unclrhead, (VOID *)NULL, CLRDURATION, AFTER); + fuse(unclrhead, NULL, CLRDURATION, AFTER); msg("A faint blue aura surrounds your head."); } else { /* If we have a fuse lengthen it, else we @@ -518,7 +518,7 @@ { msg("A cloak of darkness falls around you."); turn_on(player, ISBLIND); - fuse(sight, (VOID *)NULL, SEEDURATION, AFTER); + fuse(sight, NULL, SEEDURATION, AFTER); light(&hero); } else @@ -529,7 +529,7 @@ if (off(player, CANSEE)) { turn_on(player, CANSEE); msg("Your eyes begin to tingle."); - fuse(unsee, (VOID *)NULL, blessed ? SEEDURATION*3 :SEEDURATION, AFTER); + fuse(unsee, NULL, blessed ? SEEDURATION*3 :SEEDURATION, AFTER); light(&hero); } else if (find_slot(unsee) != 0) { @@ -553,7 +553,7 @@ if (on(player, CANINWALL)) lengthen(unphase, duration*PHASEDURATION); else { - fuse(unphase, (VOID *)NULL, duration*PHASEDURATION, AFTER); + fuse(unphase, NULL, duration*PHASEDURATION, AFTER); turn_on(player, CANINWALL); } msg("You feel %slight-headed!", @@ -577,7 +577,7 @@ } } else { - fuse(land, (VOID *)NULL, duration*FLYTIME, AFTER); + fuse(land, NULL, duration*FLYTIME, AFTER); turn_on(player, ISFLY); } if (say_message) { @@ -641,7 +641,7 @@ if (off(player, ISINVIS)) { turn_on(player, ISINVIS); msg("You have a tingling feeling all over your body"); - fuse(appear, (VOID *)NULL, blessed ? GONETIME*3 : GONETIME, AFTER); + fuse(appear, NULL, blessed ? GONETIME*3 : GONETIME, AFTER); PLAYER = IPLAYER; light(&hero); } @@ -703,7 +703,7 @@ if (!find_slot(unskill)) { /* No skill */ pstats.s_lvladj = -2; pstats.s_lvl += pstats.s_lvladj; - fuse(unskill, (VOID *)NULL, SKILLDURATION, AFTER); + fuse(unskill, NULL, SKILLDURATION, AFTER); } else { /* Has an artifical skill */ /* Is the skill beneficial? */ @@ -759,7 +759,7 @@ if (!find_slot(unskill)) { pstats.s_lvladj = adjust; pstats.s_lvl += pstats.s_lvladj; - fuse(unskill, (VOID *)NULL, + fuse(unskill, NULL, blessed ? SKILLDURATION*2 : SKILLDURATION, AFTER); } else { /* Has an artifical skill */ @@ -819,7 +819,7 @@ say_message = FALSE; } else { - fuse(nofire, (VOID *)NULL, duration*FIRETIME, AFTER); + fuse(nofire, NULL, duration*FIRETIME, AFTER); turn_on(player, NOFIRE); } if (say_message) { @@ -856,7 +856,7 @@ say_message = FALSE; } else { - fuse(nocold, (VOID *)NULL, duration*COLDTIME, AFTER); + fuse(nocold, NULL, duration*COLDTIME, AFTER); turn_on(player, NOCOLD); } if (say_message) { @@ -890,7 +890,7 @@ say_message = FALSE; } else { - fuse(nobolt, (VOID *)NULL, duration*BOLTTIME, AFTER); + fuse(nobolt, NULL, duration*BOLTTIME, AFTER); turn_on(player, NOBOLT); } if (say_message) {