diff arogue5/fight.c @ 239:837044d2c362

Merge the GCC5 and build fix branches. This fixes all warnings produced by GCC 5, except the ones related to system functions. Those could be fixed by including the proper headers, but it would be better to replace the system-dependent code with functions from mdport.c.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 19:47:52 -0500
parents 0990adf580ee
children
line wrap: on
line diff
--- a/arogue5/fight.c	Tue Mar 08 19:45:41 2016 -0500
+++ b/arogue5/fight.c	Fri Mar 11 19:47:52 2016 -0500
@@ -20,17 +20,18 @@
 
 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, 
              bool hurl, struct object *cur_weapon, bool back_stab);
-void hit(struct object *weapon, struct thing *tp, char *er, char *ee, 
-         bool back_stab);
-void miss(struct object *weapon, struct thing *tp, char *er, char *ee);
+void hit(struct object *weapon, struct thing *tp, const char *er,
+         const char *ee, bool back_stab);
+void miss(struct object *weapon, struct thing *tp, const char *er, 
+          const char *ee);
 int dext_plus(int dexterity);
 int str_plus(short str);
 int add_dam(short str);
 int hung_dam(void);
-void thunk(struct object *weap, struct thing *tp, char *mname);
-void m_thunk(struct object *weap, struct thing *tp, char *mname);
-void bounce(struct object *weap, struct thing *tp, char *mname);
-void m_bounce(struct object *weap, struct thing *tp, char *mname);
+void thunk(struct object *weap, struct thing *tp, const char *mname);
+void m_thunk(struct object *weap, struct thing *tp, const char *mname);
+void bounce(struct object *weap, struct thing *tp, const char *mname);
+void m_bounce(struct object *weap, struct thing *tp, const char *mname);
 struct object *wield_weap(struct object *thrown, struct thing *mp);
 void explode(struct thing *tp);
 
@@ -1037,7 +1038,7 @@
  */
 
 char *
-prname(char *who, bool upper)
+prname(const char *who, bool upper)
 {
     static char tbuf[LINELEN];
 
@@ -1062,7 +1063,8 @@
  */
 
 void
-hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab)
+hit(struct object *weapon, struct thing *tp, const char *er, const char *ee, 
+    bool back_stab)
 {
     register char *s = NULL;
     char 
@@ -1119,7 +1121,7 @@
  */
 
 void
-miss(struct object *weapon, struct thing *tp, char *er, char *ee)
+miss(struct object *weapon, struct thing *tp, const char *er, const char *ee)
 {
     register char *s = NULL;
     char
@@ -1226,7 +1228,7 @@
  */
 
 void
-thunk(struct object *weap, struct thing *tp, char *mname)
+thunk(struct object *weap, struct thing *tp, const char *mname)
 {
     /* tp: Defender */
     char *def_name;	/* Name of defender */
@@ -1254,7 +1256,7 @@
  */
 
 void
-m_thunk(struct object *weap, struct thing *tp, char *mname)
+m_thunk(struct object *weap, struct thing *tp, const char *mname)
 {
     char *att_name;	/* Name of attacker */
 
@@ -1281,7 +1283,7 @@
  */
 
 void
-bounce(struct object *weap, struct thing *tp, char *mname)
+bounce(struct object *weap, struct thing *tp, const char *mname)
 {
     /* tp: Defender */
     char *def_name;	/* Name of defender */
@@ -1309,7 +1311,7 @@
  */
 
 void
-m_bounce(struct object *weap, struct thing *tp, char *mname)
+m_bounce(struct object *weap, struct thing *tp, const char *mname)
 {
     char *att_name;	/* Name of attacker */