Mercurial > hg > early-roguelike
diff srogue/rogue.ext @ 217:94a0d9dd5ce1
Super-Rogue: convert to ANSI-style function declarations.
This fixes most of the build warnings.
author | John "Elwin" Edwards |
---|---|
date | Sun, 31 Jan 2016 13:45:07 -0500 |
parents | 34d7a614855e |
children | b67b99f6c92b |
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--- a/srogue/rogue.ext Thu Jan 28 18:55:47 2016 -0500 +++ b/srogue/rogue.ext Sun Jan 31 13:45:07 2016 -0500 @@ -2,11 +2,10 @@ EXTWEP weaps[]; EXTARM armors[]; EXTMON monsters[], *mtlev[]; -EXTTRAP *trap_at(), traps[]; -EXTROOM *roomin(), *oldrp, rooms[]; -EXTCORD *rndmove(), *rnd_pos(), delta, stairs, oldpos, rndspot; -EXTLKL *mlist, *lvl_obj, *new_item(), *new_thing(), *new_monster(); -EXTLKL *find_mons(), *wake_monster(), *find_obj(), *get_item(); +EXTTRAP traps[]; +EXTROOM *oldrp, rooms[]; +EXTCORD delta, stairs, oldpos, rndspot; +EXTLKL *mlist, *lvl_obj; EXTOBJ *cur_armor, *cur_weapon, *cur_ring[]; EXTMAG r_magic[], s_magic[], ws_magic[], p_magic[]; EXTMAG things[], a_magic[], w_magic[]; @@ -14,20 +13,16 @@ EXTINT foodlev, total, count, demoncnt, fung_hit, ntraps; EXTINT lastscore, purse, mpos, seed, dnum, no_food, packvol, playuid; EXTINT curprice, trader, group, levcount, levtype, ringfood, playgid; -EXTINT chkstairs(), rollwand(), swander(), notslow(), notfight(), rnd(); -EXTINT rchg_str(), wghtchk(), stomach(), doctor(), runners(), status(), sight(); -extern void quit(), auto_save(), endit(), byebye(), game_err(); -EXTINT prntfile(), unconfuse(), sapem(); -EXTINT noteth(), notregen(), notinvinc(), unsee(), nohaste(), npch(); +EXTINT chkstairs(), notfight(); +EXTINT prntfile(); EXTBOOL running, nochange, after, inwhgt, isfight, firstmove, nlmove; EXTBOOL wizard, waswizard, in_shell, amulet, door_stop, playing, use_savedir; EXTBOOL notify, ws_know[], p_know[], s_know[], r_know[], inpool; EXTCHAR home[], file_name[], whoami[], fruit[], curpurch[], scorefile[]; EXTCHAR *r_stones[], *p_colors[], *s_names[], *ws_type[], *ws_made[]; EXTCHAR *ws_guess[], *s_guess[], *r_guess[], *p_guess[];/*, *unctrl();*/ -EXTCHAR morestr[], prbuf[], huh[], *identify(), *vowelstr(); -EXTCHAR *new(), *strcpy(), *strcat(), *inv_name(), pack_char(), *prname(); -EXTCHAR *num(), *getenv(), *tr_name(), *release, take, runch; +EXTCHAR morestr[], prbuf[], huh[]; +EXTCHAR *release, take, runch; EXTCHAR retstr[], wizstr[], spacemsg[], illegal[], callit[], starlist[]; EXTSTAT max_stats, *him; extern struct magic_info thnginfo[]; @@ -46,3 +41,207 @@ extern char *wood[NWOOD]; extern char *metal[NMETAL]; +void _attach(struct linked_list **list, struct linked_list *item); +void _detach(struct linked_list **list, struct linked_list *item); +void _free_list(struct linked_list **ptr); +void activity(void); +int add_dam(struct stats *who); +void add_haste(bool potion); +void add_mon(struct room *rm, bool treas); +bool add_pack(struct linked_list *item, bool silent); +void add_pass(void); +void addmsg(char *fmt, ...); +void aggravate(void); +int attack(struct thing *mp); +bool author(void); +void auto_save(int a); +int be_trapped(struct coord *tc, struct thing *th); +void buy_it(void); +void byebye(int how); +bool cansee(int y, int x); +char *charge_str(struct object *obj); +void check_level(void); +void chg_abil(int what, int amt, int how); +void chg_hpt(int howmany, bool alsomax, char what); +void command(void); +bool cordok(int y, int x); +void create_obj(bool fscr); +void cur_null(struct object *op); +void dbotline(WINDOW *scr, char *message); +bool dead_end(char ch); +void death(char monst); +void del_pack(struct linked_list *what); +bool diag_ok(struct coord *sp, struct coord *ep); +void dip_it(void); +void discard(struct linked_list *item); +void displevl(void); +void dispmax(void); +void dispmons(void); +void do_daemons(int flag); +void do_fuses(void); +void do_maze(void); +void do_motion(struct object *obj, int ydelta, int xdelta); +void do_move(int dy, int dx); +void do_passages(void); +void do_post(void); +void do_rooms(void); +void do_run(char ch); +void do_zap(bool gotdir); +void doctor(int fromfuse); +void draw_room(struct room *rp); +int drop(struct linked_list *item); +bool dropcheck(struct object *op); +void eat(void); +int encread(void *starta, unsigned int size, int inf); +void encwrite(void *starta, unsigned int size, FILE *outf); +void endit(int a); +void endmsg(void); +void extinguish(int (*func)()); +int extras(void); +void fall(struct linked_list *item, bool pr); +bool fallpos(struct coord *pos, struct coord *newpos, bool passages); +void fatal(char *s); +bool fight(struct coord *mp, struct object *weap, bool thrown); +struct linked_list *find_mons(int y, int x); +struct linked_list *find_obj(int y, int x); +void fix_stick(struct object *cur); +void fuse(int (*func)(), int arg, int time); +void game_err(int a); +void genocide(void); +bool get_dir(void); +struct linked_list *get_item(char *purpose, int type); +int get_str(char *opt, WINDOW *awin); +int get_worth(struct object *obj); +int getbless(void); +int getindex(char what); +int getpcon(struct stats *who); +int getpdex(struct stats *who, bool heave); +int getpwis(struct stats *who); +void heal_self(int factor, bool updmaxhp); +bool hit_monster(struct coord *mp, struct object *obj); +int hitweight(void); +bool hurt_armor(struct object *obj); +void idenpack(void); +char *identify(int what); +void ignore(void); +bool illeg_ch(unsigned char ch); +void init_everything(void); +void init_ring(struct object *what, bool fromwiz); +void init_weapon(struct object *weap, int type); +void initarmor(struct object *obj, int what); +void initfood(struct object *what); +char *inv_name(struct object *obj, bool drop); +bool inventory(struct linked_list *list, int type); +int itemvol(struct object *wh); +int itemweight(struct object *wh); +bool is_current(struct object *obj); +bool is_magic(struct object *obj); +bool isatrap(char ch); +bool isring(int hand, int ring); +bool iswearing(int ring); +void killed(struct linked_list *item, bool pr); +void lengthen(int (*func)(), int xtime); +void lev_mon(void); +void light(struct coord *cp); +void look(bool wakeup); +bool magring(struct object *what); +bool makemons(int what); +int midx(char whichmon); +void missile(int ydelta, int xdelta); +void money(void); +bool monhurt(struct thing *th); +void msg(char *fmt, ...); +char *new(int size); +struct linked_list *new_item(int size); +void new_level(int ltype); +struct linked_list *new_monster(char type, struct coord *cp, bool treas); +struct linked_list *new_thing(bool treas, int type, int which); +void nohaste(int fromfuse); +void noteth(int fromfuse); +void notinvinc(int fromfuse); +void notregen(int fromfuse); +void notslow(int fromfuse); +char npch(char ch); +char *num(int n1, int n2); +bool o_off(struct object *what, long bit); +bool o_on(struct object *what, long bit); +void option(void); +char pack_char(struct object *obj); +void parse_opts(char *str); +bool passwd(void); +int pick_one(struct magic_item *mag); +void pick_up(char ch); +void picky_inven(void); +bool pl_off(long what); +bool pl_on(long what); +void playit(void); +bool price_it(void); +void quaff(void); +void quit(int a); +void raise_level(void); +void rchg_str(int amt); +void read_scroll(void); +int readchar(void); +void remove_monster(struct coord *mp, struct linked_list *item); +void resoflg(struct object *what, long bit); +bool restore(char *file, char **envp); +void restscr(WINDOW *scr); +bool rf_on(struct room *rm, long bit); +char *ring_num(struct object *what); +void ring_off(void); +void ring_on(void); +void ringabil(void); +int ringex(int rtype); +int rnd(int range); +char rnd_mon(bool wander, bool baddie); +struct coord *rnd_pos(struct room *rp); +int rnd_room(void); +struct coord *rndmove(struct thing *who); +int roll(int number, int sides); +void rollwand(int fromfuse); +struct room *roomin(struct coord *cp); +int rs_restore_file(int inf); +int rs_save_file(FILE *savef); +void runners(void); +void runto(struct coord *runner, struct coord *spot); +void sapem(int fromfuse); +bool save(int which); +bool save_game(void); +bool save_throw(int which, struct thing *tp); +void score(int amount, int aflag, char monst); +void sell_it(void); +void setoflg(struct object *what, long bit); +void setup(void); +char show(int y, int x); +bool showtop(int showname); +void sight(int fromfuse); +void start_daemon(int (*func)(), int arg, int type); +void status(int fromfuse); +bool step_ok(unsigned char ch); +void stomach(int fromfuse); +int str_plus(struct stats *who); +void strucpy(char *s1, char *s2, int len); +void swander(int fromfuse); +bool swing(int at_lvl, int op_arm, int wplus); +void take_off(void); +int teleport(struct coord spot, struct thing *th); +void toss_ring(struct object *what); +void total_winner(void); +int totalenc(void); +char *tr_name(char ch); +struct trap *trap_at(int y, int x); +void unconfuse(int fromfuse); +void unhold(char whichmon); +void unsee(int fromfuse); +void updpack(void); +char *vowelstr(char *str); +void wait_for(WINDOW *win, char ch); +struct linked_list *wake_monster(int y, int x); +void wanderer(void); +void waste_time(void); +void wear(void); +void wghtchk(int fromfuse); +void whatis(struct linked_list *what); +void wield(void); +char winat(int y, int x); +void writelog(int amount, int aflag, char monst);