Mercurial > hg > early-roguelike
diff xrogue/move.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
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--- a/xrogue/move.c Fri Jun 26 11:42:02 2015 -0400 +++ b/xrogue/move.c Mon Jun 29 20:37:32 2015 -0400 @@ -85,7 +85,6 @@ if (is_player) { level++; pstats.s_hpt -= roll(1, 10); - msg("You fell through a trap! "); if (pstats.s_hpt < 1) { pstats.s_hpt = -1; death(D_FALL); @@ -93,6 +92,7 @@ wclear(cw); wclear(mw); new_level(NORMLEV); + msg("You fell through a trap! "); } else { if (can_see) msg("%s fell into a trap!", prname(mname, TRUE)); @@ -142,13 +142,13 @@ if (is_player) { prev_max = 1000; /* flag used in n_level.c */ level++; - msg("You suddenly find yourself in strange surroundings! "); pstats.s_hpt -= roll(1, 10); if (pstats.s_hpt < 1) { pstats.s_hpt = -1; death(D_FALL); } new_level(OUTSIDE); + msg("You suddenly find yourself in strange surroundings! "); return(ch); } else {