diff arogue5/command.c @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents 7a7fb9b810e1
children dfeed24bb616
line wrap: on
line diff
--- a/arogue5/command.c	Wed Sep 05 10:14:34 2012 -0700
+++ b/arogue5/command.c	Sat Sep 08 22:05:05 2012 -0700
@@ -312,7 +312,7 @@
 			    int tlev;
 			    prbuf[0] = '\0';
 			    msg("Which level? ");
-			    if(get_str(prbuf,cw) == NORM) {
+			    if(get_str(prbuf, msgw) == NORM) {
 				tlev = atoi(prbuf);
 				if(tlev < 1) {
 				    mpos = 0;
@@ -929,7 +929,7 @@
 	    free(guess[obj->o_which]);
 	strcpy(prbuf, elsewise);
     }
-    if (get_str(prbuf, cw) == NORM) {
+    if (get_str(prbuf, msgw) == NORM) {
 	if (mark) {
 	    strncpy(obj->o_mark, prbuf, MARKLEN-1);
 	    obj->o_mark[MARKLEN-1] = '\0';