Mercurial > hg > early-roguelike
diff arogue5/misc.c @ 76:ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
Some sections of code that prompt the user for a string of input were
calling get_str() with cw (the player-visible screen containing the
map), which caused whatever the player typed to get printed starting at
cw's idea of the cursor position, which was usually the Rogue's @-sign.
This corrupted the map.
The problem has been fixed by passing msgw (the message line at the top
of the screen) to get_str(), so the player's typing appears where msgw
thinks the cursor should be, which is in the sensible place right after
the prompt. Some other get_str() invocations which used hw or stdscr
have been left unmodified.
author | John "Elwin" Edwards <elwin@sdf.org> |
---|---|
date | Sat, 08 Sep 2012 22:05:05 -0700 |
parents | c49f7927b0fa |
children | f2951c4e28d9 |
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line diff
--- a/arogue5/misc.c Wed Sep 05 10:14:34 2012 -0700 +++ b/arogue5/misc.c Sat Sep 08 22:05:05 2012 -0700 @@ -727,7 +727,7 @@ (obj->o_flags & ISKNOW) == 0 && m_guess[which] == NULL) { msg(terse ? "Call it: " : "What do you want to call it? "); - if (get_str(buf, cw) == NORM) { + if (get_str(buf, msgw) == NORM) { m_guess[which] = new((unsigned int) strlen(buf) + 1); strcpy(m_guess[which], buf); }