Mercurial > hg > early-roguelike
diff arogue7/arogue77.html @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
| author | John "Elwin" Edwards |
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| date | Fri, 08 May 2015 15:24:40 -0400 |
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| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/arogue7/arogue77.html Fri May 08 15:24:40 2015 -0400 @@ -0,0 +1,1328 @@ +<!-- Advanced Rogue --> +<!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T --> +<!-- All rights reserved. --> +<!-- --> +<!-- Based on "Rogue: Exploring the Dungeons of Doom" --> +<!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman --> +<!-- All rights reserved. --> +<!-- --> +<!-- See the file LICENSE.TXT for full copyright and licensing information. --> + +<!-- Creator : groff version 1.18.1 --> +<!-- CreationDate: Sat Jan 21 09:55:23 2006 --> + +<h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of Doom</a></h1> +<br> +<h2 align="center">Toolchest</h2> +<h3 align="center">http://roguelike.sourceforge.net/arogue77</h3> +<br> +<table border="0" cellpadding="3" cellspacing="3" style="border-collapse: collapse" id="table1" align=center> +<tr> + <td nowrap> + Advanced Rogue<br> + Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T<br> + All rights reserved. + </td> +</tr> +<tr> + <td nowrap> + Based on "Rogue: Exploring the Dungeons of Doom"<br> + Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br> + All rights reserved. + </td> +</tr> +</table> + +<p align="center">See the file LICENSE.TXT for full copyright and licensing information.</p> + +<h2 align="justify">1. Introduction</h2> + +<p align="justify"> + Rogue is a screen-oriented fantasy game set in the + ever-changing Dungeons of Doom. The game comes complete + with monsters, spells, weapons, armor, potions, and other + magical items. The dungeon's geography changes with every + game, and although many magical items have certain + identifiable properties, such as turning the player + invisible, the physical manifestation of the magic changes + each game. A red potion, for example, will cause the same + reaction throughout a given game, but it may be a completely + different potion in a new game. +</p> + +<p align=justify> + Entering the dungeon with only a little food, armor, + and a weapon, the player must develop a good strategy of + when to fight, when to run, and how to best use any magical + items found in the dungeon. To make things interesting, the + player has a quest to return one of several unique + artifacts, rumored to lie deep in the dungeon's bowels. + Returning with this artifact brings great glory and the + title of Complete Winner. But even after finding the + artifact, the player may wish to continue further to match + wits with an arch-devil, demon prince, or even a deity found + far down in the dungeon. Defeating such a creature will + gain the player many experience points, the basis for + scoring in Rogue. +</p> + +<p align=justify> + It is very difficult to return from the Dungeons of + Doom. Few people ever make it out alive. Should this + unlikely event occur, the player would be proclaimed a + complete winner and handsomely rewarded for any booty + removed from the dungeon. +</p> + +<h3 align="justify">2. Character Classes</h3> + +<p align="justify"> + Before placing the player in the dungeon, the game + requests the player to select what type of character they + would like to be: a fighter, a magic user, a cleric, a + druid, a thief, a paladin, a ranger, a monk, or an assassin. +</p> + +<p align="justify"><span style="font-variant: small-caps"><strong>2.1 The Fighter</strong></span></p> + +<p align="justify"> + A fighter is very strong and will have a high strength + rating. This great strength gives a fighter the best odds + of winning a battle with a monster. At high experience + levels the fighter also gets to attack multiple times in a + single turn. This obviously further increases his chances + at winning battles. Intrinsic to the fighter class is a + robustness which results in 1 to 12 extra hit points for + every new experience level. +</p> + +<p align="justify"><span style="font-variant: small-caps"><strong>2.2 The Magician</strong></span></p> + +<p align="justify"> + A Magician is able to "cast" spells. The number and + variety of spells increases as the magician gains experience + and intelligence. Magic users are not as hearty as
