diff xrogue/command.c @ 316:c03d0b87211c

Naming items should not use up a turn. This was fixed by adding "after = FALSE;" to the relevant cases in command(). Rogue V4 and V5 are not affected.
author John "Elwin" Edwards
date Sun, 31 Oct 2021 21:35:53 -0400
parents 32bc72dcbf4f
children
line wrap: on
line diff
--- a/xrogue/command.c	Sun Oct 24 20:26:21 2021 -0400
+++ b/xrogue/command.c	Sun Oct 31 21:35:53 2021 -0400
@@ -320,7 +320,9 @@
                         }
                     when 'i' : after = FALSE; inventory(pack, ALL);
                     when 'I' : after = FALSE; picky_inven();
-                    when 'm' : nameitem((struct linked_list *)NULL, TRUE);
+                    when 'm' :
+                        after = FALSE;
+                        nameitem((struct linked_list *)NULL, TRUE);
                     when 'o' : option();
                     when 'O' : msg("Charactor type: %s    Quest item: %s", char_class[char_type].name, rel_magic[quest_item].mi_name);
                     when ',' :
@@ -398,7 +400,7 @@
                     food_left);
                     when CTRL('L') : after = FALSE; clearok(curscr, TRUE);
                                     touchwin(cw);
-                    when CTRL('N') : nameit();
+                    when CTRL('N') : after = FALSE; nameit();
                     when CTRL('O') : after = FALSE; opt_player();
                     when CTRL('R') : after = FALSE; msg(huh);
                     when CTRL('T') :