Mercurial > hg > early-roguelike
diff urogue/README @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/urogue/README Tue Jan 31 19:56:04 2017 -0500 @@ -0,0 +1,74 @@ +UltraRogue: The Ultimate Adventure in the Dungeons of Doom +Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong +All rights reserved. + +There are 8 different treasures to be picked up in this version of rogue. +The first is on level 25 and is relatively easy to pick up. The last is +on level 100 and is very difficult to get. Carrying any one of the +unique treasures allows the rogue to go up the stairs, but one has to +be very careful. To be a total winner, yu must pick up all 8 and +return to the surface again. + +(note: the above may be incorrect, i think the number of levels is +reduced to 50 and you have to get all 8 artifacts to go back up) + +The environment variable UROGUE is used to set up the default things +for a player. The options that can be set are: + +terse: short output messages +flush: flush typeahead when fighting +jump: show position only at the end of running +inven: inventory style +askme: ask about unidentified things +stopdoor: stop running when next to something interesting +name: the rogue's name (string) +fruit: the funny fruit used by the rogue (string) +file: default savefile name (string) +score: default scorefile name (string) +class: default player class (string) + +Something like + +setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump" + +does the obvious. The "score" option is ignored unless you start +urogue in wizard mode. The class option string can have the following +values: "fighter", "illus", "paladin", "ranger", "cleric", "magic", +"assasin", "druid", "ninja", and "thief" and is initialized only at +startup time. The "inven" option can take the values "slow", "clear", +and "overwrite". + + +About the Author +================ + +Herb Chong is currently freelance writing and doing some teaching. +If you pick up a copy of Windows Sources Magazine, you can usually +find something he has written. Starting in October (1993) he will +have a regular column. Herb has also just started teaching Adult Ed +and undergraduate classes at Mercy College, a small and not very well +known college in Westchester, NY. + +Acknowledgements +================ + +The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn +Wichman) was used as the original basis for this game. A thousand +thanks go out to them and their classic adventure game of the early 1980s. + +Modifications of a long forgotten and bastardized nature were taken +from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market, +pools, and maze levels had their origin somewhere around here. + +Chief Architect : Herb Chong + +Major Contributers: Carlton Hommel Mike Cooper Mike Laman + Jason Venner Nick Kisseberth + +Other Contributers: Nick Flor Henry Chai Pat Place + Michael Maudlin dan@ciprico edjames@ucbshadow + Web Dove Tim Haapanen tecot@cmu-cs-k.arpa + +Any omissions or errors are purely unintentional. The above list was +compiled by Nick Kisseberth from the change log in UltraRogue through +1987 and from correspondense with Herb Chong.