Mercurial > hg > early-roguelike
diff arogue7/misc.c @ 238:e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union. When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.
This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 17:40:00 -0500 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
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--- a/arogue7/misc.c Tue Mar 08 20:47:57 2016 -0500 +++ b/arogue7/misc.c Fri Mar 11 17:40:00 2016 -0500 @@ -81,11 +81,11 @@ * if he becomes a spell caster of some kind, give him a fuse */ if (newclass == C_MAGICIAN || newclass == C_RANGER) - fuse(spell_recovery, 0, SPELLTIME, AFTER); + fuse(spell_recovery, NULL, SPELLTIME, AFTER); if (newclass == C_DRUID || newclass == C_RANGER) - fuse(chant_recovery, 0, SPELLTIME, AFTER); + fuse(chant_recovery, NULL, SPELLTIME, AFTER); if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) - fuse(prayer_recovery, 0, SPELLTIME, AFTER); + fuse(prayer_recovery, NULL, SPELLTIME, AFTER); /* * if he's changing from a fighter then may have to change * his sword since only fighter can use two-handed @@ -117,7 +117,7 @@ * if he becomes a thief then add the trap_look() daemon */ if (newclass == C_THIEF || newclass == C_ASSASIN || newclass == C_MONK) - start_daemon(trap_look, 0, AFTER); + start_daemon(trap_look, NULL, AFTER); char_type = player.t_ctype = newclass; save = pstats.s_hpt; max_stats.s_hpt = pstats.s_hpt = 0; @@ -1025,7 +1025,7 @@ msg("aaAAACHOOOooo. Cough. Cough. Sneeze. Sneeze."); if (!find_slot(dust_appear)) { turn_on(player, ISINVIS); - fuse(dust_appear, 0, DUSTTIME, AFTER); + fuse(dust_appear, NULL, DUSTTIME, AFTER); PLAYER = IPLAYER; light(&hero); } @@ -1054,7 +1054,7 @@ if (find_slot(unchoke)) lengthen(unchoke, DUSTTIME); else - fuse(unchoke, 0, DUSTTIME, AFTER); + fuse(unchoke, NULL, DUSTTIME, AFTER); turn_on(player, ISHUH); turn_on(player, ISBLIND); light(&hero);