Mercurial > hg > early-roguelike
diff arogue5/sticks.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 56e748983fa8 |
children |
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--- a/arogue5/sticks.c Sat Mar 20 22:36:52 2021 -0400 +++ b/arogue5/sticks.c Wed Apr 14 18:55:33 2021 -0400 @@ -154,7 +154,7 @@ y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) { + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; } @@ -331,7 +331,7 @@ case WS_SLOW_M: y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) { + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; } @@ -453,7 +453,7 @@ else { y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; @@ -477,7 +477,7 @@ else { y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; @@ -497,7 +497,7 @@ when WS_FEAR: y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; @@ -530,7 +530,7 @@ when WS_MDEG: y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; @@ -558,7 +558,7 @@ when WS_DISINTEGRATE: y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) { + while (shoot_ok(CCHAR( winat(y, x) ))) { y += delta.y; x += delta.x; }