Mercurial > hg > early-roguelike
diff arogue7/util.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | d71e5e1f49cf |
children |
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--- a/arogue7/util.c Sat Mar 20 22:36:52 2021 -0400 +++ b/arogue7/util.c Wed Apr 14 18:55:33 2021 -0400 @@ -583,7 +583,7 @@ else if (on(player, ISFLEE)) { y = hero.y; x = hero.x; - while (shoot_ok(winat(y, x))) { + while (shoot_ok(CCHAR( winat(y, x) ))) { y += direction->y; x += direction->x; } @@ -821,7 +821,7 @@ */ if (off(player, ISBLIND)) { - if (y == hero.y && x == hero.x + if ((y == hero.y && x == hero.x) || (inpass && (ch == '-' || ch == '|'))) continue; @@ -1150,10 +1150,12 @@ cpp = &cp; for (rp = rooms, i = 0; i < MAXROOMS; rp++, i++) if (inroom(rp, cpp)) + { if (y == rp->r_pos.y || y == rp->r_pos.y + rp->r_max.y - 1) return('-'); else return('|'); + } return('p'); }