Mercurial > hg > early-roguelike
diff rogue4/misc.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
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--- a/rogue4/misc.c Sat Mar 20 22:36:52 2021 -0400 +++ b/rogue4/misc.c Wed Apr 14 18:55:33 2021 -0400 @@ -58,9 +58,7 @@ register int passcount = 0; register char pfl, *fp, pch; register int sy, sx, sumhero = 0, diffhero = 0; - register int oldx, oldy; - getyx(stdscr, oldy, oldx); rp = proom; if (!ce(oldpos, hero)) { @@ -115,12 +113,15 @@ fp = &_flags[index]; ch = _level[index]; if (pch != DOOR && ch != DOOR) + { if ((pfl & F_PASS) != (*fp & F_PASS)) continue; else if ((*fp & F_PASS) && (*fp & F_PNUM) != (pfl & F_PNUM)) continue; + } if ((tp = _monst[index]) != NULL) + { if (on(player, SEEMONST) && on(*tp, ISINVIS)) { if (door_stop && !firstmove) @@ -137,6 +138,7 @@ if (see_monst(tp)) ch = tp->t_disguise; } + } move(y, x); if (ch != inch())