diff rogue4/pack.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 1b73a8641b37
children
line wrap: on
line diff
--- a/rogue4/pack.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/rogue4/pack.c	Wed Apr 14 18:55:33 2021 -0400
@@ -102,6 +102,7 @@
      * Check for and deal with scare monster scrolls
      */
     if (obj->o_type == SCROLL && obj->o_which == S_SCARE)
+    {
 	if (obj->o_flags & ISFOUND)
 	{
 	    detach(lvl_obj, obj);
@@ -112,6 +113,7 @@
 	}
 	else
 	    obj->o_flags |= ISFOUND;
+    }
 
     inpack++;
     if (from_floor)
@@ -256,7 +258,7 @@
 void
 pick_up(char ch)
 {
-    register THING *obj, *mp;
+    register THING *obj;
 
     switch (ch)
     {