Mercurial > hg > early-roguelike
diff rogue4/rip.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children |
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--- a/rogue4/rip.c Sat Mar 20 22:36:52 2021 -0400 +++ b/rogue4/rip.c Wed Apr 14 18:55:33 2021 -0400 @@ -99,10 +99,12 @@ } #ifdef WIZARD if (wizard) + { if (strcmp(prbuf, "names") == 0) prflags = 1; else if (strcmp(prbuf, "edit") == 0) prflags = 2; + } #endif for(i=0; i<10; i++) { @@ -164,7 +166,7 @@ for (scp = top_ten; scp <= &top_ten[9]; scp++) { if (scp->sc_score) { - printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1, + printf("%d\t%d\t%s: %s on level %d", (int) (scp - top_ten + 1), scp->sc_score, scp->sc_name, reason[scp->sc_flags], scp->sc_level); if (scp->sc_flags == 0) @@ -414,10 +416,12 @@ worth = r_magic[obj->o_which].mi_worth; if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM || obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT) + { if (obj->o_ac > 0) worth += obj->o_ac * 100; else worth = 10; + } if (!(obj->o_flags & ISKNOW)) worth /= 2; obj->o_flags |= ISKNOW;