Mercurial > hg > early-roguelike
diff rogue4/rooms.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 1b73a8641b37 |
children |
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--- a/rogue4/rooms.c Sat Mar 20 22:36:52 2021 -0400 +++ b/rogue4/rooms.c Wed Apr 14 18:55:33 2021 -0400 @@ -235,7 +235,7 @@ floor = ((rp->r_flags & ISDARK) && !on(player, ISBLIND)) ? ' ' : FLOOR; for (y = rp->r_pos.y + 1; y < rp->r_max.y + rp->r_pos.y - 1; y++) for (x = rp->r_pos.x + 1; x < rp->r_max.x + rp->r_pos.x - 1; x++) - switch (ch = mvinch(y, x)) + switch (ch = mvinch(y, x) & A_CHARTEXT) { case ' ': case TRAP: @@ -251,6 +251,7 @@ * standout bit */ if (isupper(toascii(ch))) + { if (on(player, SEEMONST)) { standout(); @@ -270,6 +271,7 @@ msg("couldn't find monster in leave_room at (%d,%d)", y, x); #endif } + } addch(floor); }