diff srogue/armor.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
line wrap: on
line diff
--- a/srogue/armor.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/srogue/armor.c	Wed Apr 14 18:55:33 2021 -0400
@@ -75,12 +75,10 @@
 initarmor(struct object *obj, int what)
 {
 	struct init_armor *iwa;
-	struct magic_item *mi;
 
 	obj->o_type = ARMOR;
 	obj->o_which = what;
 	iwa = &armors[what];
-	mi = &a_magic[what];
 	obj->o_vol = iwa->a_vol;
 	obj->o_ac = iwa->a_class;
 	obj->o_weight = iwa->a_wght;