Mercurial > hg > early-roguelike
diff srogue/monsters.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | e7aab31362af |
children | 28e22fb35989 |
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--- a/srogue/monsters.c Sat Mar 20 22:36:52 2021 -0400 +++ b/srogue/monsters.c Wed Apr 14 18:55:33 2021 -0400 @@ -102,7 +102,7 @@ tp->t_indx = type; tp->t_pos = *cp; tp->t_room = roomin(cp); - tp->t_oldch = mvwinch(cw, cp->y, cp->x); + tp->t_oldch = mvwinch(cw, cp->y, cp->x) & A_CHARTEXT; tp->t_nomove = 0; tp->t_nocmd = 0; mvwaddch(mw, cp->y, cp->x, tp->t_type); @@ -261,7 +261,7 @@ * Hide invisible monsters */ if ((tp->t_flags & ISINVIS) && pl_off(CANSEE)) - ch = mvinch(y, x); + ch = mvinch(y, x) & A_CHARTEXT; /* * Let greedy ones guard gold */ @@ -284,7 +284,7 @@ reg struct linked_list *ip, *nip; reg struct thing *mp; struct monster *mm; - reg int i, ii, c; + reg int i, c; if (levcount == 0) { mpos = 0;