diff srogue/move.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
line wrap: on
line diff
--- a/srogue/move.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/srogue/move.c	Wed Apr 14 18:55:33 2021 -0400
@@ -203,7 +203,7 @@
 	mvwaddch(cw, nh.y, nh.x, PLAYER);
 	hero = nh;
 	player.t_room = rp;
-	player.t_oldch = mvinch(hero.y, hero.x);
+	player.t_oldch = mvinch(hero.y, hero.x) & A_CHARTEXT;
 }
 
 /*
@@ -263,13 +263,13 @@
 					mit = THINGPTR(item);
 					if (mit->t_oldch == ' ')
 						if (!rf_on(rp,ISDARK))
-							mit->t_oldch = mvinch(y, x);
+							mit->t_oldch = mvinch(y, x) & A_CHARTEXT;
 					if (levtype == MAZELEV)
-						ch = mvinch(y, x);
+						ch = mvinch(y, x) & A_CHARTEXT;
 				}
 			}
 			if (rf_on(rp,ISDARK)) {
-				rch = mvwinch(cw, y, x);
+				rch = mvwinch(cw, y, x) & A_CHARTEXT;
 				if (isatrap(rch)) {
 					ch = rch;			/* if its a trap */
 				}
@@ -320,7 +320,7 @@
 				if (ch == 's')
 					ch = ' ';		/* shadows show as a blank */
 				else
-					ch = mvinch(y, x);	/* hide invisibles */
+					ch = mvinch(y, x) & A_CHARTEXT;	/* hide invisibles */
 			}
 		}
 	}
@@ -336,7 +336,6 @@
 {
 	reg struct trap *trp;
 	reg int ch, ishero;
-	struct linked_list *mon;
 	char stuckee[35], seeit, sayso;
 
 	if ((trp = trap_at(tc->y, tc->x)) == NULL)