diff srogue/new_leve.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
line wrap: on
line diff
--- a/srogue/new_leve.c	Sat Mar 20 22:36:52 2021 -0400
+++ b/srogue/new_leve.c	Wed Apr 14 18:55:33 2021 -0400
@@ -26,7 +26,6 @@
 void
 new_level(int ltype)
 {
-	register int i;
 	register char ch;
 	struct coord traploc;
 	struct room *rp;
@@ -136,7 +135,7 @@
 	} while(levtype==MAZELEV&&DISTANCE(hero.y,hero.x,stairs.y,stairs.x)<10);
 
 	player.t_room = rp;
-	player.t_oldch = mvinch(hero.y, hero.x);
+	player.t_oldch = mvinch(hero.y, hero.x) & A_CHARTEXT;
 	light(&hero);
 	mvwaddch(cw,hero.y,hero.x,PLAYER);
 	nochange = FALSE;