Mercurial > hg > early-roguelike
diff srogue/new_leve.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 94a0d9dd5ce1 |
children |
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--- a/srogue/new_leve.c Sat Mar 20 22:36:52 2021 -0400 +++ b/srogue/new_leve.c Wed Apr 14 18:55:33 2021 -0400 @@ -26,7 +26,6 @@ void new_level(int ltype) { - register int i; register char ch; struct coord traploc; struct room *rp; @@ -136,7 +135,7 @@ } while(levtype==MAZELEV&&DISTANCE(hero.y,hero.x,stairs.y,stairs.x)<10); player.t_room = rp; - player.t_oldch = mvinch(hero.y, hero.x); + player.t_oldch = mvinch(hero.y, hero.x) & A_CHARTEXT; light(&hero); mvwaddch(cw,hero.y,hero.x,PLAYER); nochange = FALSE;