Mercurial > hg > early-roguelike
diff xrogue/actions.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f54901b9c39b |
children |
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--- a/xrogue/actions.c Sat Mar 20 22:36:52 2021 -0400 +++ b/xrogue/actions.c Wed Apr 14 18:55:33 2021 -0400 @@ -435,8 +435,8 @@ * of the room, the monster would already be on the best door out; * so he would never move. */ - if ((sch = mvwinch(stdscr, th->t_pos.y, th->t_pos.x)) == DOOR || - sch == SECRETDOOR || sch == PASSAGE) { + sch = mvwinch(stdscr, th->t_pos.y, th->t_pos.x) & A_CHARTEXT; + if (sch == DOOR || sch == SECRETDOOR || sch == PASSAGE) { rer = NULL; } this = *th->t_dest; @@ -464,7 +464,8 @@ char dch='\0'; /* Door character */ if ((th->t_doorgoal.x != -1) && (th->t_doorgoal.y != -1)) - dch = mvwinch(stdscr, th->t_doorgoal.y, th->t_doorgoal.x); + dch = mvwinch(stdscr, th->t_doorgoal.y, th->t_doorgoal.x) & + A_CHARTEXT; /* Do we have a valid goal? */ if ((dch == PASSAGE || dch == DOOR) && /* A real door */ @@ -488,7 +489,7 @@ exitx = exit->x; /* Make sure it is a real door */ - dch = mvwinch(stdscr, exity, exitx); + dch = mvwinch(stdscr, exity, exitx) & A_CHARTEXT; if (dch == PASSAGE || dch == DOOR) { /* Don't count a door if we are fleeing from someone and * he is standing on it. Also, don't count it if he is