Mercurial > hg > early-roguelike
diff xrogue/command.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 7c1cb43f346e |
children | 32bc72dcbf4f |
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--- a/xrogue/command.c Sat Mar 20 22:36:52 2021 -0400 +++ b/xrogue/command.c Wed Apr 14 18:55:33 2021 -0400 @@ -111,7 +111,7 @@ /* If in a corridor or maze, if we are at a turn with * only one way to go, turn that way. */ - scratch = winat(hero.y, hero.x); + scratch = winat(hero.y, hero.x) & A_CHARTEXT; if ((scratch==PASSAGE||scratch==DOOR||levtype==MAZELEV) && off(player, ISHUH) && off(player, ISBLIND)) { @@ -252,7 +252,7 @@ player.t_action = A_NIL; if (add_pack((struct linked_list *)NULL, FALSE)) { char tch; - tch = mvwinch(stdscr, hero.y, hero.x); + tch = mvwinch(stdscr, hero.y, hero.x) & A_CHARTEXT; if (tch != FLOOR && tch != PASSAGE) { player.t_action = A_PICKUP; /*get more */ player.t_no_move += 2 * movement(&player); @@ -783,9 +783,9 @@ continue; /* Mch and ch will be the same unless there is a monster here */ - mch = winat(y, x); - ch = mvwinch(stdscr, y, x); - sch = mvwinch(cw, y, x); /* What's on the screen */ + mch = winat(y, x) & A_CHARTEXT; + ch = mvwinch(stdscr, y, x) & A_CHARTEXT; + sch = mvwinch(cw, y, x) & A_CHARTEXT; /* What's on the screen */ if (door_chime == FALSE && isatrap(ch)) { register struct trap *tp; @@ -874,7 +874,7 @@ d_level(void) { bool no_phase=FALSE; - char position = winat(hero.y, hero.x); + char position = winat(hero.y, hero.x) & A_CHARTEXT; int au; @@ -977,7 +977,7 @@ { bool no_phase = FALSE; register struct linked_list *item; - char position = winat(hero.y, hero.x); + char position = winat(hero.y, hero.x) & A_CHARTEXT; struct thing *tp; struct object *obj; @@ -1166,7 +1166,7 @@ } else know = (bool *) 0; } - if ((obj->o_flags & ISPOST) || (know && know[obj->o_which]) && !mark) { + if ((obj->o_flags & ISPOST) || (know && know[obj->o_which] && !mark)) { msg("That has already been identified."); return; }