Mercurial > hg > early-roguelike
diff xrogue/n_level.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f54901b9c39b |
children |
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--- a/xrogue/n_level.c Sat Mar 20 22:36:52 2021 -0400 +++ b/xrogue/n_level.c Wed Apr 14 18:55:33 2021 -0400 @@ -100,22 +100,22 @@ if (vert) for (j=1; j<cols-1; j++) { if (top) { - cch = mvinch(i+2, j); + cch = mvinch(i+2, j) & A_CHARTEXT; mvaddch(lines-6+i, j, cch); } else { - cch = mvinch(lines-4-i, j); + cch = mvinch(lines-4-i, j) & A_CHARTEXT; mvaddch(4-i, j, cch); } } else for (j=2; j<lines-3; j++) { if (top) { - cch = mvinch(j, i+1); + cch = mvinch(j, i+1) & A_CHARTEXT; mvaddch(j, cols-4+i, cch); } else { - cch = mvinch(j, cols-2-i); + cch = mvinch(j, cols-2-i) & A_CHARTEXT; mvaddch(j, 3-i, cch); } } @@ -310,7 +310,7 @@ rnd_pos(&rooms[rm], &tp->t_pos); } until (cnt++ > 2500 || winat(tp->t_pos.y, tp->t_pos.x) == FLOOR); mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); - tp->t_oldch = mvwinch(cw, tp->t_pos.y, tp->t_pos.x); + tp->t_oldch = mvwinch(cw, tp->t_pos.y, tp->t_pos.x) & A_CHARTEXT; /* * If it has a fire, mark it @@ -335,7 +335,7 @@ nitem = next(item); tp = THINGPTR(item); mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); - tp->t_oldch = mvwinch(cw, tp->t_pos.y, tp->t_pos.x); + tp->t_oldch = mvwinch(cw, tp->t_pos.y, tp->t_pos.x) & A_CHARTEXT; /* * If it has a fire, mark it