Mercurial > hg > early-roguelike
diff xrogue/main.c @ 133:e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
---|---|
date | Tue, 21 Apr 2015 08:55:20 -0400 |
parents | |
children | ce0cf824c192 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/xrogue/main.c Tue Apr 21 08:55:20 2015 -0400 @@ -0,0 +1,438 @@ +/* + main.c - setup code + + XRogue: Expeditions into the Dungeons of Doom + Copyright (C) 1991 Robert Pietkivitch + All rights reserved. + + Based on "Advanced Rogue" + Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T + All rights reserved. + + Based on "Rogue: Exploring the Dungeons of Doom" + Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman + All rights reserved. + + See the file LICENSE.TXT for full copyright and licensing information. +*/ + +#include <curses.h> +#include <signal.h> +#include <time.h> + +#include "mach_dep.h" +#include "network.h" +#include "rogue.h" + +main(argc, argv, envp) +char **argv; +char **envp; +{ + register char *env; + time_t now; + + md_init(); + + /* + * get home and options from environment + */ + + strncpy(home, md_gethomedir(), LINELEN); + + /* Get default save file */ + strcpy(file_name, home); + strcat(file_name, "xrogue.sav"); + + /* Get default score file */ + strcpy(score_file, md_getroguedir()); + + if (*score_file) + strcat(score_file,"/"); + + strcat(score_file, "xrogue.scr"); + + if ((env = getenv("ROGUEOPTS")) != NULL) + parse_opts(env); + + if (whoami[0] == '\0') + strucpy(whoami, md_getusername(), strlen(md_getusername())); + + /* + * check for print-score option + */ + if (argc == 2 && strcmp(argv[1], "-s") == 0) + { + waswizard = TRUE; + score((long)0, SCOREIT, (short)0); + exit_game(0); + } + + /* + * Check for a network update + */ + if (argc == 2 && strcmp(argv[1], "-u") == 0) { + int errcheck, errors = 0; + unsigned long amount; + short monster; + + /* Read in the amount and monster values to pass to score */ + amount = netread(&errcheck, sizeof(unsigned long), stdin); + if (errcheck) errors++; + + monster = (short) netread(&errcheck, sizeof(short), stdin); + if (errcheck) errors++; + + /* Now do the update if there were no errors */ + if (errors) exit_game(0); + else { + score((long)amount, UPDATE, (short)monster); + exit_game(0); + } + } + + /* + * Check to see if he is a wizard + */ + if (argc >= 2 && argv[1][0] == '\0') + if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) + { + wizard = TRUE; + argv++; + argc--; + } + + if (betaover()) + { + printf("Sorry, %s, but the test period of this prerelease version\n",whoami); + printf("of xrogue is over. Please acquire a new version. Sorry.\n"); + exit_game(0); + } + + if (!wizard && !author() && !playtime()) { + printf("Sorry, %s, but you can't play during working hours.\n", whoami); + printf("Try again later.\n"); + exit_game(0); + } + if (!wizard && !author() && too_much()) { + printf("Sorry, %s, but the system is too loaded now.\n", whoami); + printf("Try again later.\n"); + exit_game(0); + } + + if (argc == 2) + if (!restore(argv[1], envp)) /* Note: restore will never return */ + exit_game(0); + + if (wizard && getenv("SEED") != NULL) { + seed = atoi(getenv("SEED")); + } + else { + seed = (int) time(&now) + getpid(); + } + if (wizard) + printf("Hello %s, welcome to dungeon #%d", whoami, seed); + else + printf("Hello %s, just a moment while I dig the dungeon...", whoami); + fflush(stdout); + + md_srand(seed); + + init_things(); /* Set up probabilities of things */ + init_colors(); /* Set up colors of potions */ + init_stones(); /* Set up stone settings of rings */ + init_materials(); /* Set up materials of wands */ + init_names(); /* Set up names of scrolls */ + init_misc(); /* Set up miscellaneous magic */ + init_foods(); /* set up the food table */ + + initscr(); /* Start up cursor package */ + + typeahead(-1); /* turn off 3.2/4.0 curses feature */ + + if (COLS < MINCOLS) + { + printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami); + printf("Your terminal has %d columns, needs 70.\n",COLS); + byebye(0); + } + if (LINES < MINLINES) + { + printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami); + printf("Your terminal has %d lines, needs 22.\n",LINES); + byebye(0); + } + + cols = COLS; + lines = LINES; + + if ( cols % 2 != 0) cols -=1; /* must be even for maze code */ + if (lines % 2 != 0) lines -=1; /* must be even for maze code */ + + /* + * Now that we have cols and lines, we can update our window + * structure for non-hardware windows. + */ + setup(); + /* + * Set up windows + */ + cw = newwin(lines, cols, 0, 0); + mw = newwin(lines, cols, 0, 0); + hw = newwin(lines, cols, 0, 0); + msgw = newwin(4, cols, 0, 0); + if (cw == NULL || hw == NULL || mw == NULL || msgw == NULL) { + exit_game(EXIT_CLS | EXIT_ENDWIN); + } + + keypad(cw, TRUE); + keypad(hw, TRUE); + + init_player(); /* Roll up the rogue */ + waswizard = wizard; + + draw(cw); + /* A super wizard doesn't have to get equipped */ + /* Check if "" option is TRUE and get environment flag */ + if (wizard && strcmp(getenv("SUPER"),"YES") == 0 || + def_attr == TRUE) { + level = 1; + new_level(NORMLEV); + } + else + new_level(STARTLEV); /* Draw current level */ + + /* + * Start up daemons and fuses + */ + daemon(doctor, &player, AFTER); + fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); + /* Give characters their innate abilities */ + if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) + fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); + if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) + fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); + if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) + fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); + daemon(stomach, (VOID *)NULL, AFTER); + if (player.t_ctype == C_THIEF || + player.t_ctype == C_ASSASSIN || + player.t_ctype == C_MONK) + daemon(trap_look, (VOID *)NULL, AFTER); + + /* Does this character have any special knowledge? */ + switch (player.t_ctype) { + case C_ASSASSIN: + /* Assassins automatically recognize poison */ + p_know[P_POISON] = TRUE; + when C_FIGHTER: + /* Fighters automatically recognize skill */ + p_know[P_SKILL] = TRUE; + } + + /* Choose an initial quest item */ + if (!wizard) { + if (def_attr == FALSE) + quest_item = rnd(MAXRELIC); + } + mpos = 0; + draw(cw); + msg("You have been quested to retrieve the %s....", + rel_magic[quest_item].mi_name); + mpos = 0; + playit(); +} + +/* + * endit: + * Exit the program abnormally. + */ + +/*UNUSED*/ +void +endit(sig) +int sig; +{ + NOOP(sig); + fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); +} + +/* + * fatal: + * Exit the program, printing a message. + */ + +fatal(s) +char *s; +{ + clear(); + move(lines-2, 0); + printw("%s", s); + draw(stdscr); + printf("\n"); /* So the curser doesn't stop at the end of the line */ + exit_game(EXIT_ENDWIN); +} + +/* + * rnd: + * Pick a very random number. + */ + +rnd(range) +register int range; +{ + return( md_rand(range) ); +} + +/* + * roll: + * roll a number of dice + */ + +roll(number, sides) +register int number, sides; +{ + register int dtotal = 0; + + while(number--) + dtotal += rnd(sides)+1; + return dtotal; +} + +setup() +{ + md_setup(); +} + +/* + * playit: + * The main loop of the program. Loop until the game is over, + * refreshing things and looking at the proper times. + */ + +playit() +{ + register char *opts; + + /* + * parse environment declaration of options + */ + if ((opts = getenv("ROGUEOPTS")) != NULL) + parse_opts(opts); + + player.t_oldpos = hero; + oldrp = roomin(&hero); + after = TRUE; + command(); /* Command execution */ + endit(-1); +} + +/* + * see if the system is being used too much for this game + */ + +too_much() +{ + /* we no longer do load checking or user counts */ + return(FALSE); +} + +/* + * author: + * See if a user is an author of the program + */ + +author() +{ + switch (md_getuid()) { + case 0: /* always OK for root to play */ + return TRUE; + default: + return FALSE; + } +} + +/* + * playtime: + * Returns TRUE when it is a good time to play rogue + */ + +playtime() +{ + /* we no longer do playtime checking */ + + return TRUE; +} + +/* + * betaover: + * Returns TRUE if the test period of this version of the game is over + */ + +betaover() +{ + return(FALSE); +} + + +exit_game(flag) +int flag; +{ + int i; + + if (flag & EXIT_CLS) /* Clear Screen */ + { + wclear(cw); + draw(cw); + } + + if (flag & EXIT_ENDWIN) /* Shutdown Curses */ + { + keypad(cw,FALSE); + keypad(hw,FALSE); + delwin(cw); + delwin(mw); + delwin(hw); + delwin(msgw); + if (!isendwin()) + endwin(); + } + o_free_list(player.t_pack); + t_free_list(mlist); + t_free_list(rlist); + t_free_list(tlist); + o_free_list(lvl_obj); /* Free up previous objects (if any) */ + for (i = 0; i < MAXROOMS; i++) + { + r_free_list(rooms[i].r_exit); /* Free up the exit lists */ + _r_free_fire_list(&rooms[i].r_fires); + } + + for(i=0; i<MAXSCROLLS; i++) + { + if (s_names[i] != NULL) + free( s_names[i] ); + if (s_guess[i] != NULL) + free( s_guess[i] ); + } + + for(i=0; i<MAXPOTIONS; i++) + { + if (p_guess[i] != NULL) + free( p_guess[i] ); + } + + for(i=0; i<MAXRINGS; i++) + { + if (r_guess[i] != NULL) + free( r_guess[i] ); + } + + for(i=0; i<MAXSTICKS; i++) + { + if (ws_guess[i] != NULL) + free( ws_guess[i] ); + } + + exit(0); +} +