diff xrogue/rip.c @ 133:e6179860cb76

Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Tue, 21 Apr 2015 08:55:20 -0400
parents
children ce0cf824c192
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/xrogue/rip.c	Tue Apr 21 08:55:20 2015 -0400
@@ -0,0 +1,763 @@
+/*
+    rip.c - File for the fun ends Death or a total win
+    
+    XRogue: Expeditions into the Dungeons of Doom
+    Copyright (C) 1991 Robert Pietkivitch
+    All rights reserved.
+    
+    Based on "Advanced Rogue"
+    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
+    All rights reserved.
+
+    Based on "Rogue: Exploring the Dungeons of Doom"
+    Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
+    All rights reserved.
+    
+    See the file LICENSE.TXT for full copyright and licensing information.
+*/
+
+#define REALLIFE 1      /* Print out machine and logname */
+#define EDITSCORE 2     /* Edit the current score file */
+#define ADDSCORE 3      /* Add a new score */
+
+#include <curses.h>
+#include <time.h>
+#include <signal.h>
+#include <ctype.h>
+#include <sys/types.h>
+#include <fcntl.h>
+#include "mach_dep.h"
+#include "network.h"
+#include "rogue.h"
+
+/* Network machines (for mutual score keeping) */
+struct network Network[] = {
+    { "", "" },
+};
+
+static char *rip[] = {
+"                      ___________",
+"                     /           \\",
+"                    /             \\",
+"                   /    R. I. P.   \\",
+"                  /                 \\",
+"                 /                   \\",
+"                 |                   |",
+"                 |                   |",
+"                 |     killed by     |",
+"                 |                   |",
+"                 |                   |",
+"                 |                   |",
+"                *|      *  *  *      |*",
+"       _________)|//\\\\///\\///\\//\\//\\/|(_________",
+NULL
+};
+
+char    *killname();
+
+/*UNUSED*/
+void
+byebye(sig)
+int sig;
+{
+	NOOP(sig);
+    exit_game(EXIT_ENDWIN);
+}
+
+
+/*
+ * death:
+ *      Do something really fun when he dies
+ */
+
+death(monst)
+register short monst;
+{
+    register char **dp = rip, *killer;
+    register struct tm *lt;
+    time_t date;
+    char buf[LINELEN];
+    struct tm *localtime();
+
+    time(&date);
+    lt = localtime(&date);
+    clear();
+    move(8, 0);
+    while (*dp)
+        printw("%s\n", *dp++);
+    mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
+    sprintf(buf, "%lu Points", pstats.s_exp );
+    mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
+    killer = killname(monst);
+    mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
+    mvaddstr(18, 25, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
+    move(lines-1, 0);
+    refresh();
+    score(pstats.s_exp, KILLED, monst);
+    exit_game(EXIT_ENDWIN);
+}
+
+char *
+killname(monst)
+register short monst;
+{
+    static char mons_name[LINELEN/2];
+    int i;
+
+    if (monst > NUMMONST) return("a strange monster");
+
+    if (monst >= 0) {
+        switch (monsters[monst].m_name[0]) {
+            case 'a':
+            case 'e':
+            case 'i':
+            case 'o':
+            case 'u':
+                sprintf(mons_name, "an %s", monsters[monst].m_name);
+                break;
+            default:
+                sprintf(mons_name, "a %s", monsters[monst].m_name);
+        }
+        return(mons_name);
+    }
+    for (i = 0; i< DEATHNUM; i++) {
+        if (deaths[i].reason == monst)
+            break;
+    }
+    if (i >= DEATHNUM)
+        return ("strange death");
+    return (deaths[i].name);
+}
+
+/*
+ * score -- figure score and post it.
+ */
+
+/* VARARGS2 */
+score(amount, flags, monst)
+unsigned long amount;
+int flags;
+short monst;
+{
+    struct sc_ent top_ten[NUMSCORE];
+    register struct sc_ent *scp;
+    register int i;
+    register struct sc_ent *sc2;
+    register FILE *outf;
+    register char *killer;
+    register int prflags = 0;
+    short upquest=0, wintype=0, uplevel=0, uptype=0;    /* For network updating */
+    char upsystem[SYSLEN], uplogin[LOGLEN];
+    char *thissys;      /* Holds the name of this system */
+
+#define REASONLEN 3
+    static char *reason[] = {
+        "killed",
+        "quit",
+        "A total winner",
+        "somehow left",
+    };
+    char *packend;
+
+    memset(top_ten,0,sizeof(top_ten));
+
+    signal(SIGINT, byebye);
+    if (level == 0 && max_level == 0) 
+        amount = 0; /*don't count if quit early */
+    if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
+        if (flags == CHICKEN) {
+            packend = "when you quit";
+        amount = amount / 100;
+        }
+        else
+            packend = "at your untimely demise";
+        mvaddstr(lines - 1, 0, retstr);
+        refresh();
+        getstr(prbuf);
+        showpack(packend);
+    }
+    purse = 0;  /* Steal all the gold */
+
+    /*
+     * Open file and read list
+     */
+
+    if ((outf = fopen(score_file, "rb+")) == NULL)
+    {
+        if ((outf = fopen(score_file, "wb+")) == NULL)
+        {
+            mvprintw(lines - 1, 0, "Unable to open or create score file: %s",score_file);
+            refresh();
+            return;
+        }
+    }
+
+	thissys = md_gethostname();
+
+    /*
+     * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
+     * endwin() calls in byebye() will and this results in a core dump.
+     */
+    if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
+    else signal(SIGINT, byebye);
+
+    if (flags != SCOREIT && flags != UPDATE)
+    {
+        mvaddstr(lines - 1, 0, retstr);
+        refresh();
+        fflush(stdout);
+        getstr(prbuf);
+    }
+
+    /* Check for special options */
+    if (strcmp(prbuf, "names") == 0)
+        prflags = REALLIFE;
+    else if (wizard) {
+        if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
+        else if (strcmp(prbuf, "add") == 0) {
+            prflags = ADDSCORE;
+            waswizard = FALSE;  /* We want the new score recorded */
+        }
+    }
+
+    /* Read the score and convert it to a compatible format */
+
+    fseek(outf, 0, SEEK_SET);
+    rs_read_scorefile(outf, top_ten, NUMSCORE);
+
+    /* Get some values if this is an update */
+    if (flags == UPDATE) {
+        int errcheck, errors = 0;
+
+        upquest = (short) netread(&errcheck, sizeof(short), stdin);
+        if (errcheck) errors++;
+
+        if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++;
+
+        wintype = (short) netread(&errcheck, sizeof(short), stdin);
+        if (errcheck) errors++;
+
+        uplevel = (short) netread(&errcheck, sizeof(short), stdin);
+        if (errcheck) errors++;
+
+        uptype = (short) netread(&errcheck, sizeof(short), stdin);
+        if (errcheck) errors++;
+
+        if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
+                errors++;
+        if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
+                errors++;
+        
+        if (errors) {
+            fclose(outf);
+            return;
+        }
+    }
+
+    /*
+     * Insert player in list if need be
+     */
+    if (!waswizard) {
+        char *login= NULL;
+
+        if (flags != UPDATE) {
+			login = md_getusername();
+            
+            if ((login == NULL) || (*login == 0))
+                login = "another rogue fiend";
+        }
+
+        if (flags == UPDATE)
+            (void) update(top_ten, amount, upquest, whoami, wintype,
+                   uplevel, monst, uptype, upsystem, uplogin);
+        else {
+            if (prflags == ADDSCORE) {  /* Overlay characteristic by new ones */
+                char buffer[LINELEN];
+
+                clear();
+                mvaddstr(1, 0, "Score: ");
+                mvaddstr(2, 0, "Quest (number): ");
+                mvaddstr(3, 0, "Name: ");
+                mvaddstr(4, 0, "System: ");
+                mvaddstr(5, 0, "Login: ");
+                mvaddstr(6, 0, "Level: ");
+                mvaddstr(7, 0, "Char type: ");
+                mvaddstr(8, 0, "Result: ");
+
+                /* Get the score */
+                move(1, 7);
+                get_str(buffer, stdscr);
+                amount = atol(buffer);
+
+                /* Get the character's quest -- must be a number */
+                move(2, 16);
+                get_str(buffer, stdscr);
+                quest_item = atoi(buffer);
+
+                /* Get the character's name */
+                move(3, 6);
+                get_str(buffer, stdscr);
+                strncpy(whoami, buffer, NAMELEN);
+
+                /* Get the system */
+                move(4, 8);
+                get_str(buffer, stdscr);
+                strncpy(thissys, buffer, SYSLEN);
+
+                /* Get the login */
+                move(5, 7);
+                get_str(buffer, stdscr);
+                strncpy(login, buffer, LOGLEN);
+
+                /* Get the level */
+                move(6, 7);
+                get_str(buffer, stdscr);
+                level = max_level = (short) atoi(buffer);
+
+                /* Get the character type */
+                move(7, 11);
+                get_str(buffer, stdscr);
+                for (i=0; i<NUM_CHARTYPES; i++) {
+                    if (EQSTR(buffer, char_class[i].name, strlen(buffer)))
+                        break;
+                }
+                player.t_ctype = i;
+
+                /* Get the win type */
+                move(8, 8);
+                get_str(buffer, stdscr);
+                switch (buffer[0]) {
+                    case 'W':
+                    case 'w':
+                    case 'T':
+                    case 't':
+                        flags = WINNER;
+                        break;
+
+                    case 'Q':
+                    case 'q':
+                        flags = CHICKEN;
+                        break;
+
+                    case 'k':
+                    case 'K':
+                    default:
+                        flags = KILLED;
+                        break;
+                }
+
+                /* Get the monster if player was killed */
+                if (flags == KILLED) {
+                    mvaddstr(9, 0, "Death type: ");
+                    get_str(buffer, stdscr);
+                    if (buffer[0] == 'M' || buffer[0] == 'm')
+                        do {
+                            monst = makemonster(TRUE, "choose");
+                        } while (monst < 0); /* Force a choice */
+                    else monst = getdeath();
+                }
+            }
+
+            if (update(top_ten, amount, (short) quest_item, whoami, flags,
+                    (flags == WINNER) ? (short) max_level : (short) level,
+                    monst, player.t_ctype, thissys, login)
+                ) {
+                /* Send this update to the other systems in the network */
+                int i, j;
+                char cmd[256];  /* Command for remote execution */
+                FILE *rmf, *popen();    /* For input to remote command */
+
+                for (i=0; Network[i].system[0] != 0; i++)
+                    if (Network[i].system[0] != '!' &&
+                        strcmp(Network[i].system, thissys)) {
+                        sprintf(cmd, NETCOMMAND,
+                                Network[i].system, Network[i].rogue);
+
+                        /* Execute the command */
+                        if ((rmf=popen(cmd, "w")) != NULL) {
+                            unsigned long temp; /* Temporary value */
+
+                            /* Write out the parameters */
+                            (void) netwrite((unsigned long) amount,
+                                          sizeof(unsigned long), rmf);
+
+                            (void) netwrite((unsigned long) monst,
+                                          sizeof(short), rmf);
+
+                            (void) netwrite((unsigned long) quest_item,
+                                        sizeof(short), rmf);
+
+                            (void) fwrite(whoami, 1, strlen(whoami), rmf);
+                            for (j=strlen(whoami); j<NAMELEN; j++)
+                                putc('\0', rmf);
+
+                            (void) netwrite((unsigned long) flags,
+                                          sizeof(short), rmf);
+
+                            temp = (unsigned long)
+                                (flags==WINNER ? max_level : level);
+                            (void) netwrite(temp, sizeof(short), rmf);
+
+                            (void) netwrite((unsigned long) player.t_ctype,
+                                          sizeof(short), rmf);
+
+                            (void) fwrite(thissys, 1,
+                                                strlen(thissys), rmf);
+                            for (j=strlen(thissys); j<SYSLEN; j++)
+                                putc('\0', rmf);
+
+                            (void) fwrite(login, 1, strlen(login), rmf);
+                            for (j=strlen(login); j<LOGLEN; j++)
+                                putc('\0', rmf);
+
+                            /* Close off the command */
+                            (void) pclose(rmf);
+                        }
+                    }
+            }
+        }
+    }
+
+    /*
+     * SCOREIT -- rogue -s option.  Never started curses if this option.
+     * UPDATE -- network scoring update.  Never started curses if this option.
+     * EDITSCORE -- want to delete or change a score.
+     */
+/*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
+        endwin();       */
+
+    if (flags != UPDATE) {
+        if (flags != SCOREIT) {
+            clear();
+            refresh();
+            endwin();
+        }
+        /*
+        * Print the list
+        */
+        printf("\nTop %d Adventurers:\nRank     Score\tName\n",
+                NUMSCORE);
+        for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
+            char *class;
+
+            if (scp->sc_score != 0) {
+                class = char_class[scp->sc_ctype].name;
+
+                /* Make sure we have an in-bound reason */
+                if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN;
+
+                printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
+                    scp->sc_score, scp->sc_name, class);
+                    
+                if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
+                                SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
+
+                printf(":\n\t\t%s on level %d", reason[scp->sc_flags],
+                            scp->sc_level);
+
+                switch (scp->sc_flags) {
+                    case KILLED:
+                        printf(" by");
+                        killer = killname(scp->sc_monster);
+                        printf(" %s", killer);
+                        break;
+
+                    case WINNER:
+                        printf(" with the %s",
+                                rel_magic[scp->sc_quest].mi_name);
+                        break;
+                }
+
+                if (prflags == EDITSCORE)
+                {
+                    fflush(stdout);
+                    getstr(prbuf);
+                    printf("\n");
+                    if (prbuf[0] == 'd') {
+                        for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
+                            *sc2 = *(sc2 + 1);
+                        top_ten[NUMSCORE-1].sc_score = 0;
+                        for (i = 0; i < NAMELEN; i++)
+                            top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
+                        top_ten[NUMSCORE-1].sc_flags = RN;
+                            top_ten[NUMSCORE-1].sc_level = RN;
+                            top_ten[NUMSCORE-1].sc_monster = RN;
+                            scp--;
+                    }
+                    else if (prbuf[0] == 'e') {
+                        printf("Death type: ");
+                        getstr(prbuf);
+                        if (prbuf[0] == 'M' || prbuf[0] == 'm')
+                            do {
+                                scp->sc_monster =
+                                    makemonster(TRUE, "choose");
+                            } while (scp->sc_monster < 0); /* Force a choice */
+                        else scp->sc_monster = getdeath();
+                        clear();
+                        refresh();
+                    }
+                }
+                else printf("\n");
+            }
+        }
+/*      if (prflags == EDITSCORE) endwin();*/     /* End editing windowing */
+    }
+    fseek(outf, 0L, SEEK_SET);
+
+    if (flags != SCOREIT)
+        rs_write_scorefile(outf,top_ten,NUMSCORE);
+    fclose(outf);
+}
+
+/*
+ * showpack:
+ *      Display the contents of the hero's pack
+ */
+
+showpack(howso)
+char *howso;
+{
+        reg char *iname;
+        reg int cnt, packnum;
+        reg struct linked_list *item;
+        reg struct object *obj;
+
+        idenpack();
+        cnt = 1;
+        clear();
+        mvprintw(0, 0, "Contents of your pack %s:\n",howso);
+        packnum = 'a';
+        for (item = pack; item != NULL; item = next(item)) {
+                obj = OBJPTR(item);
+                iname = inv_name(obj, FALSE);
+                mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
+                if (++cnt >= lines - 2 && 
+                    next(item) != NULL) {
+                        cnt = 1;
+                        mvaddstr(lines - 1, 0, morestr);
+                        refresh();
+                        wait_for(' ');
+                        clear();
+                }
+        }
+        mvprintw(cnt + 1,0,"--- %ld  Gold Pieces ---",purse);
+        refresh();
+}
+
+total_winner()
+{
+    register struct linked_list *item;
+    register struct object *obj;
+    register long worth;
+    register char c;
+    register long oldpurse;
+
+    clear();
+    standout();
+    addstr("                                                               \n");
+    addstr("  @   @               @   @           @          @@@  @     @  \n");
+    addstr("  @   @               @@ @@           @           @   @     @  \n");
+    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
+    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
+    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
+    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
+    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
+    addstr("                                                               \n");
+    addstr("     Congratulations, you have made it to the light of day!    \n");
+    standend();
+    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
+    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
+    addstr("a great profit and are appointed ");
+    switch (player.t_ctype) {
+        case C_FIGHTER: addstr("Leader of the Fighter's Guild.\n");
+        when C_RANGER:  addstr("King of the Northern Land.\n");
+        when C_PALADIN: addstr("King of the Southern Land.\n");
+        when C_MAGICIAN:addstr("High Wizard of the Sorcerer's Guild.\n");
+        when C_CLERIC:  addstr("Bishop of the Monastery.\n");
+        when C_THIEF:   addstr("Leader of the Thief's Guild.\n");
+        when C_MONK:    addstr("Master of the Temple.\n");
+        when C_ASSASSIN: addstr("Leader of the Assassin's Guild.\n");
+        when C_DRUID:   addstr("High Priest of the Monastery.\n");
+        otherwise:      addstr("Town Drunk in the Tavern.\n");
+    }
+    mvaddstr(lines - 1, 0, spacemsg);
+    refresh();
+    wait_for(' ');
+    clear();
+    mvaddstr(0, 0, "   Worth  Item");
+    oldpurse = purse;
+    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
+    {
+        obj = OBJPTR(item);
+        worth = get_worth(obj);
+        if (obj->o_group == 0)
+            worth *= obj->o_count;
+        whatis(item);
+        mvprintw(c-'a'+1, 0, "%c) %6ld  %s", c, worth, inv_name(obj, FALSE));
+        purse += worth;
+    }
+    mvprintw(c - 'a' + 1, 0,"   %5ld  Gold Pieces          ", oldpurse);
+    refresh();
+    score(pstats.s_exp + (long) purse, WINNER, '\0');
+    exit_game(EXIT_ENDWIN);
+}
+
+
+void
+delete_score(top_ten, idx)
+struct sc_ent top_ten[NUMSCORE];
+int idx;
+{
+    for(;idx < NUMSCORE-1;idx++)
+        top_ten[idx] = top_ten[idx+1];
+
+    top_ten[NUMSCORE-1].sc_score = 0L;
+}
+
+int
+insert_score(top_ten, sc)
+struct sc_ent top_ten[NUMSCORE];
+struct sc_ent *sc;
+{
+    int i,j;
+
+    if (top_ten[NUMSCORE-1].sc_score > 0)
+        return(-1); /* no room */
+  
+    for(i = 0; i < NUMSCORE; i++) {
+        if (sc->sc_score > top_ten[i].sc_score) {
+            for(j = NUMSCORE-1; j > i; j--)
+                top_ten[j] = top_ten[j-1];
+            top_ten[i] = *sc;
+            return(i);
+        }
+    }
+
+    return(-1);
+}
+
+/* PCS = player-class-system (used to determines uniqueness of player) */
+
+int
+is_pcs_match(sc1,sc2)
+struct sc_ent *sc1;
+struct sc_ent *sc2;
+{
+    return( (strcmp(sc1->sc_name,sc2->sc_name) == 0) &&
+         (sc1->sc_ctype == sc2->sc_ctype) &&
+         (strcmp(sc1->sc_system, sc2->sc_system)==0) );
+}
+
+int
+count_pcs_matches(top_ten,sc,lowest)
+struct sc_ent top_ten[NUMSCORE];
+struct sc_ent *sc;
+int *lowest;
+{
+    int i, matches = 0;
+
+    *lowest = -1;
+
+    for(i = 0; i < NUMSCORE; i++) {
+        if (is_pcs_match(sc,&top_ten[i])) {
+            matches++;
+            *lowest = i;
+        }
+    }
+    return(matches);
+}
+
+int
+find_most_pcs_matches(top_ten,sc,num,idx)
+struct sc_ent top_ten[NUMSCORE];
+struct sc_ent *sc;
+int *num, *idx;
+{
+    int i, matches, max_match=0, max_match_idx=-1, lowest;
+    
+    for(i = NUMSCORE-1; i > 0; i--) {
+        matches = count_pcs_matches(top_ten,&top_ten[i],&lowest);
+
+        if (matches > max_match) {
+            max_match     = matches;
+            max_match_idx = lowest;
+        }
+    }        
+
+    matches = count_pcs_matches(top_ten,sc,&lowest) + 1;
+
+    if (matches > max_match) {
+        *num = matches;
+        *idx = lowest;
+    }
+    else {
+        *num = max_match;
+        *idx = max_match_idx;
+    }
+
+    return(0);
+}
+
+
+int
+add_score(top_ten,sc)
+struct sc_ent top_ten[NUMSCORE];
+struct sc_ent *sc;
+{
+    int idx, count;
+      
+    if (insert_score(top_ten,sc) == -1) { 
+    /* Simple insert if space available in table */
+
+        find_most_pcs_matches(top_ten,sc,&count,&idx);
+
+        /* EVERY ENTRY UNIQUE,                  */
+        /* INSERT IF SCORE > LOWEST MATCH SCORE */
+        if (count == 1) {                               
+            if (sc->sc_score > top_ten[idx].sc_score) {
+                delete_score(top_ten,idx);
+                insert_score(top_ten,sc);
+            }
+        }
+        /* CURRENT PCS HAS HIGHEST DUPE COUNT   */
+        /* INSERT IF SCORE > LOWEST MATCH SCORE */
+        else if (is_pcs_match(sc,&top_ten[idx])) {
+            if (sc->sc_score > top_ten[idx].sc_score) {
+                delete_score(top_ten,idx);
+                insert_score(top_ten,sc);
+            }
+        }
+        /* UNRELATED PCS HAS HIGHEST DUPE COUNT         */
+        /* DELETE LOWEST DUPE TO MAKE ROOM AND INSERT   */
+        else {                                          
+            delete_score(top_ten,idx); 
+            insert_score(top_ten,sc);
+        }
+    }    
+}
+
+update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
+struct sc_ent top_ten[];
+unsigned long amount;
+short quest, flags, level, monst, ctype;
+char *whoami, *system, *login;
+{
+    struct sc_ent sc;
+
+    sc.sc_score = amount;
+    sc.sc_quest = quest;
+    strncpy(sc.sc_name, whoami, NAMELEN);
+    sc.sc_name[NAMELEN-1] = 0;
+    sc.sc_flags = flags;
+    sc.sc_level = level;
+    sc.sc_monster = monst;
+    sc.sc_ctype = ctype;
+    strncpy(sc.sc_system, system, SYSLEN);
+    sc.sc_system[SYSLEN - 1] = 0;
+    strncpy(sc.sc_login, login, LOGLEN);
+    sc.sc_login[LOGLEN-1] = 0;
+
+    add_score(top_ten, &sc);
+    return(1);
+}
+