diff rogue3/rogue.h @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents a86ae56e1ed6
children e7862a021609
line wrap: on
line diff
--- a/rogue3/rogue.h	Wed Jan 08 16:44:16 2014 -0500
+++ b/rogue3/rogue.h	Sun Mar 23 21:27:14 2014 -0700
@@ -428,7 +428,7 @@
 extern int                   door_stop;			/* Stop running when we pass a door */
 extern struct delayed_action d_list[20];
 extern int                   fight_flush;		/* True if toilet input */
-extern char                  file_name[80];		/* Save file name */
+extern char                  file_name[256];		/* Save file name */
 extern int                   firstmove;			/* First move after setting door_stop */
 extern int                   food_left;			/* Amount of food in hero's stomach */
 extern char                  fruit[80];			/* Favorite fruit */