Mercurial > hg > early-roguelike
diff rogue5/command.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Mon, 24 May 2010 20:10:59 +0000 |
| parents | |
| children | f871cb0539d3 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue5/command.c Mon May 24 20:10:59 2010 +0000 @@ -0,0 +1,827 @@ +/* + * Read and execute the user commands + * + * @(#)command.c 4.73 (Berkeley) 08/06/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include <stdlib.h> +#include <string.h> +#include <curses.h> +#include <ctype.h> +#include "rogue.h" + +/* + * command: + * Process the user commands + */ +void +command(void) +{ + int ch; + int ntimes = 1; /* Number of player moves */ + int *fp; + THING *mp; + static int countch, direction, newcount = FALSE; + + if (on(player, ISHASTE)) + ntimes++; + /* + * Let the daemons start up + */ + do_daemons(BEFORE); + do_fuses(BEFORE); + while (ntimes--) + { + again = FALSE; + if (has_hit) + { + endmsg(); + has_hit = FALSE; + } + /* + * these are illegal things for the player to be, so if any are + * set, someone's been poking in memeory + */ + if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET)) + exit(1); + + look(TRUE); + if (!running) + door_stop = FALSE; + status(); + lastscore = purse; + move(hero.y, hero.x); + if (!((running || count) && jump)) + refresh(); /* Draw screen */ + take = 0; + after = TRUE; + /* + * Read command or continue run + */ +#ifdef MASTER + if (wizard) + noscore = TRUE; +#endif + if (!no_command) + { + if (running || to_death) + ch = runch; + else if (count) + ch = countch; + else + { + ch = readchar(); + move_on = FALSE; + if (mpos != 0) /* Erase message if its there */ + { + if (ch != '.') + msg(""); + } + } + } + else + ch = '.'; + if (no_command) + { + if (--no_command == 0) + { + player.t_flags |= ISRUN; + msg("you can move again"); + } + } + else + { + /* + * check for prefixes + */ + newcount = FALSE; + if (isdigit(ch)) + { + count = 0; + newcount = TRUE; + while (isdigit(ch)) + { + count = count * 10 + (ch - '0'); + if (count > 255) + count = 255; + ch = readchar(); + } + countch = ch; + /* + * turn off count for commands which don't make sense + * to repeat + */ + switch (ch) + { + case CTRL('B'): case CTRL('H'): case CTRL('J'): + case CTRL('K'): case CTRL('L'): case CTRL('N'): + case CTRL('U'): case CTRL('Y'): + case '.': case 'a': case 'b': case 'h': case 'j': + case 'k': case 'l': case 'm': case 'n': case 'q': + case 'r': case 's': case 't': case 'u': case 'y': + case 'z': case 'B': case 'C': case 'H': case 'I': + case 'J': case 'K': case 'L': case 'N': case 'U': + case 'Y': +#ifdef MASTER + case CTRL('D'): case CTRL('A'): +#endif + break; + default: + count = 0; + } + } + /* + * execute a command + */ + if (count && !running) + count--; + if (ch != 'a' && ch != ESCAPE && !(running || count || to_death)) + { + l_last_comm = last_comm; + l_last_dir = last_dir; + l_last_pick = last_pick; + last_comm = ch; + last_dir = '\0'; + last_pick = NULL; + } +over: + switch (ch) + { + case ',': { + THING *obj = NULL; + int found = 0; + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + { + if (obj->o_pos.y == hero.y && obj->o_pos.x == hero.x) + { + found=1; + break; + } + } + + if (found) { + if (levit_check()) + ; + else + pick_up(obj->o_type); + } + else { + if (!terse) + addmsg("there is "); + addmsg("nothing here"); + if (!terse) + addmsg(" to pick up"); + endmsg(); + } + } + when '!': shell(); + when 'h': do_move(0, -1); + when 'j': do_move(1, 0); + when 'k': do_move(-1, 0); + when 'l': do_move(0, 1); + when 'y': do_move(-1, -1); + when 'u': do_move(-1, 1); + when 'b': do_move(1, -1); + when 'n': do_move(1, 1); + when 'H': do_run('h'); + when 'J': do_run('j'); + when 'K': do_run('k'); + when 'L': do_run('l'); + when 'Y': do_run('y'); + when 'U': do_run('u'); + when 'B': do_run('b'); + when 'N': do_run('n'); + when CTRL('H'): case CTRL('J'): case CTRL('K'): case CTRL('L'): + case CTRL('Y'): case CTRL('U'): case CTRL('B'): case CTRL('N'): + { + if (!on(player, ISBLIND)) + { + door_stop = TRUE; + firstmove = TRUE; + } + if (count && !newcount) + ch = direction; + else + { + ch += ('A' - CTRL('A')); + direction = ch; + } + goto over; + } + when 'F': + kamikaze = TRUE; + /* FALLTHROUGH */ + case 'f': + if (!get_dir()) + { + after = FALSE; + break; + } + delta.y += hero.y; + delta.x += hero.x; + if ( ((mp = moat(delta.y, delta.x)) == NULL) + || ((!see_monst(mp)) && !on(player, SEEMONST))) + { + if (!terse) + addmsg("I see "); + msg("no monster there"); + after = FALSE; + } + else if (diag_ok(&hero, &delta)) + { + to_death = TRUE; + max_hit = 0; + mp->t_flags |= ISTARGET; + runch = ch = dir_ch; + goto over; + } + when 't': + if (!get_dir()) + after = FALSE; + else + missile(delta.y, delta.x); + when 'a': + if (last_comm == '\0') + { + msg("you haven't typed a command yet"); + after = FALSE; + } + else + { + ch = last_comm; + again = TRUE; + goto over; + } + when 'q': quaff(); + when 'Q': + after = FALSE; + q_comm = TRUE; + quit(0); + q_comm = FALSE; + when 'i': after = FALSE; inventory(pack, 0); + when 'I': after = FALSE; picky_inven(); + when 'd': drop(); + when 'r': read_scroll(); + when 'e': eat(); + when 'w': wield(); + when 'W': wear(); + when 'T': take_off(); + when 'P': ring_on(); + when 'R': ring_off(); + when 'o': option(); after = FALSE; + when 'c': call(); after = FALSE; + when '>': after = FALSE; d_level(); + when '<': after = FALSE; u_level(); + when '?': after = FALSE; help(); + when '/': after = FALSE; identify(); + when 's': search(); + when 'z': + if (get_dir()) + do_zap(); + else + after = FALSE; + when 'D': after = FALSE; discovered(); + when CTRL('P'): after = FALSE; msg(huh); + when CTRL('R'): + after = FALSE; + clearok(curscr,TRUE); + wrefresh(curscr); + when 'v': + after = FALSE; + msg("version %s. (mctesq was here)", release); + when 'S': + after = FALSE; + save_game(); + when '.': ; /* Rest command */ + when ' ': after = FALSE; /* "Legal" illegal command */ + when '^': + after = FALSE; + if (get_dir()) { + delta.y += hero.y; + delta.x += hero.x; + fp = &flat(delta.y, delta.x); + if (!terse) + addmsg("You have found "); + if (chat(delta.y, delta.x) != TRAP) + msg("no trap there"); + else if (on(player, ISHALU)) + msg(tr_name[rnd(NTRAPS)]); + else { + msg(tr_name[*fp & F_TMASK]); + *fp |= F_SEEN; + } + } +#ifdef MASTER + when '+': + after = FALSE; + if (wizard) + { + wizard = FALSE; + turn_see(TRUE); + msg("not wizard any more"); + } + else + {
