diff rogue5/daemon.c @ 33:f502bf60e6e4

Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author elwin
date Mon, 24 May 2010 20:10:59 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/rogue5/daemon.c	Mon May 24 20:10:59 2010 +0000
@@ -0,0 +1,172 @@
+/*
+ * Contains functions for dealing with things that happen in the
+ * future.
+ *
+ * @(#)daemon.c	4.7 (Berkeley) 02/05/99
+ *
+ * Rogue: Exploring the Dungeons of Doom
+ * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
+ * All rights reserved.
+ *
+ * See the file LICENSE.TXT for full copyright and licensing information.
+ */
+
+#include <curses.h>
+#include "rogue.h"
+
+#define DAEMON -1
+
+/*
+ * d_slot:
+ *	Find an empty slot in the daemon/fuse list
+ */
+struct delayed_action *
+d_slot(void)
+{
+    struct delayed_action *dev;
+
+    for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++)
+	if (dev->d_type == EMPTY)
+	    return dev;
+#ifdef MASTER
+    debug("Ran out of fuse slots");
+#endif
+    return NULL;
+}
+
+/*
+ * find_slot:
+ *	Find a particular slot in the table
+ */
+struct delayed_action *
+find_slot(void (*func)())
+{
+    struct delayed_action *dev;
+
+    for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++)
+	if (dev->d_type != EMPTY && func == dev->d_func)
+	    return dev;
+    return NULL;
+}
+
+/*
+ * start_daemon:
+ *	Start a daemon, takes a function.
+ */
+void
+start_daemon(void (*func)(), int arg, int type)
+{
+    struct delayed_action *dev;
+
+    dev = d_slot();
+    dev->d_type = type;
+    dev->d_func = func;
+    dev->d_arg = arg;
+    dev->d_time = DAEMON;
+}
+
+/*
+ * kill_daemon:
+ *	Remove a daemon from the list
+ */
+void
+kill_daemon(void (*func)())
+{
+    struct delayed_action *dev;
+
+    if ((dev = find_slot(func)) == NULL)
+	return;
+    /*
+     * Take it out of the list
+     */
+    dev->d_type = EMPTY;
+}
+
+/*
+ * do_daemons:
+ *	Run all the daemons that are active with the current flag,
+ *	passing the argument to the function.
+ */
+void
+do_daemons(int flag)
+{
+    struct delayed_action *dev;
+
+    /*
+     * Loop through the devil list
+     */
+    for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++)
+	/*
+	 * Executing each one, giving it the proper arguments
+	 */
+	if (dev->d_type == flag && dev->d_time == DAEMON)
+	    (*dev->d_func)(dev->d_arg);
+}
+
+/*
+ * fuse:
+ *	Start a fuse to go off in a certain number of turns
+ */
+void
+fuse(void (*func)(), int arg, int time, int type)
+{
+    struct delayed_action *wire;
+
+    wire = d_slot();
+    wire->d_type = type;
+    wire->d_func = func;
+    wire->d_arg = arg;
+    wire->d_time = time;
+}
+
+/*
+ * lengthen:
+ *	Increase the time until a fuse goes off
+ */
+void
+lengthen(void (*func)(), int xtime)
+{
+    struct delayed_action *wire;
+
+    if ((wire = find_slot(func)) == NULL)
+	return;
+    wire->d_time += xtime;
+}
+
+/*
+ * extinguish:
+ *	Put out a fuse
+ */
+void
+extinguish(void (*func)())
+{
+    struct delayed_action *wire;
+
+    if ((wire = find_slot(func)) == NULL)
+	return;
+    wire->d_type = EMPTY;
+}
+
+/*
+ * do_fuses:
+ *	Decrement counters and start needed fuses
+ */
+void
+do_fuses(int flag)
+{
+    struct delayed_action *wire;
+
+    /*
+     * Step though the list
+     */
+    for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++)
+	/*
+	 * Decrementing counters and starting things we want.  We also need
+	 * to remove the fuse from the list once it has gone off.
+	 */
+	if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0)
+	{
+	    wire->d_type = EMPTY;
+	    (*wire->d_func)(wire->d_arg);
+	}
+}