Mercurial > hg > early-roguelike
diff rogue5/main.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Mon, 24 May 2010 20:10:59 +0000 |
parents | |
children | 655c317b6237 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue5/main.c Mon May 24 20:10:59 2010 +0000 @@ -0,0 +1,397 @@ +/* + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + * + * @(#)main.c 4.22 (Berkeley) 02/05/99 + */ + +#include <stdlib.h> +#include <string.h> +#include <signal.h> +#include <time.h> +#include <curses.h> +#include "rogue.h" + +/* + * main: + * The main program, of course + */ +int +main(int argc, char **argv) +{ + char *env; + time_t lowtime; + + md_init(); + +#ifdef MASTER + /* + * Check to see if he is a wizard + */ + if (argc >= 2 && argv[1][0] == '\0') + if (strcmp(PASSWD, md_crypt(md_getpass("wizard's password: "), "mT")) == 0) + { + wizard = TRUE; + player.t_flags |= SEEMONST; + argv++; + argc--; + } + +#endif + + /* + * get home and options from environment + */ + + strcpy(home, md_gethomedir()); + + if (strlen(home) > MAXSTR - strlen("rogue.save") - 1) + *home = 0; + + strcpy(file_name, home); + strcat(file_name, "rogue.save"); + + if ((env = getenv("ROGUEOPTS")) != NULL) + parse_opts(env); + if (env == NULL || whoami[0] == '\0') + strucpy(whoami, md_getusername(), strlen(md_getusername())); + lowtime = time(NULL); + if (getenv("SEED") != NULL) + { + dnum = atoi(getenv("SEED")); + noscore = 1; + } + else + dnum = (unsigned int) lowtime + md_getpid(); + seed = dnum; + + open_score(); + + /* + * Drop setuid/setgid after opening the scoreboard file. + */ + + md_normaluser(); + + /* + * check for print-score option + */ + + md_normaluser(); /* we drop any setgid/setuid priveldges here */ + + if (argc == 2) + { + if (strcmp(argv[1], "-s") == 0) + { + noscore = TRUE; + score(0, -1, 0); + exit(0); + } + else if (strcmp(argv[1], "-d") == 0) + { + dnum = rnd(100); /* throw away some rnd()s to break patterns */ + while (--dnum) + rnd(100); + purse = rnd(100) + 1; + level = rnd(100) + 1; + initscr(); + getltchars(); + death(death_monst()); + exit(0); + } + } + + init_check(); /* check for legal startup */ + if (argc == 2) + if (!restore(argv[1])) /* Note: restore will never return */ + my_exit(1); +#ifdef MASTER + if (wizard) + printf("Hello %s, welcome to dungeon #%d", whoami, dnum); + else +#endif + printf("Hello %s, just a moment while I dig the dungeon...", whoami); + fflush(stdout); + + initscr(); /* Start up cursor package */ + init_probs(); /* Set up prob tables for objects */ + init_player(); /* Set up initial player stats */ + init_names(); /* Set up names of scrolls */ + init_colors(); /* Set up colors of potions */ + init_stones(); /* Set up stone settings of rings */ + init_materials(); /* Set up materials of wands */ + setup(); + + /* + * The screen must be at least NUMLINES x NUMCOLS + */ + if (LINES < NUMLINES || COLS < NUMCOLS) + { + printf("\nSorry, the screen must be at least %dx%d\n", NUMLINES, NUMCOLS); + endwin(); + my_exit(1); + } + + /* + * Set up windows + */ + hw = newwin(LINES, COLS, 0, 0); + idlok(stdscr, TRUE); + idlok(hw, TRUE); +#ifdef MASTER + noscore = wizard; +#endif + new_level(); /* Draw current level */ + /* + * Start up daemons and fuses + */ + start_daemon(runners, 0, AFTER); + start_daemon(doctor, 0, AFTER); + fuse(swander, 0, WANDERTIME, AFTER); + start_daemon(stomach, 0, AFTER); + playit(); + return(0); +} + +/* + * endit: + * Exit the program abnormally. + */ + +void +endit(int sig) +{ + NOOP(sig); + fatal("Okay, bye bye!\n"); +} + +/* + * fatal: + * Exit the program, printing a message. + */ + +void +fatal(const char *s) +{ + mvaddstr(LINES - 2, 0, s); + refresh(); + endwin(); + my_exit(0); +} + +/* + * rnd: + * Pick a very random number. + */ +int +rnd(int range) +{ + return range == 0 ? 0 : abs((int) RN) % range; +} + +/* + * roll: + * Roll a number of dice + */ +int +roll(int number, int sides) +{ + int dtotal = 0; + + while (number--) + dtotal += rnd(sides)+1; + return dtotal; +} + +/* + * tstp: + * Handle stop and start signals + */ + +void +tstp(int ignored) +{ + int y, x; + int oy, ox; + + NOOP(ignored); + + /* + * leave nicely + */ + getyx(curscr, oy, ox); + mvcur(0, COLS - 1, LINES - 1, 0); + endwin(); + resetltchars(); + fflush(stdout); + md_tstpsignal(); + + /* + * start back up again + */ + md_tstpresume(); + raw(); + noecho(); + keypad(stdscr,1); + playltchars(); + clearok(curscr, TRUE); + wrefresh(curscr); + getyx(curscr, y, x); + mvcur(y, x, oy, ox); + fflush(stdout); + curscr->_cury = oy; + curscr->_curx = ox; +} + +/* + * playit: + * The main loop of the program. Loop until the game is over, + * refreshing things and looking at the proper times. + */ + +void +playit(void) +{ + char *opts; + + /* + * set up defaults for slow terminals + */ + + if (baudrate() <= 1200) + { + terse = TRUE; + jump = TRUE; + see_floor = FALSE; + } + + if (md_hasclreol()) + inv_type = INV_CLEAR; + + /* + * parse environment declaration of options + */ + if ((opts = getenv("ROGUEOPTS")) != NULL) + parse_opts(opts); + + + oldpos = hero; + oldrp = roomin(&hero); + while (playing) + command(); /* Command execution */ + endit(0); +} + +/* + * quit: + * Have player make certain, then exit. + */ + +void +quit(int sig) +{ + int oy, ox; + + NOOP(sig); + + /* + * Reset the signal in case we got here via an interrupt + */ + if (!q_comm) + mpos = 0; + getyx(curscr, oy, ox); + msg("really quit?"); + if (readchar() == 'y') + { + signal(SIGINT, leave); + clear(); + mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse); + move(LINES - 1, 0); + refresh(); + score(purse, 1, 0); + my_exit(0); + } + else + { + move(0, 0); + clrtoeol(); + status(); + move(oy, ox); + refresh(); + mpos = 0; + count = 0; + to_death = FALSE; + } +} + +/* + * leave: + * Leave quickly, but curteously + */ + +void +leave(int sig) +{ + static char buf[BUFSIZ]; + + NOOP(sig); + + setbuf(stdout, buf); /* throw away pending output */ + + if (!isendwin()) + { + mvcur(0, COLS - 1, LINES - 1, 0); + endwin(); + } + + putchar('\n'); + my_exit(0); +} + +/* + * shell: + * Let them escape for a while + */ + +void +shell(void) +{ + /* + * Set the terminal back to original mode + */ + move(LINES-1, 0); + refresh(); + endwin(); + resetltchars(); + putchar('\n'); + in_shell = TRUE; + after = FALSE; + fflush(stdout); + /* + * Fork and do a shell + */ + md_shellescape(); + + noecho(); + raw(); + keypad(stdscr,1); + playltchars(); + in_shell = FALSE; + clearok(stdscr, TRUE); +} + +/* + * my_exit: + * Leave the process properly + */ + +void +my_exit(int st) +{ + resetltchars(); + exit(st); +} +