Mercurial > hg > early-roguelike
diff rogue5/rip.c @ 33:f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Mon, 24 May 2010 20:10:59 +0000 |
parents | |
children | 655c317b6237 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rogue5/rip.c Mon May 24 20:10:59 2010 +0000 @@ -0,0 +1,450 @@ +/* + * File for the fun ends + * Death or a total win + * + * @(#)rip.c 4.57 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include <stdlib.h> +#include <string.h> +#include <time.h> +#include <signal.h> +#include <sys/types.h> +#include <ctype.h> +#include <fcntl.h> +#include <curses.h> +#include "rogue.h" +#include "score.h" + +static char *rip[] = { +" __________\n", +" / \\\n", +" / REST \\\n", +" / IN \\\n", +" / PEACE \\\n", +" / \\\n", +" | |\n", +" | |\n", +" | killed by a |\n", +" | |\n", +" | 1980 |\n", +" *| * * * | *\n", +" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n", + 0 +}; + +/* + * score: + * Figure score and post it. + */ +/* VARARGS2 */ + +void +score(int amount, int flags, int monst) +{ + SCORE *scp; + int i; + SCORE *sc2; + SCORE *top_ten, *endp; +# ifdef MASTER + int prflags = 0; +# endif + void (*fp)(int); + uid_t uid; + char *reason[] = { + "killed", + "quit", + "A total winner", + "killed with Amulet" + }; + + start_score(); + + if (flags >= 0 +#ifdef MASTER + || wizard +#endif + ) + { + mvaddstr(LINES - 1, 0 , "[Press return to continue]"); + refresh(); + wgetnstr(stdscr,prbuf,80); + endwin(); + printf("\n"); + resetltchars(); + /* + * free up space to "guarantee" there is space for the top_ten + */ + delwin(stdscr); + delwin(curscr); + if (hw != NULL) + delwin(hw); + } + + top_ten = malloc(numscores * sizeof (SCORE)); + + if (top_ten == NULL) + return; + + endp = &top_ten[numscores]; + for (scp = top_ten; scp < endp; scp++) + { + scp->sc_score = 0; + for (i = 0; i < MAXSTR; i++) + scp->sc_name[i] = (char) rnd(255); + scp->sc_flags = RN; + scp->sc_level = RN; + scp->sc_monster = RN; + scp->sc_uid = RN; + } + + signal(SIGINT, SIG_DFL); + +#ifdef MASTER + if (wizard) + if (strcmp(prbuf, "names") == 0) + prflags = 1; + else if (strcmp(prbuf, "edit") == 0) + prflags = 2; +#endif + rd_score(top_ten); + /* + * Insert her in list if need be + */ + sc2 = NULL; + if (!noscore) + { + uid = md_getuid(); + for (scp = top_ten; scp < endp; scp++) + if (amount > scp->sc_score) + break; + else if (!allscore && /* only one score per nowin uid */ + flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2) + scp = endp; + if (scp < endp) + { + if (flags != 2 && !allscore) + { + for (sc2 = scp; sc2 < endp; sc2++) + { + if (sc2->sc_uid == uid && sc2->sc_flags != 2) + break; + } + if (sc2 >= endp) + sc2 = endp - 1; + } + else + sc2 = endp - 1; + while (sc2 > scp) + { + *sc2 = sc2[-1]; + sc2--; + } + scp->sc_score = amount; + strncpy(scp->sc_name, whoami, MAXSTR); + scp->sc_flags = flags; + if (flags == 2) + scp->sc_level = max_level; + else + scp->sc_level = level; + scp->sc_monster = monst; + scp->sc_uid = uid; + sc2 = scp; + } + } + /* + * Print the list + */ + if (flags != -1) + putchar('\n'); + printf("Top %s %s:\n", Numname, allscore ? "Scores" : "Rogueists"); + printf(" Score Name\n"); + for (scp = top_ten; scp < endp; scp++) + { + if (scp->sc_score) { + if (sc2 == scp) + md_raw_standout(); + printf("%2d %5d %s: %s on level %d", (int) (scp - top_ten + 1), + scp->sc_score, scp->sc_name, reason[scp->sc_flags], + scp->sc_level); + if (scp->sc_flags == 0 || scp->sc_flags == 3) + printf(" by %s", killname(scp->sc_monster, TRUE)); +#ifdef MASTER + if (prflags == 1) + { + printf(" (%s)", md_getrealname(scp->sc_uid)); + } + else if (prflags == 2) + { + fflush(stdout); + (void) fgets(prbuf,10,stdin); + if (prbuf[0] == 'd') + { + for (sc2 = scp; sc2 < endp - 1; sc2++) + *sc2 = *(sc2 + 1); + sc2 = endp - 1; + sc2->sc_score = 0; + for (i = 0; i < MAXSTR; i++) + sc2->sc_name[i] = (char) rnd(255); + sc2->sc_flags = RN; + sc2->sc_level = RN; + sc2->sc_monster = RN; + scp--; + } + } + else +#endif /* MASTER */ + printf("."); + if (sc2 == scp) + md_raw_standend(); + putchar('\n'); + } + else + break; + } + /* + * Update the list file + */ + if (sc2 != NULL) + { + if (lock_sc()) + { + fp = signal(SIGINT, SIG_IGN); + wr_score(top_ten); + unlock_sc(); + signal(SIGINT, fp); + } + } +} + +/* + * death: + * Do something really fun when he dies + */ + +void +death(int monst) +{ + char **dp; + const char *killer; + struct tm *lt; + time_t date; + + signal(SIGINT, SIG_IGN); + purse -= purse / 10; + signal(SIGINT, leave); + clear(); + killer = killname(monst, FALSE); + if (!tombstone) + { + mvprintw(LINES - 2, 0, "Killed by "); + killer = killname(monst, FALSE); + if (monst != 's' && monst != 'h') + printw("a%s ", vowelstr(killer)); + printw("%s with %d gold", killer, purse); + } + else + { + time(&date); + lt = localtime(&date); + move(8, 0); + dp = rip; + while (*dp) + addstr(*dp++); + mvaddstr(17, center(killer), killer); + if (monst == 's' || monst == 'h') + mvaddch(16, 32, ' '); + else + mvaddstr(16, 33, vowelstr(killer)); + mvaddstr(14, center(whoami), whoami); + sprintf(prbuf, "%d Au", purse); + move(15, center(prbuf)); + addstr(prbuf); + sprintf(prbuf, "%4d", 1900+lt->tm_year); + mvaddstr(18, 26, prbuf); + } + move(LINES - 1, 0); + refresh(); + score(purse, amulet ? 3 : 0, monst); + my_exit(0); +} + +/* + * center: + * Return the index to center the given string + */ +int +center(const char *str) +{ + return 28 - (((int)strlen(str) + 1) / 2); +} + +/* + * total_winner: + * Code for a winner + */ + +void +total_winner(void) +{ + THING *obj; + struct obj_info *op; + int worth = 0; + int oldpurse; + + clear(); + standout(); + addstr(" \n"); + addstr(" @ @ @ @ @ @@@ @ @ \n"); + addstr(" @ @ @@ @@ @ @ @ @ \n"); + addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n"); + addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n"); + addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n"); + addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n"); + addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n"); + addstr(" \n"); + addstr(" Congratulations, you have made it to the light of day! \n"); + standend(); + addstr("\nYou have joined the elite ranks of those who have escaped the\n"); + addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n"); + addstr("a great profit and are admitted to the Fighters' Guild.\n"); + mvaddstr(LINES - 1, 0, "--Press space to continue--"); + refresh(); + wait_for(stdscr, ' '); + clear(); + mvaddstr(0, 0, " Worth Item\n"); + oldpurse = purse; + for (obj = pack; obj != NULL; obj = next(obj)) + { + switch (obj->o_type) + { + case FOOD: + worth = 2 * obj->o_count; + when WEAPON: + worth = weap_info[obj->o_which].oi_worth; + worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count; + obj->o_flags |= ISKNOW; + when ARMOR: + worth = arm_info[obj->o_which].oi_worth; + worth += (9 - obj->o_arm) * 100; + worth += (10 * (a_class[obj->o_which] - obj->o_arm)); + obj->o_flags |= ISKNOW; + when SCROLL: + worth = scr_info[obj->o_which].oi_worth; + worth *= obj->o_count; + op = &scr_info[obj->o_which]; + if (!op->oi_know) + worth /= 2; + op->oi_know = TRUE; + when POTION: + worth = pot_info[obj->o_which].oi_worth; + worth *= obj->o_count; + op = &pot_info[obj->o_which]; + if (!op->oi_know) + worth /= 2; + op->oi_know = TRUE; + when RING: + op = &ring_info[obj->o_which]; + worth = op->oi_worth; + if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM || + obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT) + { + if (obj->o_arm > 0) + worth += obj->o_arm * 100; + else + worth = 10; + } + if (!(obj->o_flags & ISKNOW)) + worth /= 2; + obj->o_flags |= ISKNOW; + op->oi_know = TRUE; + when STICK: + op = &ws_info[obj->o_which]; + worth = op->oi_worth; + worth += 20 * obj->o_charges; + if (!(obj->o_flags & ISKNOW)) + worth /= 2; + obj->o_flags |= ISKNOW; + op->oi_know = TRUE; + when AMULET: + worth = 1000; + } + if (worth < 0) + worth = 0; + printw("%c) %5d %s\n", obj->o_packch, worth, inv_name(obj, FALSE)); + purse += worth; + } + printw(" %5d Gold Pieces ", oldpurse); + refresh(); + score(purse, 2, ' '); + my_exit(0); +} + +/* + * killname: + * Convert a code to a monster name + */ +const char * +killname(int monst, int doart) +{ + struct h_list *hp; + const char *sp; + int article; + struct h_list nlist[] = { + {'a', "arrow", TRUE}, + {'b', "bolt", TRUE}, + {'d', "dart", TRUE}, + {'h', "hypothermia", FALSE}, + {'s', "starvation", FALSE}, + {'\0'} + }; + + if (isupper(monst)) + { + sp = monsters[monst-'A'].m_name; + article = TRUE; + } + else + { + sp = "Wally the Wonder Badger"; + article = FALSE; + for (hp = nlist; hp->h_ch; hp++) + if (hp->h_ch == monst) + { + sp = hp->h_desc; + article = hp->h_print; + break; + } + } + if (doart && article) + sprintf(prbuf, "a%s ", vowelstr(sp)); + else + prbuf[0] = '\0'; + strcat(prbuf, sp); + return prbuf; +} + +/* + * death_monst: + * Return a monster appropriate for a random death. + */ +int +death_monst(void) +{ + int poss[] = + { + 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', + 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', + 'Y', 'Z', 'a', 'b', 'h', 'd', 's', + ' ' /* This is provided to generate the "Wally the Wonder Badger" + message for killer */ + }; + + return poss[rnd(sizeof poss / sizeof (int))]; +}