diff rogue5/rogue.doc.in @ 33:f502bf60e6e4

Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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date Mon, 24 May 2010 20:10:59 +0000
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+              A Guide to the Dungeons of Doom
+
+
+                       Michael C. Toy
+                  Kenneth C. R. C. Arnold
+
+
+              Computer Systems Research Group
+ Department of Electrical Engineering and Computer Science
+                  University of California
+                Berkeley, California  94720
+
+
+
+
+                          ABSTRACT
+
+    Rogue  is a visual CRT based fantasy game which runs
+    under the UNIX timesharing system.  This  paper  de-
+    scribes how to play rogue, and gives a few hints for
+    those who might otherwise get lost in  the  Dungeons
+    of Doom.
+
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+
+
+1.  Introduction
+
+     You  have  just finished your years as a student at the
+local fighter's guild.  After much practice  and  sweat  you
+have finally completed your training and are ready to embark
+upon a perilous adventure.  As a test of  your  skills,  the
+local  guildmasters have sent you into the Dungeons of Doom.
+Your task is to return with  the  Amulet  of  Yendor.   Your
+reward  for  the completion of this task will be a full mem-
+bership in the local guild.  In addition, you are allowed to
+keep all the loot you bring back from the dungeons.
+
+     In  preparation  for  your  journey,  you  are given an
+enchanted mace, a bow, and a quiver of arrows taken  from  a
+dragon's  hoard in the far off Dark Mountains.  You are also
+outfitted with elf-crafted armor and given  enough  food  to
+reach  the  dungeons.  You say goodbye to family and friends
+for what may be the last time and head up the road.
+
+     You set out on your way to the dungeons and after  sev-
+eral  days  of  uneventful travel, you see the ancient ruins
+that mark the entrance to the Dungeons of Doom.  It is  late
+at  night,  so  you  make camp at the entrance and spend the
+____________________
+   UNIX is a trademark of Bell Laboratories
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+USD:33-2                     A Guide to the Dungeons of Doom
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+night sleeping under the open skies.   In  the  morning  you
+gather  your  weapons, put on your armor, eat what is almost
+your last food, and enter the dungeons.
+
+2.  What is going on here?
+
+     You have just begun a game of rogue.  Your goal  is  to
+grab as much treasure as you can, find the Amulet of Yendor,
+and get out of the Dungeons of Doom alive.  On the screen, a
+map  of  where  you  have been and what you have seen on the
+current dungeon level is kept.  As you explore more  of  the
+level, it appears on the screen in front of you.
+
+     Rogue  differs from most computer fantasy games in that
+it  is  screen  oriented.   Commands  are  all  one  or  two
+keystrokes1  and  the results of your commands are displayed
+graphically on the screen rather  than  being  explained  in
+words.2
+
+     Another  major  difference between rogue and other com-
+puter fantasy games is that once you  have  solved  all  the
+puzzles  in a standard fantasy game, it has lost most of its
+excitement and it ceases to be fun.   Rogue,  on  the  other
+hand,  generates  a  new  dungeon every time you play it and
+even the author finds it an entertaining and exciting  game.
+
+3.  What do all those things on the screen mean?
+
+     In  order  to  understand what is going on in rogue you
+have to first get some grasp of what rogue is doing with the
+screen.   The  rogue  screen is intended to replace the "You
+can see ..." descriptions of standard fantasy games.  Figure
+1 is a sample of what a rogue screen might look like.
+
+3.1.  The bottom line
+
+     At  the  bottom  line of the screen are a few pieces of
+cryptic information describing your current status.  Here is
+an explanation of what these things mean:
+
+Level  This  number  indicates how deep you have gone in the
+       dungeon.  It starts at one and  goes  up  as  you  go
+       deeper into the dungeon.
+
+Gold   The  number  of  gold pieces you have managed to find
+       and keep with you so far.
+____________________
+   1 As opposed to pseudo English sentences.
+   2  A minimum screen size of 24 lines by 80 columns is re-
+quired.  If the screen is larger,  only  the  24x80  section
+will be used for the map.
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+A Guide to the Dungeons of Doom                     USD:33-3
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+____________________________________________________________
+
+
+                        ------------
+                        |..........+
+                        |..@....]..|
+                        |....B.....|
+                        |..........|
+                        -----+------
+
+
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+Level: 1  Gold: 0      Hp: 12(12)  Str: 16(16)  Arm: 4  Exp: 1/0
+
+                          Figure 1
+____________________________________________________________
+
+
+Hp     Your  current  and  maximum  health  points.   Health
+       points  indicate  how much damage you can take before
+       you die.  The more you get hit in a fight, the  lower
+       they  get.   You can regain health points by resting.
+       The number in parentheses is the maximum number  your
+       health points can reach.
+
+Str    Your  current  strength  and  maximum  ever strength.
+       This can be any integer less than or equal to 31,  or
+       greater  than or equal to three.  The higher the num-
+       ber, the stronger you are.  The number in the  paren-
+       theses  is  the maximum strength you have attained so
+       far this game.
+
+Arm    Your current armor protection.  This number indicates
+       how  effective  your  armor is in stopping blows from
+       unfriendly creatures.  The higher this number is, the
+       more effective the armor.
+
+Exp    These  two numbers give your current experience level
+       and experience points.  As you do  things,  you  gain
+       experience   points.   At  certain  experience  point
+       totals, you gain an experience level.  The more expe-
+       rienced you are, the better you are able to fight and
+       to withstand magical attacks.
+
+3.2.  The top line
+
+     The top line of the screen  is  reserved  for  printing
+messages  that describe things that are impossible to repre-
+sent visually.  If you see a "--More--"  on  the  top  line,
+this  means that rogue wants to print another message on the
+screen, but it wants to make certain that you have read  the
+one  that  is  there  first.  To read the next message, just
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+USD:33-4                     A Guide to the Dungeons of Doom
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+type a space.
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+3.3.  The rest of the screen
+
+     The rest of the screen is the map of the level  as  you
+have  explored  it so far.  Each symbol on the screen repre-
+sents something.  Here is a list of what the various symbols
+mean:
+
+@    This symbol represents you, the adventurer.
+
+-|   These symbols represent the walls of rooms.
+
++    A door to/from a room.
+
+.    The floor of a room.
+
+#    The floor of a passage between rooms.
+
+*    A pile or pot of gold.
+
+)    A weapon of some sort.
+
+]    A piece of armor.
+
+!    A flask containing a magic potion.
+
+?    A piece of paper, usually a magic scroll.
+
+=    A ring with magic properties
+
+/    A magical staff or wand
+
+^    A trap, watch out for these.
+
+%    A staircase to other levels
+
+:    A piece of food.
+
+A-Z  The uppercase letters represent the various inhabitants
+     of the Dungeons of Doom.  Watch out, they can be  nasty
+     and vicious.
+
+4.  Commands
+
+     Commands  are given to rogue by typing one or two char-
+acters.  Most commands can be preceded by a count to  repeat
+them (e.g. typing "10s" will do ten searches).  Commands for
+which counts make no sense have the count ignored.  To  can-
+cel  a  count  or a prefix, type <ESCAPE>.  The list of com-
+mands is rather long, but it can be read at any time  during
+the  game  with the "?"  command.  Here it is for reference,
+with a short explanation of each command.
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+A Guide to the Dungeons of Doom                     USD:33-5
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+?    The help command.  Asks for a character  to  give  help
+     on.   If you type a "*", it will list all the commands,
+     otherwise it will explain what the character you  typed
+     does.
+
+/    This  is  the "What is that on the screen?" command.  A
+     "/" followed by any  character  that  you  see  on  the
+     level,  will  tell  you  what  that  character is.  For
+     instance, typing "/@" will tell you that the "@" symbol
+     represents you, the player.
+
+h, H, ^H
+     Move left.  You move one space to the left.  If you use
+     upper case "h", you will continue to  move  left  until
+     you  run  into  something.  This works for all movement
+     commands (e.g.  "L" means run in direction "l") If  you
+     use  the "control" "h", you will continue moving in the
+     specified direction until you pass something  interest-
+     ing  or  run  into  a wall.  You should experiment with
+     this, since it is a very useful command, but very  dif-
+     ficult  to  describe.  This also works for all movement
+     commands.
+
+j    Move down.
+
+k    Move up.
+
+l    Move right.
+
+y    Move diagonally up and left.