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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
author elwin
date Mon, 24 May 2010 20:10:59 +0000
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+<!-- Creator     : groff version 1.18.1 -->
+<!-- CreationDate: Sat Dec 31 10:58:15 2005 -->
+<html>
+<head>
+<meta name="generator" content="groff -Thtml, see www.gnu.org">
+<meta name="Content-Style" content="text/css">
+<title></title>
+</head>
+<body>
+
+<h1 align=center><b>A Guide to the Dungeons of Doom</b></h1>
+
+<h2 align=center><i>Michael C. Toy<br>
+Kenneth C. R. C. Arnold</i></h2>
+
+<h3 align=center>Computer Systems Research
+Group<br>
+Department of Electrical Engineering and Computer
+Science<br>
+University of California<br>
+Berkeley, California 94720</h3>
+
+
+<h2 align=center><i>ABSTRACT</i></h2>
+
+<blockquote>
+	<blockquote>
+		<p align="justify"><b><i><font size="2">Rogue</font></i></b><font size="2"> is a visual CRT based fantasy game which runs under the 
+							UNIX† timesharing system. This paper describes how 
+		to play rogue, and gives a few hints for those who might otherwise get 
+		lost in the Dungeons of Doom. </font></p>
+	</blockquote>
+</blockquote>
+
+<h2 align="justify"><b>1. Introduction</b></h2>
+
+<p align="justify">You have just finished your years as a
+student at the local fighter&rsquo;s guild. After much
+practice and sweat you have finally completed your training
+and are ready to embark upon a perilous adventure. As a test
+of your skills, the local guildmasters have sent you into
+the Dungeons of Doom. Your task is to return with the Amulet
+of Yendor. Your reward for the completion of this task will
+be a full membership in the local guild. In addition, you
+are allowed to keep all the loot you bring back from the
+dungeons.</p>
+
+<p align="justify">In preparation for your journey, you are
+given an enchanted mace, a bow, and a quiver of arrows taken
+from a dragon&rsquo;s hoard in the far off Dark Mountains.
+You are also outfitted with elf-crafted armor and given
+enough food to reach the dungeons. You say goodbye to family
+and friends for what may be the last time and head up the
+road.</p>
+
+<p align="justify">You set out on your way to the dungeons and
+after several days of uneventful travel, you see the
+ancient ruins that mark the entrance to the Dungeons of
+Doom. It is late at night, so you make camp at the entrance
+and spend the night sleeping under the open skies. In the
+morning you gather your weapons, put on your armor, eat what
+is almost your last food, and enter the
+dungeons.</p>
+
+<h2 align="justify"><b>2. What is going on here?</b></h2>
+<p align="justify">You have just begun a game of rogue. Your
+goal is to grab as much treasure as you can, find the Amulet
+of Yendor, and get out of the Dungeons of Doom alive. On the
+screen, a map of where you have been and what you have seen
+on the current dungeon level is kept. As you explore more of
+the level, it appears on the screen in front of
+you.</p>
+<p align="justify">Rogue differs from most computer fantasy
+games in that it is screen oriented. Commands are all one or
+two keystrokes<sup>1 </sup>and the
+results of your commands are displayed graphically on the
+screen rather than being explained in words<sup>2</sup>.</p>
+<p align="justify">Another major difference between rogue and other computer fantasy games is that once you have solved
+all the puzzles in a standard fantasy game, it has lost most
+of its excitement and it ceases to be fun. Rogue, on the
+other hand, generates a new dungeon every time you play it
+and even the author finds it an entertaining and exciting
+game.</p>
+
+<h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2>
+<p align="justify">In order to understand what is going on in
+rogue you have to first get some grasp of what rogue is
+doing with the screen. The rogue screen is intended to
+replace the &ldquo;You can see ...&rdquo; descriptions of
+standard fantasy games. Figure 1 is a sample of what a 
+rogue screen might look like.</p>
+
+<div align="center">
+
+<table><tr><td>
+<pre>
+____________________________________________________________
+
+
+                        ------------
+                        |..........+
+                        |..@....]..|
+                        |....B.....|
+                        |..........|
+                        -----+------
+
+
+
+Level: 1  Gold: 0      Hp: 12(12)  Str: 16(16)  Arm: 4  Exp: 1/0
+
+                          Figure 1
+____________________________________________________________
+</pre>
+</td></tr></table>
+</div>
+<h3 align="justify"><b>3.1. The bottom line</b></h3>
+<p align="justify">At the bottom line of the screen are a few
+pieces of cryptic information describing your current
+status. Here is an explanation of what these things
+mean:<br>
+&nbsp;</p>
+
+<table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3">
+	<tr>
+		<td width="7%" valign="top">
+		<p align="justify">Level</td>
+		<td>
+		<p align="justify">This number indicates how deep you
+have gone in the dungeon. It starts at one and goes up as
+you go deeper into the dungeon.</td>
+	</tr>
+	<tr>
+		<td valign="top">
+		<p align="justify">Gold</td>
+		<td>
+		<p align="justify">The number of gold pieces you have managed to find and keep with you 
+		so far.</td>
+	</tr>
+	<tr>
+		<td valign="top">
+		<p align="justify">Hp</td>
+		<td>
+		<p align="justify">Your current and maximum health points.
+Health points indicate how much damage you can take before
+you die. The more you get hit in a fight, the lower they
+get. You can regain health points by resting. The number in
+parentheses is the maximum number your health points can
+reach.</p>
+
+		</td>
+	</tr>
+	<tr>
+		<td valign="top">
+		<p align="justify">Str</td>
+		<td>
+
+<p align="justify">Your current strength and maximum ever
+strength. This can be any integer less than or equal to 31,
+or greater than or equal to three. The higher the num- ber,
+the stronger you are. The number in the parentheses is the
+maximum strength you have attained so far this
+game.</p>
+
+		</td>
+	</tr>
+	<tr>
+		<td valign="top">
+		<p align="justify">Arm</td>
+		<td>
+		<p align="justify">Your current armor protection. This
+number indicates how effective your armor is in stopping
+blows from unfriendly creatures. The higher this number is,
+the more effective the armor.</p>
+
+		</td>
+	</tr>
+	<tr>
+		<td valign="top">
+		<p align="justify">Exp</td>
+		<td>
+		<p align="justify">These two numbers give your current
+experience level and experience points. As you do things,
+you gain experience points. At certain experience point
+totals, you gain an experience level. The more experienced
+you are, the better you are able to fight and to withstand
+magical attacks.</p>
+
+		</td>
+	</tr>
+</table>
+
+<p align="justify">&nbsp;</p>
+
+<h3 align="justify"><b>3.2. The top line</b></h3>
+<p align="justify">The top line of the screen is reserved for
+printing messages that describe things that are impossible
+to represent visually. If you see a &ldquo;--More--&rdquo;
+on the top line, this means that rogue wants to print
+another message on the screen, but it wants to make certain
+that you have read the one that is there first. To read the
+next message, just type a space.</p>
+
+
+<h3 align="justify"><b>3.3. The rest of the screen</b></h3>
+<p align="justify">The rest of the screen is the map of the
+level as you have explored it so far. Each symbol on the
+screen repre- sents something. Here is a list of what the
+various symbols mean:</p>
+<table border="0" width="100%" id="table2" cellspacing="3" cellpadding="3">
+	<tr>
+		<td width="7%" align="center" valign="top">
+		<p align="justify">@</td>
+		<td>
+		<p align="justify">This symbol represents you, the adventurer.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">- |</td>
+		<td>
+		<p align="justify">These symbols represent the walls of rooms.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">+</td>
+		<td>
+		<p align="justify">A door to/from a room.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">.</td>
+		<td>
+		<p align="justify">The floor of a room.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">#</td>
+		<td>
+		<p align="justify">The floor of a passage between rooms.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">*</td>
+		<td>
+		<p align="justify">A pile or pot of gold.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">)</td>
+		<td>
+		<p align="justify">A weapon of some sort.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">]</td>
+		<td>
+		<p align="justify">A piece of armor.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">!</td>
+		<td>
+		<p align="justify">A flask containing a magic potion.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">?</td>
+		<td>
+		<p align="justify">A piece of paper, usually a magic scroll.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">=</td>
+		<td>
+		<p align="justify">A ring with magic properties</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">/</td>
+		<td>
+		<p align="justify">A magical staff or wand</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">^</td>
+		<td>
+		<p align="justify">A trap, watch out for these.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">%</td>
+		<td>
+		<p align="justify">A staircase to other levels</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">:</td>
+		<td>
+		<p align="justify">A piece of food.</td>
+	</tr>
+	<tr>
+		<td align="center" valign="top">
+		<p align="justify">A-Z</td>
+		<td>
+		<p align="justify">The uppercase letters represent the various 
+		inhabitants of the Dungeons of Doom. Watch out, they can be nasty and 
+		vicious.</td>
+	</tr>
+</table>
+
+
+<h2 align="justify"><b>4. Commands</b></h2>
+<p align="justify">Commands are given to rogue by typing one or two characters. 
+Most commands can be preceded by a count to repeat them (e.g. typing “10s” will 
+do ten searches). Commands for which counts make no sense have the count 
+ignored. To cancel a count or a prefix, type &lt;ESCAPE&gt; . The list of commands is
+rather long, but it can be read at any time during the game
+with the &ldquo;?&rdquo; command. Here it is for reference,
+with a short explanation of each
+command.<br>
+&nbsp;</p>
+
+<div align="center">
+
+<table border="0" cellspacing="3" cellpadding="3" id="table3">
+	<tr>
+		<td valign="top" align="left">
+		<p>?</td>
+		<td align="justify">
+		<p align="justify">The help command. Asks for a character to give help 
+		on. If you type a “*”, it will list all the commands, otherwise it will 
+		explain what the character you typed does.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>/</td>
+		<td align="justify">
+		<p>This is the “What is that on the screen?” command. A 
+		“/” followed by any character that you see on the level, will tell you 
+		what that character is. For instance, typing “/@” will tell you that the 
+		“@” symbol represents you, the player.</td>
+	</tr>
+	<tr>
+		<td nowrap align="left" valign="top" colspan="2">
+		<p>h, H, ^H</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		&nbsp;</td>
+		<td align="justify">
+		<p align="justify">Move left. You move one space to the left. If you use 
+		upper case “h”, you will continue to move left until you run into 
+		something. This works for all movement commands (e.g. “L” means run in 
+		direction “l”) If you use the “control” “h”, you will continue moving in 
+		the specified direction until you pass something interesting or run into 
+		a wall. You should experiment with this, since it is a very useful 
+		command, but very difficult to describe. This also works for all movement
+commands.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>j</td>
+		<td align="justify">
+		<p align="justify">Move down.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>k</td>
+		<td align="justify">
+		<p align="justify">Move up.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>l</td>
+		<td align="justify">
+		<p align="justify">Move right.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>y</td>
+		<td align="justify">
+		<p align="justify">Move diagonally up and left.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>u</td>
+		<td align="justify">
+		<p align="justify">Move diagonally up and right.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>b</td>
+		<td align="justify">
+		<p align="justify">Move diagonally down and left.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>n</td>
+		<td align="justify">
+		<p align="justify">Move diagonally down and right.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>t</td>
+		<td align="justify">
+		<p align="justify">Throw an object. This is a prefix command. When followed with a 
+		direction it throws an object in the specified direction. (e.g. type
+&ldquo;th&rdquo; to throw something to the
+left.)</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>f</td>
+		<td align="justify">
+		<p align="justify">Fight until someone dies. When followed with a direction this will force you to fight the creature
+in that direction until either you or it bites the big
+one.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>m</td>
+		<td align="justify">
+		<p align="justify">Move onto something without picking it up. This will move you one 
+		space in the direction you specify and, if there is an object there you 
+		can pick up, it won’t do it.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>z</td>
+		<td align="justify">
+		<p align="justify">Zap prefix. Point a staff or wand in a given direction and fire it. 
+		Even non-directional staves must be pointed in some direction to be 
+		used.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>^</td>
+		<td align="justify">
+		<p align="justify">Identify trap command. If a trap is on your map and you can’t 
+		remember what type it is, you can get rogue to remind you by getting 
+		next to it and typing “^” followed by the direction that would move
+you on top of it.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>s</td>
+		<td align="justify">
+		<p align="justify">Search for traps and secret doors. Examine each space immediately 
+		adjacent to you for the existence of a trap or secret door. There is a 
+		large chance that even if there is something there, you won’t find it, 
+		so you might have to search a while before you find something.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>&gt;</td>
+		<td align="justify">
+		<p>Climb down a staircase to the next level. Not surprisingly, this can only be done if you are
+standing on staircase.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>&lt;</td>
+		<td align="justify">
+		<p>Climb up a staircase to the level above. This can’t be done without 
+		the Amulet of Yendor
+in your possession.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>.</td>
+		<td align="justify">
+		<p>Rest. This is the “do nothing” command. This is good for waiting and 
+		healing.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>,</td>
+		<td align="justify">
+		<p>Pick up something. This picks up whatever you are currently standing on, if you are
+standing on anything at all.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>i</td>
+		<td align="justify">
+		<p>Inventory. List what you are carrying in
+your pack.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>I</td>
+		<td align="justify">
+		<p>Selective inventory. Tells you what a single item in your pack is.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>q</td>
+		<td align="justify">
+		<p align="justify">Quaff one of the potions you are carrying.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>r</td>
+		<td align="justify">
+		<p align="justify">Read one of the scrolls in your pack.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>e</td>
+		<td align="justify">
+		<p align="justify">Eat food from your pack.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>w</td>
+		<td align="justify">
+		<p align="justify">Wield a weapon. Take a weapon out of your pack and carry it for use 
+		in combat, replacing the one you are currently using (if any).</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>W</td>
+		<td align="justify">
+		<p align="justify">Wear armor. You can only wear one suit of armor at a time. This 
+		takes extra time.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>T</td>
+		<td align="justify">
+		<p align="justify">Take armor off. You can’t remove armor that is cursed. This takes 
+		extra time.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>P</td>
+		<td align="justify">
+		<p align="justify">Put on a ring. You can wear only two rings at a time (one on each 
+		hand). If you aren’t wearing any rings, this command will ask you which 
+		hand you want to wear it on, otherwise, it will place it on the unused 
+		hand. The program assumes that you wield your sword in your right hand.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>R</td>
+		<td align="justify">
+		<p align="justify">Remove a ring. If you are only wearing one ring, this command takes 
+		it off. If you are wearing two, it will ask you which one you wish to 
+		remove,</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>d</td>
+		<td align="justify">
+		<p align="justify">Drop an object. Take something out of your pack and leave it lying 
+		on the floor. Only one object can occupy each space. You cannot drop a 
+		cursed object at all if you are wielding or wearing it.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>c</td>
+		<td align="justify">
+		<p align="justify">Call an object something. If you have a type of object in your pack 
+		which you wish to remember something about, you can use the call command 
+		to give a name to that type of object. This is usually used when you 
+		figure out what a potion, scroll, ring, or staff is after you pick it 
+		up, or when you want to remember which of those swords in your pack you 
+		were wielding.</td>
+	</tr>
+	<tr>
+		<td align="left" valign="top">
+		<p>D</td>
+		<td align="justify">
+		<p align="justify">Print out which things you’ve discovered something about. This 
+		command will ask you what type of thing you are interested in. If you