Mercurial > hg > early-roguelike
diff arogue7/fight.c @ 219:f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
author | John "Elwin" Edwards |
---|---|
date | Fri, 19 Feb 2016 21:02:28 -0500 |
parents | 382ff498acdd |
children | e1cd27c5464f |
line wrap: on
line diff
--- a/arogue7/fight.c Sun Feb 07 14:39:21 2016 -0500 +++ b/arogue7/fight.c Fri Feb 19 21:02:28 2016 -0500 @@ -20,9 +20,18 @@ #include "curses.h" #include <ctype.h> #include <string.h> +#include <stdlib.h> #include "rogue.h" -int hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, bool back_stab, bool thrown, bool short_msg); +bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, + bool hurl, struct object *cur_weapon, bool back_stab); +void hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool back_stab, bool thrown, bool short_msg); +void miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool thrown, bool short_msg); +int add_dam(short str); +int hung_dam(void); + #define CONF_DAMAGE -1 #define PARAL_DAMAGE -2 #define DEST_DAMAGE -3 @@ -31,9 +40,8 @@ /* * returns true if player has a any chance to hit the monster */ -player_can_hit(tp, weap) -register struct thing *tp; -register struct object *weap; +bool +player_can_hit(struct thing *tp, struct object *weap) { if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT)) return(TRUE); @@ -61,10 +69,8 @@ * The player attacks the monster. */ -fight(mp, weap, thrown) -register coord *mp; -struct object *weap; -bool thrown; +bool +fight(coord *mp, struct object *weap, bool thrown) { register struct thing *tp; register struct linked_list *item; @@ -225,10 +231,8 @@ * The monster attacks the player */ -attack(mp, weapon, thrown) -register struct thing *mp; -register struct object *weapon; -bool thrown; +bool +attack(struct thing *mp, struct object *weapon, bool thrown) { register char *mname; register bool see_att, did_hit = FALSE; @@ -301,9 +305,8 @@ * returns true if the swing hits */ -swing(class, at_lvl, op_arm, wplus) -short class; -int at_lvl, op_arm, wplus; +bool +swing(short class, int at_lvl, int op_arm, int wplus) { register int res = rnd(20)+1; register int need; @@ -323,12 +326,9 @@ * Roll several attacks */ -roll_em(att_er, def_er, weap, hurl, cur_weapon, back_stab) -struct thing *att_er, *def_er; -struct object *weap; -bool hurl; -struct object *cur_weapon; -bool back_stab; +bool +roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, + bool hurl, struct object *cur_weapon, bool back_stab) { register struct stats *att, *def; register char *cp = NULL; @@ -700,9 +700,7 @@ */ char * -prname(who, upper) -register char *who; -bool upper; +prname(char *who, bool upper) { static char tbuf[LINELEN]; @@ -727,11 +725,9 @@ * Print a message to indicate a succesful hit */ -hit(weapon, see_att, see_def, er, ee, back_stab, thrown, short_msg) -register struct object *weapon; -bool see_att, see_def; -register char *er, *ee; -bool back_stab, thrown, short_msg; +void +hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool back_stab, bool thrown, bool short_msg) { register char *s = ""; char att_name[LINELEN], /* Name of attacker */ @@ -791,11 +787,9 @@ * Print a message to indicate a poor swing */ -miss(weapon, see_att, see_def, er, ee, thrown, short_msg) -register struct object *weapon; -bool see_att, see_def; -register char *er, *ee; -bool thrown, short_msg; +void +miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, + bool thrown, bool short_msg) { register char *s = ""; char @@ -836,8 +830,8 @@ * compute to-hit bonus for dexterity */ -dext_plus(dexterity) -register int dexterity; +int +dext_plus(int dexterity) { return (dexterity > 10 ? (dexterity-13)/3 : (dexterity-10)/3); } @@ -848,8 +842,8 @@ * compute armor class bonus for dexterity */ -dext_prot(dexterity) -register int dexterity; +int +dext_prot(int dexterity) { return ((dexterity-10)/2); } @@ -858,8 +852,8 @@ * compute bonus/penalties for strength on the "to hit" roll */ -str_plus(str) -register short str; +int +str_plus(short str) { return((str-10)/3); } @@ -869,8 +863,8 @@ * compute additional damage done for exceptionally high or low strength */ -add_dam(str) -register short str; +int +add_dam(short str) { return((str-9)/2); } @@ -879,7 +873,8 @@ * hung_dam: * Calculate damage depending on players hungry state */ -hung_dam() +int +hung_dam(void) { reg int howmuch; @@ -897,12 +892,11 @@ /* * thunk: * A missile hits a monster + * tp: defender */ -thunk(weap, tp, mname) -register struct object *weap; -register struct thing *tp; /* Defender */ -register char *mname; +void +thunk(struct object *weap, struct thing *tp, char *mname) { char *def_name; /* Name of defender */ @@ -924,10 +918,8 @@ * A missile from a monster hits the player */ -m_thunk(weap, tp, mname) -register struct object *weap; -register struct thing *tp; -register char *mname; +void +m_thunk(struct object *weap, struct thing *tp, char *mname) { char *att_name; /* Name of attacker */ @@ -947,12 +939,11 @@ /* * bounce: * A missile misses a monster + * tp: defender */ -bounce(weap, tp, mname) -register struct object *weap; -register struct thing *tp; /* Defender */ -register char *mname; +void +bounce(struct object *weap, struct thing *tp, char *mname) { char *def_name; /* Name of defender */ @@ -974,10 +965,8 @@ * A missle from a monster misses the player */ -m_bounce(weap, tp, mname) -register struct object *weap; -register struct thing *tp; -register char *mname; +void +m_bounce(struct object *weap, struct thing *tp, char *mname) { char *att_name; /* Name of attacker */ @@ -1001,8 +990,8 @@ * Returns true if an object radiates magic */ -is_magic(obj) -register struct object *obj; +bool +is_magic(struct object *obj) { switch (obj->o_type) { @@ -1028,9 +1017,8 @@ int chance = 0;/* cumulative chance for goodies to loose it */ -killed(item, pr, points, treasure) -register struct linked_list *item; -bool pr, points, treasure; +void +killed(struct linked_list *item, bool pr, bool points, bool treasure) { register struct thing *tp, *mp; register struct linked_list *pitem, *nexti, *mitem; @@ -1137,9 +1125,7 @@ */ struct linked_list * -wield_weap(thrown, mp) -struct object *thrown; -struct thing *mp; +wield_weap(struct object *thrown, struct thing *mp) { int look_for, /* The projectile weapon we are looking for */ new_rate, /* The rating of a prospective weapon */ @@ -1220,8 +1206,9 @@ return(candidate); } -explode(tp) -register struct thing *tp; + +void +explode(struct thing *tp) { register int x,y, damage; @@ -1275,11 +1262,8 @@ * Called when one monster attacks another monster. */ -skirmish(attacker, mp, weap, thrown) -register struct thing *attacker; -register coord *mp; -struct object *weap; -bool thrown; +bool +skirmish(struct thing *attacker, coord *mp, struct object *weap, bool thrown) { register struct thing *defender; register struct linked_list *item;