diff arogue7/init.c @ 219:f9ef86cf22b2

Advanced Rogue 7: convert to ANSI-style function declarations. Almost 1500 lines of compiler warnings remain, and the GCC developers are already working on a new version with even more warnings turned on by default.
author John "Elwin" Edwards
date Fri, 19 Feb 2016 21:02:28 -0500
parents b786053d2f37
children e52a8a7ad4c5
line wrap: on
line diff
--- a/arogue7/init.c	Sun Feb 07 14:39:21 2016 -0500
+++ b/arogue7/init.c	Fri Feb 19 21:02:28 2016 -0500
@@ -117,10 +117,8 @@
  * make sure all the percentages specified in the tables add up to the
  * right amounts
  */
-badcheck(name, magic, bound)
-char *name;
-register struct magic_item *magic;
-register int bound;
+void
+badcheck(char *name, struct magic_item *magic, int bound)
 {
     register struct magic_item *end;
 
@@ -140,7 +138,8 @@
  *	Initialize the potion color scheme for this time
  */
 
-init_colors()
+void
+init_colors(void)
 {
     register int i, j;
 
@@ -166,7 +165,8 @@
  * do any initialization for food
  */
 
-init_foods()
+void
+init_foods(void)
 {
     register int i;
 
@@ -182,7 +182,8 @@
  *	Initialize the construction materials for wands and staffs
  */
 
-init_materials()
+void
+init_materials(void)
 {
     register int i, j;
     register char *str;
@@ -232,7 +233,8 @@
  * do any initialization for miscellaneous magic
  */
 
-init_misc()
+void
+init_misc(void)
 {
     register int i;
 
@@ -250,7 +252,8 @@
  *	Generate the names of the various scrolls
  */
 
-init_names()
+void
+init_names(void)
 {
     register int nsyl;
     register char *cp, *sp;
@@ -287,7 +290,8 @@
  *	roll up the rogue
  */
 
-init_player()
+void
+init_player(void)
 {
     int stat_total, round, minimum, maximum, ch, i, j;
     short do_escape, *our_stats[NUMABILITIES-1];
@@ -587,7 +591,8 @@
  *	Initialize the ring stone setting scheme for this time
  */
 
-init_stones()
+void
+init_stones(void)
 {
     register int i, j;
 
@@ -613,7 +618,8 @@
  * init_things
  *	Initialize the probabilities for types of things
  */
-init_things()
+void
+init_things(void)
 {
     register struct magic_item *mp;