view arogue7/Makefile.in @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents fe6b7a1a6dfc
children
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#
# Makefile for rogue
#
# Advanced Rogue
# Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
# All rights reserved.
#
# Based on "Rogue: Exploring the Dungeons of Doom"
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
# See the file LICENSE.TXT for full copyright and licensing information.
#

#
# Makefile for rogue
#


DISTNAME=@PACKAGE_TARNAME@-@PACKAGE_VERSION@
PROGRAM=@PROGRAM@
PACKAGE_TARNAME=@PACKAGE_TARNAME@

SAVEDIR=@SAVEDIR@
SCOREFILE=@SCOREFILE@
LOGFILE=@LOGFILE@
GROUPOWNER=@GROUPOWNER@

DESTDIR=
prefix=@prefix@
exec_prefix=@exec_prefix@
datarootdir=@datarootdir@
bindir=@bindir@
docdir=@docdir@

O=o

HDRS=	rogue.h mach_dep.h network.h

OBJS1 =	vers.$(O) actions.$(O) chase.$(O) command.$(O) daemon.$(O) \
	daemons.$(O) eat.$(O) effects.$(O) encumb.$(O) fight.$(O) init.$(O) \
        io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O) misc.$(O) \
        monsters.$(O)
OBJS2 = move.$(O) new_level.$(O) options.$(O) outside.$(O) pack.$(O) \
        passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) rogue.$(O) \
        rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) things.$(O) \
        trader.$(O) util.$(O) weapons.$(O) wear.$(O) wizard.$(O) xcrypt.$(O)
OBJS  =	$(OBJS1) $(OBJS2)

CFILES=	vers.c actions.c chase.c command.c daemon.c \
	daemons.c eat.c effects.c encumb.c fight.c init.c \
        io.c list.c main.c maze.c mdport.c misc.c monsters.c \
        move.c new_level.c options.c outside.c pack.c \
	passages.c player.c potions.c rings.c rip.c rogue.c \
	rooms.c save.c scrolls.c state.c sticks.c things.c \
	trader.c util.c weapons.c wear.c wizard.c xcrypt.c
MISC_C=	
DOCSRC= aguide.mm
#DOCS  = $(PROGRAM).doc $(PROGRAM).html
DOCS  = $(PROGRAM).doc arogue77.html
MISC  =	Makefile $(MISC_C) LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj $(DOCS)\
        $(DOCSRC)

CC    = @CC@
CPPFLAGS =@DEFS@
ROPTS =
COPTS =
CFLAGS= $(COPTS) $(ROPTS) 
LIBS =	@LIBS@
RM    = rm -f
INSTALL=@INSTALL@
GROFF=@GROFF@
NROFF=@NROFF@
COLCRT=@COLCRT@
TBL=@TBL@

.SUFFIXES: .obj .o .c

.c.obj:
	$(CC) $(CFLAGS) /c $*.c
    
.c.o:
	$(CC) $(CPPFLAGS) $(CFLAGS) -c $*.c

all: $(PROGRAM) docs

$(PROGRAM): $(HDRS) $(OBJS)
	$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
    
docs: $(DOCS)

$(PROGRAM).doc@DOCS_GROFF@: aguide.mm
	$(GROFF) -P-c -P-b -P-u -t -mm -Tascii aguide.mm > $(PROGRAM).doc

$(PROGRAM).doc@DOCS_NROFF@: aguide.mm
	$(TBL) aguide.mm | $(NROFF) -mm | $(COLCRT) - > $(PROGRAM).doc

$(PROGRAM).doc@DOCS_NONE@: aguide.mm
	@echo "Not building" $(PROGRAM).doc

install: all
	touch test
	if test ! -f $(DESTDIR)$(SCOREFILE) ; then \
	    mkdir -p `dirname $(DESTDIR)$(SCOREFILE)` ; \
	    $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi
	if test "x$(LOGFILE)" != "x" && test ! -f $(DESTDIR)$(LOGFILE) ; then \
	    mkdir -p `dirname $(DESTDIR)$(LOGFILE)` ; \
	    $(INSTALL) -m 0664 test $(DESTDIR)$(LOGFILE) ; fi
	if test "x$(SAVEDIR)" != "x" && test ! -d $(DESTDIR)$(SAVEDIR) ; then \
	    mkdir -p $(DESTDIR)$(SAVEDIR) ; fi
	mkdir -p $(DESTDIR)$(bindir)
	$(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM)
	-if test "x$(GROUPOWNER)" != "x" ; then \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(LOGFILE) ; \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \
	    chgrp $(GROUPOWNER) $(DESTDIR)$(SAVEDIR) ; \
	    chmod 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \
	    chmod 0464 $(DESTDIR)$(SCOREFILE) ; \
	    chmod 0464 $(DESTDIR)$(LOGFILE) ; \
	    chmod 0775 $(DESTDIR)$(SAVEDIR) ; \
        fi
	if test ! -d $(DESTDIR)$(docdir) ; \
	    then mkdir -p $(DESTDIR)$(docdir) ; fi
	$(INSTALL) -m 0644 LICENSE.TXT $(DESTDIR)$(docdir)/LICENSE.TXT
	$(INSTALL) -m 0644 $(DOCS) $(DOCSRC) $(DESTDIR)$(docdir)
	$(RM) test

uninstall:
	$(RM) $(DESTDIR)$(bindir)/$(PROGRAM)
	$(RM) -r $(DESTDIR)$(docdir)

reinstall: uninstall install

clean:
	$(RM) $(OBJS1)
	$(RM) $(OBJS2)
	$(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).lck $(PROGRAM).doc
	$(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip 
    
dist.src:
	make clean
	tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC)
	gzip -f $(DISTNAME)-src.tar

doc.nroff:
	tbl aguide.mm | nroff -mm | colcrt - > arogue77.doc

doc.groff:
	groff -P-c -t -mm -Tascii aguide.mm | sed -e 's/.\x08//g' > arogue77.doc
	groff -t -mm -Thtml aguide.mm > arogue77.ht

dist.irix:
	make clean
	make CC=cc COPTS="-woff 1116 -O3" $(PROGRAM)
	tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-irix.tar

dist.aix:
	make clean
	make CC=xlc COPTS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM)
	tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-aix.tar

dist.linux:
	make clean
	make $(PROGRAM)
	tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-linux.tar
	
dist.interix:
	@$(MAKE) clean
	@$(MAKE) COPTS="-ansi" $(PROGRAM)
	tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-interix.tar
	
dist.cygwin:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory $(PROGRAM)
	tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-cygwin.tar

#
# Use MINGW32-MAKE to build this target
#
dist.mingw32:
	@$(MAKE) --no-print-directory RM="cmd /c del" clean
	@$(MAKE) --no-print-directory LIBS="-lpdcurses" $(PROGRAM)
	cmd /c del $(DISTNAME)-mingw32.zip
	zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)
	
dist.msys:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory LIBS="-lcurses" $(PROGRAM)
	tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-msys.tar
	
dist.djgpp:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \
	LIBS="-lpdcurses" $(PROGRAM)
	rm -f $(DISTNAME)-djgpp.zip
	zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)

#
# Use NMAKE to build this targer
#
dist.win32:
	@$(MAKE) /NOLOGO O="obj" RM="-del" clean
	@$(MAKE) /NOLOGO O="obj" CC="CL" \
	    LIBS="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" \
	    COPTS="-nologo -I..\pdcurses \
	    -Ox -wd4033 -wd4716" $(PROGRAM)
	-del $(DISTNAME)-win32.zip
	zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)


actions.o:	rogue.h
chase.o:	rogue.h
command.o:	rogue.h
command.o:	mach_dep.h
daemon.o:	rogue.h
daemons.o:	rogue.h
eat.o:		rogue.h
edit.o:		mach_dep.h
edit.o:		rogue.h
effects.o:	rogue.h
encumb.o:	rogue.h
fight.o:	rogue.h
init.o:		rogue.h
init.o:		mach_dep.h
io.o:		rogue.h
list.o:		rogue.h
main.o:		mach_dep.h
main.o:		network.h
main.o:		rogue.h
maze.o:		rogue.h
misc.o:		rogue.h
monsters.o:	rogue.h
move.o:		rogue.h
new_level.o:	rogue.h
options.o:	rogue.h
outside.o:	rogue.h
pack.o:		rogue.h
passages.o:	rogue.h
player.o:	rogue.h
potions.o:	rogue.h
rings.o:	rogue.h
rip.o:		mach_dep.h
rip.o:		network.h
rip.o:		rogue.h
rogue.o:	rogue.h
rooms.o:	rogue.h
save.o:		rogue.h
save.o:		mach_dep.h
scrolls.o:	rogue.h
sticks.o:	rogue.h
things.o:	rogue.h
trader.o:	rogue.h
util.o:		rogue.h
weapons.o:	rogue.h
wear.o:		rogue.h
wizard.o:	rogue.h